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Anime E3 2013 June 10-13th

  • Thread starter A horse of course
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kazgar

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As usual E3 news will be heavily frontloaded - most of the major "nextgen" announcements should be made on June 10th/11th. Here are the times for the major players:

Assume its going to be crap, but have a brofist for putting the effort in, I doubt I'll watch any of it and just stay here on Codex News Network for all the fun.

Noticed that ex cd-projkekt dude is showing something, could be interesting (ie, rubbish but entertaining to see)
 

deuxhero

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As for the Nintendo direct, observent minds have noted the new "free" games on Club Nintendo before E32012 and the January conference both had sequels announced at those events.

Following that logic, we are getting a new F-Zero and Metroid (and Mario...), which is pretty good as long as it isn't Other M 2.
 

Fat Dragon

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When was the last time Nintendo created an actually new ip? Pikmin around 10 years ago? Hate to say it, but Mario and Zelda are starting to get pretty dry at this point. Let's not get started on Metroi Other M.
 

deuxhero

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When was the last time Nintendo created an actually new ip? Pikmin around 10 years ago? Hate to say it, but Mario and Zelda are starting to get pretty dry at this point. Let's not get started on Metroi Other M.

A few months ago with Kerspoolsh!, and The Wonderful 101 this year if you need a physical releases in this day and age. Here's a handy chart of the stuff they made in the GCN/GBA and Wii/DS eras (and it isn't even counting "casual" games and it's probably otherwise incomplete too).
pH9bi1S.jpg
 

deuxhero

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:retarded: at Captain Rainbow.

It's about a superhero whoes show is going to be canceled because of low ratings that decides to chase a wish granting object to get back viewers. Along the way he meets obscure Nintendo characters and helps them get their various wishes. I need to check what happened to the fan translation.
 

Fat Dragon

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Some of those games weren't even made by Nintendo, like Eternal Darkness, Hotel Dusk and Last Story. And of the ones that were, only Pikmin and Xenoblade have proven to be any good.

One of the biggest problems with Nintendo is they always come up with cool gameplay ideas, but then shackle to them to old tired series that have been ran into the ground with mediocre games like Mario and Zelda instead of using them to try and grow their newer ip into something special. Let's hope they actually do something with Xenoblade instead of letting it go to waste.
 

deuxhero

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Some of those games weren't even made by Nintendo, like Eternal Darkness, Hotel Dusk and Last Story. And of the ones that were, only Pikmin and Xenoblade have proven to be any good.

One of the biggest problems with Nintendo is they always come up with cool gameplay ideas, but then shackle to them to old tired series that have been ran into the ground with mediocre games like Mario and Zelda instead of using them to try and grow their newer ip into something special. Let's hope they actually do something with Xenoblade instead of letting it go to waste.

Most of Sony's and nearly all of Microsoft's IPs aren't done by internally owned studios either.

Zelda is also pretty immune from the experimentation, that peripheral tie in game and four swords (which is still Zelda, just with more friends hitting eachother) not withstanding.
 

Fat Dragon

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Some of those games weren't even made by Nintendo, like Eternal Darkness, Hotel Dusk and Last Story. And of the ones that were, only Pikmin and Xenoblade have proven to be any good.

One of the biggest problems with Nintendo is they always come up with cool gameplay ideas, but then shackle to them to old tired series that have been ran into the ground with mediocre games like Mario and Zelda instead of using them to try and grow their newer ip into something special. Let's hope they actually do something with Xenoblade instead of letting it go to waste.

Most of Sony's and nearly all of Microsoft's IPs aren't done by internally owned studios either.
All of these are studios wholly owned and operated by Sony, many of which are working on brand new ip. When it comes to creating and growing valuable ip that sells consoles, Sony does a far better job than Ninteno currently does, who seem content on just releasing more rehashes, remakes, and spin-offs.

Guerilla Games
Sucker Punch
Sony Japan
Evolution
Team Ico
Sony Santa Monica
Naughty Dog
Polyphony Digital
Media Molecule
Sony San Diego
SOE

I don't know anything about Xbox so can't comment on that.

Zelda is also pretty immune from the experimentation, that peripheral tie in game and four swords (which is still Zelda, just with more friends hitting eachother) not withstanding.
It's still gotten very stale. The most recent Zelda games are two remakes (Ocarina and Wind Waker, with a Majora's Mask remake being considered), a nostalgia cash-grab (Link to the Past 2), and three very dumbed down sequels with awful gimmicky controls (Spirit Tracks, Phantom Hourglass, Skyward Sword).
 

Surf Solar

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Will only watch this for the Battlefield 4 multiplayer reveal
 

SearchEngine

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Sony can have as many IPs as they want but they have done as little as Nintendo in making the 7th console gen meaningful. Uncharted is essentially a male Tomb Raider. God of War is a dumbed-down Devil May Cry. Killzone and Resistance are typical console shooters. Ratchet & Clank and Jak & Daxter are about as milked as Zelda. The list goes on. Having new ips doesn't matter in the grand scheme of things if there isn't any incline that comes with it.
 

deuxhero

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Some of those games weren't even made by Nintendo, like Eternal Darkness, Hotel Dusk and Last Story. And of the ones that were, only Pikmin and Xenoblade have proven to be any good.

