So, what do you guys think about the DLC? At first I thought the community found it great, but now I see a bit of scepticism about it. I know it's supposed to be difficult, but my main concern are dungeons, level design and exploration than bosses. I'd take a great level with a subpar boss (Cathedral of the Deep, for example) than the opposite every time. Am I going to be disappointed?
The DLC is a weird beast. It's definitely more of the same, but at the same time it's very different from the base game. It's clearly Elden Ring, but everything feels slightly off.
The good:
- It looks beautiful. The atmosphere is stunning for the most part.
- The overworld areas are interconnected in interesting ways. It's almost as if the world map is sort of a dungeon in and of itself. Exploring and finding ways to reach remote points of the map feels great.
- Compared to the base game, the side dungeons are WAY more unique and thought out. I'd say the worst side dungeon in the DLC is still better than the best ones in the main game.
- There are a lot of interesting new items. A lot of weapons, ashes of war and pieces of equipment to try.
- The Deflecting Hardtear deserves a special mention: it forces you to rest every 5 minutes, but it basically allows you to play Sekiro in Elden Ring. You can get it first thing as soon as you start the DLC (or even sooner with Cheat Engine).
- Most new enemies and bosses are spectacular and fun to fight.
- The NPCs are great, if you care about them.
The bad:
- The expansion is way too big for its own good (1): there aren't nearly enough enemies and points of interest to populate it fully, so there are huge empty areas where you just have to run (or, worse, walk...) around and take in the scenery. This is fine if done once in a game with the Ash Lake, not if it happens constantly.
- The expansion is way too big for its own good (2): there aren't nearly enough "rewards" for your exploration. Most of the time, when you see a shiny item, you'll be picking up useless crafting materials, even more useless runes, or EVEN more useless cookbooks.
- The expansion is way too big for its own good (3): seriously, I can't stress enough how true this is. More than half of the world map is basically empty.
- The legacy dungeons are a huge letdown. Two of them (the "big" ones) range from passable to quite good, but the rest (the minor ones)... the rest are an insult to the player and should have never been added to the game in their current state. Truly the lowest point of the series.
- A dreadful sense of unfinishedness permeates many main bosses' presentations. Their mechanics are fine and the fights are fun (some of them even amazing), but... everything around them just hasn't been finished. You either find them at the end of useless empty areas or the arena for the encounter is a pathetic undefined room. I can't believe I'm saying this, but... some main bosses clearly needed a cutscene and it feels wrong fighting them without one.
- The final boss is AIDS
Finally, if you care about replayability, the system they added to increase your character's stats kinda makes it weird. You have a bunch of items scattered around the world and you need to find them. It works great during your first playthrough, but it quickly becomes draining the second time around if you don't remember where those items are, because you'll have to pick up everything and most of the loot is useless trash.
All things considered, even considering its many shortcomings, I'd say everyone should give it a try.