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From Software Elden Ring - From Software's new game with writing by GRRM

Elttharion

Learned
Joined
Jan 10, 2023
Messages
3,284


s1p48solu6391.jpg

Get her to waterfowl off a cliff and call it a day. :lol:
You cant, unfortunately, as there are invisible walls in that arena.
 

Villagkouras

Arcane
Joined
Jul 3, 2014
Messages
1,024
Location
Greece
Hello all and happy new year.

During the past couple of months I'm replaying this after playing this when it released. This gap made me forget some things and I'm enjoying it as much as I did in my first playthrough. Sometimes even more, as I'm better than then (I haven't used a summon this time and I'm better in creating a build that I like) and I don't have the need to finish it quickly to avoid any FOMO or spoilers. Playing this behemoth without any urgency makes even late game areas much more enjoyable. I think I should keep this mindset in future releases.

Anyway, I'm in the endgame and I'm about to enter the DLC which I haven't touched yet.

So, what do you guys think about the DLC? At first I thought the community found it great, but now I see a bit of scepticism about it. I know it's supposed to be difficult, but my main concern are dungeons, level design and exploration than bosses. I'd take a great level with a subpar boss (Cathedral of the Deep, for example) than the opposite every time. Am I going to be disappointed?
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
700
So, what do you guys think about the DLC? At first I thought the community found it great, but now I see a bit of scepticism about it. I know it's supposed to be difficult, but my main concern are dungeons, level design and exploration than bosses. I'd take a great level with a subpar boss (Cathedral of the Deep, for example) than the opposite every time. Am I going to be disappointed?
The DLC is like a more focused, more refined base game, it's peak Elden Ring
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,680
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
So, what do you guys think about the DLC? At first I thought the community found it great, but now I see a bit of scepticism about it. I know it's supposed to be difficult, but my main concern are dungeons, level design and exploration than bosses. I'd take a great level with a subpar boss (Cathedral of the Deep, for example) than the opposite every time. Am I going to be disappointed?
The DLC is a weird beast. It's definitely more of the same, but at the same time it's very different from the base game. It's clearly Elden Ring, but everything feels slightly off.

The good:
- It looks beautiful. The atmosphere is stunning for the most part.
- The overworld areas are interconnected in interesting ways. It's almost as if the world map is sort of a dungeon in and of itself. Exploring and finding ways to reach remote points of the map feels great.
- Compared to the base game, the side dungeons are WAY more unique and thought out. I'd say the worst side dungeon in the DLC is still better than the best ones in the main game.
- There are a lot of interesting new items. A lot of weapons, ashes of war and pieces of equipment to try.
- The Deflecting Hardtear deserves a special mention: it forces you to rest every 5 minutes, but it basically allows you to play Sekiro in Elden Ring. You can get it first thing as soon as you start the DLC (or even sooner with Cheat Engine).
- Most new enemies and bosses are spectacular and fun to fight.
- The NPCs are great, if you care about them.

The bad:
- The expansion is way too big for its own good (1): there aren't nearly enough enemies and points of interest to populate it fully, so there are huge empty areas where you just have to run (or, worse, walk...) around and take in the scenery. This is fine if done once in a game with the Ash Lake, not if it happens constantly.
- The expansion is way too big for its own good (2): there aren't nearly enough "rewards" for your exploration. Most of the time, when you see a shiny item, you'll be picking up useless crafting materials, even more useless runes, or EVEN more useless cookbooks.
- The expansion is way too big for its own good (3): seriously, I can't stress enough how true this is. More than half of the world map is basically empty.
- The legacy dungeons are a huge letdown. Two of them (the "big" ones) range from passable to quite good, but the rest (the minor ones)... the rest are an insult to the player and should have never been added to the game in their current state. Truly the lowest point of the series.
- A dreadful sense of unfinishedness permeates many main bosses' presentations. Their mechanics are fine and the fights are fun (some of them even amazing), but... everything around them just hasn't been finished. You either find them at the end of useless empty areas or the arena for the encounter is a pathetic undefined room. I can't believe I'm saying this, but... some main bosses clearly needed a cutscene and it feels wrong fighting them without one.
- The final boss is AIDS

Finally, if you care about replayability, the system they added to increase your character's stats kinda makes it weird. You have a bunch of items scattered around the world and you need to find them. It works great during your first playthrough, but it quickly becomes draining the second time around if you don't remember where those items are, because you'll have to pick up everything and most of the loot is useless trash.

All things considered, even considering its many shortcomings, I'd say everyone should give it a try.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,620
The items may be useless but i recommend reading all the item descriptions. I felt that was the main reward for discovering them. The side story with the Hornsent, the Shamans etc was far more interesting than the main plot.
 