One of the biggest problems with Nintendo is they always come up with cool gameplay ideas, but then shackle to them to old tired series that have been ran into the ground with mediocre games like Mario and Zelda instead of using them to try and grow their newer ip into something special. Let's hope they actually do something with Xenoblade instead of letting it go to waste.

Most of Sony's and nearly all of Microsoft's IPs aren't done by internally owned studios either.
All of these are studios wholly owned and operated by Sony, many of which are working on brand new ip. When it comes to creating and growing valuable ip that sells consoles, Sony does a far better job than Ninteno currently does, who seem content on just releasing more rehashes, remakes, and spin-offs.

Guerilla Games
Sucker Punch
Sony Japan
Evolution
Team Ico
Sony Santa Monica
Naughty Dog
Polyphony Digital
Media Molecule
Sony San Diego
SOE

I don't know anything about Xbox so can't comment on that.

Zelda is also pretty immune from the experimentation, that peripheral tie in game and four swords (which is still Zelda, just with more friends hitting eachother) not withstanding.
It's still gotten very stale. The most recent Zelda games are two remakes (Ocarina and Wind Waker, with a Majora's Mask remake being considered), a nostalgia cash-grab (Link to the Past 2), and three very dumbed down sequels with awful gimmicky controls (Spirit Tracks, Phantom Hourglass, Skyward Sword).

PaRappa (NanaOn-Sha) Wild Arms (Media.Vision), Fat Princess (Titian Studios), Dark Cloud, Jeanne d'Arc, White Knight Chronicles (Level 5), Demon's Souls (From Software), Genji, Folklore, Brave Story (Game Republic), Badman (Acquire), Tomba (Whoopee Camp), Heavy Rain (Quantic Dream) were all external developers just to give you an idea of how many of SCE's IPs were the product of external developers (the fact that half of these had to be brought over by an external publisher also tells you how little SCEA and SCEE care about new IPs, but that's another subject).
 

Fat Dragon

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Some of those games weren't even made by Nintendo, like Eternal Darkness, Hotel Dusk and Last Story. And of the ones that were, only Pikmin and Xenoblade have proven to be any good.

One of the biggest problems with Nintendo is they always come up with cool gameplay ideas, but then shackle to them to old tired series that have been ran into the ground with mediocre games like Mario and Zelda instead of using them to try and grow their newer ip into something special. Let's hope they actually do something with Xenoblade instead of letting it go to waste.

Most of Sony's and nearly all of Microsoft's IPs aren't done by internally owned studios either.
All of these are studios wholly owned and operated by Sony, many of which are working on brand new ip. When it comes to creating and growing valuable ip that sells consoles, Sony does a far better job than Ninteno currently does, who seem content on just releasing more rehashes, remakes, and spin-offs.

Guerilla Games
Sucker Punch
Sony Japan
Evolution
Team Ico
Sony Santa Monica
Naughty Dog
Polyphony Digital
Media Molecule
Sony San Diego
SOE

I don't know anything about Xbox so can't comment on that.

Zelda is also pretty immune from the experimentation, that peripheral tie in game and four swords (which is still Zelda, just with more friends hitting eachother) not withstanding.
It's still gotten very stale. The most recent Zelda games are two remakes (Ocarina and Wind Waker, with a Majora's Mask remake being considered), a nostalgia cash-grab (Link to the Past 2), and three very dumbed down sequels with awful gimmicky controls (Spirit Tracks, Phantom Hourglass, Skyward Sword).

PaRappa (NanaOn-Sha) Wild Arms (Media.Vision), Fat Princess (Titian Studios), Dark Cloud, Jeanne d'Arc, White Knight Chronicles (Level 5), Demon's Souls (From Software), Genji, Folklore, Brave Story (Game Republic), Badman (Acquire), Tomba (Whoopee Camp), Heavy Rain (Quantic Dream) were were all external developers just to give you an idea of how many of SCE's IPs were the product of external developers (the fact that half of these had to be brought over by an external publisher also tells you how little SCEA and SCEE care about new IPs, but that's another subject).
Right, but I'm talking about the big important ips that actually shift hardware units, like The Last of Us for example, not old obscure jap games barely anyone knows about or remembers. Regardless of what you think of Sony's main games' quality, you can't say they aren't working hard to prepare for a major console launch. The exact opposite of Nintendo and their embarrassing launch for the Wii U.

Sony is smart enough to spread its main game development out across multiple studios, ensuring quicker development and varied games ready for release around PS4 launch window. Compare to Nintendo who has several large bloated studios stretched thin on multiple projects, taking forever for their biggest games and having barely anything ready for their console launch except weak ports of year-old xbox games and the token Mario sidescroller.

