Hunger. Oblivion. Madness. Our first update
20 JUL @ 9:54PM -
AERIDAN ERESAR
Hello friends!
This Saturday the game had a
massive update, and I thought it’s past time I started posting here to keep you updated about the project’s progress!
First things first - the Eidolons is in closed beta for at least another month, and we are still giving out keys via
Discord[discord.gg].
If you're not interested in testing, but just want to stay really well up to date, you should join our
mailing list[mailchi.mp] or
Twitter at least
This latest update features puzzles, story, sound design and everything for
atmospheric immersion! It is in fact an introduction to
Netherflame campaign, so we’re getting closer to the real thing.
It’s a new chapter in the project’s development!
Makes me feel a bit vindicated in trying - for years - to live up to the legends the life of
Dark Soulsand
Planescape: Torment.
All in all, the road to
Early Access before us now seems clear. In fact, I have a special vision for it. Let me tell you about...
What to expect from EA version?
In short, Eidolons EA will not be a half-broken version of the full game, but a much shorter yet polished game.
It will differ in its focus on our mercurial and ruthless protagonist, the first and last
Eidolon Lordborn of this age.
Later he will play a more behind-curtains role, but in this prelude, we explore his dark story, see the world through his eyes as he walks in the shells of fallen heroes and villains. In short, it is a more personal, story-driven experience.
Here are some things we are sure to have there:
- The core turn-based combat experience
- Deep hero customization for each of the Eidolon heroes (at least 4 of them, probably more)
- Diverse dungeon exploration mechanics from puzzles to good old secret-hunting
- Unique Eidolon death-mechanics that marry roguelike to true cRPG.
- And of course, full scope of the dark mystical atmosphere characteristic of the Eidolons universe!
What is
not likely to appear in EA (
but will in the full version):
- Proper map adventuring (want to make it real good when I do)
- Advanced dialogue (the system works, but writing takes time!)
- A lot of 3d-rendered epic bosses (those are not cheap)
- Fully randomized dungeons (EA version will lean more towards hand-made)
Finally, the question we’re all burning to get the answer for -
when is the game coming out??
There are two major release windows that I see for the game now -
November 2019 and
February 2020.
That is the best I can say for now - of course I am hoping to make it in time for 2019, but apart from development challenges, it largely depends on the numbers and moods that I see by that time. So spreading the word and helping with beta-testing are the best ways you can hasten
Eidolons on their way up from
Nether to our world!
- Alexander
EiDemiurge from Wyrmring