Lutte

Dumbfuck!
Dumbfuck
Joined
Aug 24, 2017
Messages
2,006
Location
DU's mom
- The overworld areas are interconnected in interesting ways. It's almost as if the world map is sort of a dungeon in and of itself. Exploring and finding ways to reach remote points of the map feels great.
It feels random, you mean. Quite a few times I tried to get to an area and was like "dude, I circled around all that shit, there's still no entrance, what the fuck" only to stumble purely RANDOMLY upon its entrance in an unrelated spot (like, for eg, that fucking ladder in the shadow keep). Exploration is NOT rewarding. If you think some place might be interesting to explore you shouldn't even think of trying find access points. Just let it happen "naturally" by which I mean when you naturally hit obvious paths the game pushes you to take which are not intuitive in any way whatsoever.

The in game map is borderline unreadable at times because of the way verticality is used as a way to block you from advancing further in map areas and it's not well represented in the map visuals at all.

- Compared to the base game, the side dungeons are WAY more unique and thought out. I'd say the worst side dungeon in the DLC is still better than the best ones in the main game.

But then none of the main dungeons equal the greatness of something like Leyndell/Leyndell sewers. Some parts were so fking bad (the whole northern shadow keep library segment) I'd even wonder if this was even made by from softdicks.

- The NPCs are great, if you care about them.
It's essentially Miquella's simps vs disillusioned simps. I was not particularly caring for this flavor of conflict.

. I felt that was the main reward for discovering them. The side story with the Hornsent, the Shamans etc was far more interesting than the main plot.

Like soylent green (IS PEOPLE!!11) it's more about shock value than having something to say. What happened to the shaman/jar'd people is just like Martyrs (2008) and other retadred media for "I am very smart" people. Add to that the nippon-jin constant that is kegare as they can't help themselves but add this to everything they produce. Why does ER even have something like the Lake of Rot? Answer 1/ Because Memeazaki thinks his games need dirt swamps and he'll justify them post development 2/ Because they hold legitimate meaning to a fictional world story

1/ of course
 

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
It feels random, you mean. Quite a few times I tried to get to an area and was like "dude, I circled around all that shit, there's still no entrance, what the fuck" only to stumble purely RANDOMLY upon its entrance in an unrelated spot (like, for eg, that fucking ladder in the shadow keep). Exploration is NOT rewarding. If you think some place might be interesting to explore you shouldn't even think of trying find access points. Just let it happen "naturally" by which I mean when you naturally hit obvious paths the game pushes you to take which are not intuitive in any way whatsoever.

The in game map is borderline unreadable at times because of the way verticality is used as a way to block you from advancing further in map areas and it's not well represented in the map visuals at all.
I enjoyed both the verticality of the world and the unreadable map. Some connections are random, but most of them are very hard to miss.

But yeah, that ladder is incredibly dumb. Can't argue with that.

But then none of the main dungeons equal the greatness of something like Leyndell/Leyndell sewers. Some parts were so fking bad (the whole northern shadow keep library segment) I'd even wonder if this was even made by from softdicks.
Yeah, I mentioned that. The three "small" legacy dungeons (the two forts and Midra's Manse) are pathetic. Of the three "big" ones, Belurat and Shadow Keep are passable with some good sections, while Enir-Ilim just doesn't have enough content in it (it's a pity, because it's a cool-looking area and there are a couple of fun fights). if you're willing to stretch the definition, I'd also consider Rauh Base an acceptable legacy dungeon of sorts (not exceptional though). Nothing even remotely comparable to Leyndell, or even Stormveil Castle for that matter.

I don't remember anything particularly outrageous about the library, but I haven't played the game in a while, so maybe I'm forgetting something.

It's essentially Miquella's simps vs disillusioned simps. I was not particularly caring for this flavor of conflict.
It's definitely a matter of taste, but I liked most of them. Count Ymir, Queelign, Hornsent, Igon, Moore, Leda, Freyja, Ansbach, St. Trina, and Thiollier are all good in my book. But maybe the unending emptiness you face in the expansion just made me enjoy every bit of interaction more than I should have.
 

Lutte

Dumbfuck!
Dumbfuck
Joined
Aug 24, 2017
Messages
2,006
Location
DU's mom
I don't remember anything particularly outrageous about the library, but I haven't played the game in a while, so maybe I'm forgetting something.
It's a very, very large level devoid of any interesting encounters. It's bad not because it has "outrageous" content but because it has no content. I've had more interesting experiences in fucking open world maps (like Rauh's ancient ruins and the ruins filled with murderous kindreds of rot) than this. It's a level that would have belonged in Dark Souls 3 main game, because even the worst parts of legacy dungeons in ER didn't feel so disappointing. Ironically, DS3 had great DLC levels. I shit on DS3 often but Ariandel is chef's kiss man.