Anyway, this topic is starting to derail the thread so I'll stop here. You can have the last word if you want it. ;)
 

Metro

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Messages
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Derailing this thread would only improve it. E3 has been a joke for years.
 

deuxhero

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Messages
11,973
Location
Flowery Land
Some of those games weren't even made by Nintendo, like Eternal Darkness, Hotel Dusk and Last Story. And of the ones that were, only Pikmin and Xenoblade have proven to be any good.

One of the biggest problems with Nintendo is they always come up with cool gameplay ideas, but then shackle to them to old tired series that have been ran into the ground with mediocre games like Mario and Zelda instead of using them to try and grow their newer ip into something special. Let's hope they actually do something with Xenoblade instead of letting it go to waste.

Most of Sony's and nearly all of Microsoft's IPs aren't done by internally owned studios either.
All of these are studios wholly owned and operated by Sony, many of which are working on brand new ip. When it comes to creating and growing valuable ip that sells consoles, Sony does a far better job than Ninteno currently does, who seem content on just releasing more rehashes, remakes, and spin-offs.

Guerilla Games
Sucker Punch
Sony Japan
Evolution
Team Ico
Sony Santa Monica
Naughty Dog
Polyphony Digital
Media Molecule
Sony San Diego
SOE

I don't know anything about Xbox so can't comment on that.

Zelda is also pretty immune from the experimentation, that peripheral tie in game and four swords (which is still Zelda, just with more friends hitting eachother) not withstanding.
It's still gotten very stale. The most recent Zelda games are two remakes (Ocarina and Wind Waker, with a Majora's Mask remake being considered), a nostalgia cash-grab (Link to the Past 2), and three very dumbed down sequels with awful gimmicky controls (Spirit Tracks, Phantom Hourglass, Skyward Sword).

PaRappa (NanaOn-Sha) Wild Arms (Media.Vision), Fat Princess (Titian Studios), Dark Cloud, Jeanne d'Arc, White Knight Chronicles (Level 5), Demon's Souls (From Software), Genji, Folklore, Brave Story (Game Republic), Badman (Acquire), Tomba (Whoopee Camp), Heavy Rain (Quantic Dream) were were all external developers just to give you an idea of how many of SCE's IPs were the product of external developers (the fact that half of these had to be brought over by an external publisher also tells you how little SCEA and SCEE care about new IPs, but that's another subject).
Right, but I'm talking about the big important ips that actually shift hardware units, like The Last of Us for example, not old obscure jap games barely anyone knows about or remembers. Regardless of what you think of Sony's main games' quality, you can't say they aren't working hard to prepare for a major console launch. The exact opposite of Nintendo and their embarrassing launch for the Wii U.

Sony is smart enough to spread its main game development out across multiple studios, ensuring quicker development and varied games ready for release around PS4 launch window. Compare to Nintendo who has several large bloated studios stretched thin on multiple projects, taking forever for their biggest games and having barely anything ready for their console launch except weak ports of year-old xbox games and the token Mario sidescroller.

Anyway, this topic is starting to derail the thread so I'll stop here. You can have the last word if you want it. ;)

Nintendo's studios are actually pretty slim and efficent. It's why they actually make money and can survive making "A" games instead of AAA games.
 

Hellraiser

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Following that logic, we are getting a new F-Zero and Metroid (and Mario...), which is pretty good as long as it isn't Other M 2.

A new F-Zero is the only thing that could possibly make me buy a console at this point. Unless it's complete ass. However Miyamoto himself was surprised last year (IIRC) that some journos were asking him about a new F-Zero because he thought people were tired of that series and that there can't be much done (game design-wise) with it.

:retarded:

Yeah fuck consoles, can't even get a good arcade-style futuristic racer with insane track design these days. Waggle controls, big brother cam checking your copyright privilege and TV are where it is at, bleh.
 

deuxhero

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Messages
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Following that logic, we are getting a new F-Zero and Metroid (and Mario...), which is pretty good as long as it isn't Other M 2.

A new F-Zero is the only thing that could possibly make me buy a console at this point. Unless it's complete ass. However Miyamoto himself was surprised last year (IIRC) that some journos were asking him about a new F-Zero because he thought people were tired of that series and that there can't be much done (game design-wise) with it.

:retarded:

Yeah fuck consoles, can't even get a good arcade-style futuristic racer with insane track design these days. Waggle controls, big brother cam checking your copyright privilege and TV are where it is at, bleh.

Nintendo also said not to consider it dead yet.
 

Fat Dragon

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F-Zero GX was a truly badass hardcore racing game back in the day, and something like that and with good online play would be amazing. But does the Nintendo of today have the balls to make another game like that? Gotta appeal to them casual gamers afterall.
 

Crooked Bee

(no longer) a wide-wandering bee
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Heh, haven't seen Ed post in a while.

(Don't care about E3. Except for maybe Lightning Returns, mmm...)
 

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