This DLC instead of taking the strengths of ER and eliminating the weaknesses did the opposite. It amplified the bad and didn't bring the goods.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,550
Location
Crait
I started Elden Ring last weekend, just killed Margit on the bridge.

But I find it hard to find the motivation to continue. Like, Elden Ring is much better than Ghosts of Sushima, since it has fantasy and magic and much better variety of enemies, but it is also not so different from Ghosts of Sushima, really empty world, you're just roaming around looking for places to get power ups. Rinse, repeat. Not as repetitive as Ghosts of Sushima but still repetitive.

Anyway, it's a good game but still disappointed so far. First, I expected a much better story. This is definitely below CP2077/ Witcher 3's story. Its disjointed plot barely exists just like, and in fact really reminds me of Path of Exile. Second, the game is both too easy and too difficult - the challenge is out of whack. Like, it's only difficult because you can only take 2 or 3 hits so you basically are always playing a glass cannon build, so you die a lot. But it's not difficult if you always play glass cannons anyway and are used to it. The game is way too monty haul - power ups everywhere, as you as you get like Ashes of War Sacred Blade or Reduvia you just steam roll. Also, leveling up doesn't really matter, it's all about finding upgrade stones for your weapons.

Finally, the magic system is really disappointing. Yes, there are hundreds of spells, but there's nothing you haven't seen a hundred times over in other games - fireballs, buffs, healing, area control. This is a poor magic system, reminds me (in a bad sense) of Pillars of Eternity, in fact Pillars' magic system is probably better. Terrible compared to Path of Exile.

Elden Ring I can't but feel is just Path of Exile 1 with better graphics, similar mechanics, but worse systems (like magic and crafting). It's a step up from say Demon Souls since it's actually a full world rpg and not just a dungeon crawler, but it falls well short of being one of the rpg greats.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
798
ER is pretty much Souls formula spread too thin over length it wasn't made for, the worst part is just how boring most of it is. Could've been salvaged with better level design, combat, and not cutting costs on making actual living hubs and stuff to do besides fighting copypasted mobs and bosses.
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,936
I don't like discussing this game with anyone. The haters are just retarded, and the people who worship it are fucking annoying and/or retarded. Very few level headed takes in regards to Elden Ring. I prefer not engaging in convo about it. Sad it's the most discussed Soulsborne game because it's the least interesting to talk about.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,423
ER is pretty much Souls formula spread too thin over length it wasn't made for, the worst part is just how boring most of it is. Could've been salvaged with better level design, combat, and not cutting costs on making actual living hubs and stuff to do besides fighting copypasted mobs and bosses.
Elden Ring consists of a substantial number of well-designed, atmospheric "legacy dungeons" and underground areas interspersed among Open World environments filled with micro-dungeons. If it had been half the length, via reducing the size of the Open World and eliminating many micro-dungeons, there wouldn't be any need to improve the level design of the remainder.
 

Gahbreeil

Scholar
Joined
Feb 9, 2021
Messages
1,137
Location
Asarlaíocht
I had to give up on Elden Ring at the Pumpkin Heads. I stumbled into the wrong area with too much gold on me and the strength to go on left me. Still, the only playable Soulslike so far for me. I defeated three bosses in 21.4 hours. Awesome setting somehow ruined by the monsters. No need for this much horrific that there's a cartman spewing fire out of a cauldron in my opinion.

Margit, Ancestor Spirit, Godrick
 

Hagashager

Educated
Joined
Nov 24, 2022
Messages
654
I am finding myself not enjoying Shadows of the Erdtree as much as the base game.

It feels like a typical DLC expansion that doesn't gel with the base game.

The "Scadutree Blessings" are a dogshit idea. They're exactly the kind of disjointed, bolted on appendage I thought they would be.

Moreoever, both the setting and story feel too disconnected from the base game too. It's obvious Fromsoft tried to fit all the bio-diversity of the base game into a landmass roughly half its size. It makes everything feel small and artificial. Even more than base Lands Between, this is not a world societies live in, it's a game space.

The emphasis on Miquella and his ambitions are almost totally divorced from the broader Elden Lord plot. He's a glorified Rune-Bearer like anyone else, there is virtually nothing to him or his narrative that is anymore connected to Marika than, say, Rikard. That he's an entire DLC plot feels weird.

The difficulty, even with Scadutree Blessings, are jacked. Common mooks will take off half your health at 60 Vigor, and any soldier can bring you into sudden death. Bosses are just glass-cannon affairs no matter your stats. The game world is also janky. Even as a open-air dungeon, the paths aren't sign posted well enough to feel intuitive. You'll spend A LOT of time climbing tiny ledges that do not look like the main path at all and then stumvle into a plot critical location without warning.

The best part of the game are weapons and spells. I got the Staff of Great Beyond, and this giant hammer that hits harder than anhthing in base game. It makes me want to just start a NG+ with it.
 

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