Andhaira
Arcane
- Joined
- Nov 25, 2007
- Messages
- 1,869,094
A lot of people here seem to be interested in 4E, but don't seem to know much about it. So I thought I would help you guy's catch up; theres been a lotta interesting info released. this is going to be a vastly different game, which might seem familiar from the front, but really is not. I personally like many changes, but am waiting for the product before making any decisions.
Since dnd has influenced so many crpg's, such as EoB, Gold Box, baldurs Gate, etc I thnk pc gamers should keep up to date on the latest going on's. Simply because new pc games based on dndn will always make use of the latest rules, even if the games themselvesa re not fully rpg but action oriented. (suchas dark alliance)
Note: dnd has never been my fave system. Too magic/magic item heavy, hp bloat, etc was too much. I always prefer wfrp 1 and 2, L5R 3ed, etc since i focu son telling stories. However, I really like Star Wars SAGA (which contains a prototype dnd4E system molded for star wars) so I have good hopes for 4E.
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We will start with forgotten realms, because there was some interest inthe other thread about this. Since this was the setting for the baldurs gate series, eye of the beholder, etc people here may beinterested in the major chanegs to this setting. (and yes, the setting is being heavily modified)
-Time line has been advanced 100 years.
-The realms have been devastated by the "Spell Plague"
-Mystra is dead, by Cyric's hand (this is what kind of started the spellplague)
-Cyric has been imprisioned for 1000 years.
-The spell plague has killed of most magic users, including most chosen of mystra
-Khelben Blackstaff is dead. (in the latest FR novel)
-The spell plague is the developers answer to the common complaint that pc's are always overshadowed by npc's.
-The spell plague also explains IC how the magic system has changed. (so now in novels npc's will use the new 4E magic system)
-Drizzt is still alive. (yes, I know. But his novels always hit the NY Times list, so they can't let him die) In fact his new book, the orc king,the prologue takes place in the new timeline. (100+ years in advance) The rest of the book goes back to the old iitmeline.
-Elminster is also still alive in the new timeline.
-Since 4E will no longer have 'specialist' schools, expect major changes to places such as Thay, assuming any Thayan wizards survived the spellplague and the 100+ years that followed.
-FR will be the first campagn setting released for 4E, with Eberron to follow next year. (nothing much has been changed in Eberron)
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You know, all of the above would make for a great Baldurs Gate 3 world to play in. Or not.
Oh and as for more 4E changes:
-Classes: Fighter, Ranger, Rogue, Cleric, Wizard, Warlock, Paladin, Warlord (basically a commander type of character aka the non-magic 'buffer').
-Yes you read right: Monk, Barbarian, Druid and Bard have been cut. They are still in development and will come out in later PHB's
-There will be a new PHB, DMG adn MM every year! All rules wthinl be core for each of these. This is whats causing me some grief, because I don't want a tone of new rules every year to bloat the game up! The PHB I can take, it will have new classes and stuff. But a new dmg every year can only mean trouble.
-Fighters now specialize in 2-H weapons, or Sword and Shield.
-TWF is apparently now a class ability, probably of the ranger, though it may also be a feat, or a combo. (i.e. the ranger will get talents/maneuvers to improve his TWF)
-All classes now get stances and maneuvers (like in Tome of Battle, which was a prototype product testing the waters for 4E combat) in addition to feats and talents.
-MMO games, especially WOW has been quite influential in the new design process. This has been admitted by several Wizards personell. Basically they are trying to get the best things from MMO's, and meld them into tabletop gaming. One thing they are aiming for is attracting new female games; which apparently WOW has been able to do. They say, if WOW can make wives and gf's play, so can DnD.
-Classes now have roles such as Striker, defender, etc. Kind of like MMO's tank, buffer, etc. While this is another indication of MMO influence, its ironic once you realize that MMO role (tank, buffer etc) were originally influenced by earlier versios of dnd and rpg's.(fighter,/tank, cleric/buffer etc) I personally hope the MMO influence is kept down, since i hate those type of games. I am a realist though, and I see why they are doing this,WOW makes and INSANE amount of money for blizzard.
-Fluff has now made it into 4E rules, more so than ever before. In earlier editions there was a little fluff such as spells named after Greyhawk Wizards (bigby, Mordenkein, etc). You also had the elves/dwarves enmity. Now, there is tiefling and dragonborn enmity (aparently both ruled vast empires, then destroyed each other in a massive war from which both races never recovered)
-In another example of fluff, wizard traditions have caused major upheaving among the community. Basically, mages now all belong to certain orders, such as the Order of the Golden Wyvren. They have feats to represent this; Golden Wyvren Adept feat lets the wizard sculpt area effect spelles. This has really pissed off many fans, who want fluf-less feats in the core rules.
-The designers say these are examples of how players can adapt the game to their own settings. (so rename Golden Wyvren Adept to Brone Dracon Shadow, if you are playing in a Wizardry 8 type setting)
((IMO fluff has crept in more and more because of the success other rpg companies have had by integrating fluff and crunch togather; White Wolf's Exalted is a good example of this))
-Wizards now specialize in 4 implements; staff, orb, wand (debatable whether its a harry potter influence ) There was also another implement, tome, but now it may or may not be in). Staves focus on destructive spells, Orbs on shaping while wands on cones.(this is still in flux though, and each implements focus seems to change every month currently). More player handbooks will introduce more implements. Specializing is not essential, we are told (though this may also change) but it does provide a bonus to the requisite powers. (so fireball will be enhanced if cast through a staff if wizard has a staff focus)
-Spells are no longer in the game. Vancian spellcasting (memorizing spells in slots) is mostly gone. Instead, wizards and clerics get powers and rituals. Powers are per day, per encounter, and at will. (example: ray of forst, at will, does some damage and slows down the enemy) Rituals are things that take a long time ot cast (probably like the rituals in wfrp v2, though not as gritty). Raise Dead spell from previous editions will now be a ritual . (sucks since I hate raising dead type spells. Guess I will ban this in my games as usual)
Ok, I will let you digest this before posting more. Also, its cool to think how it all relates to the crpg industry;while the system may run smoother on table top, so many new options and stuff may turn some video game designers off; they may opt for a custom in-house game system (such as SPECIAL) which is easier to develop.
Since dnd has influenced so many crpg's, such as EoB, Gold Box, baldurs Gate, etc I thnk pc gamers should keep up to date on the latest going on's. Simply because new pc games based on dndn will always make use of the latest rules, even if the games themselvesa re not fully rpg but action oriented. (suchas dark alliance)
Note: dnd has never been my fave system. Too magic/magic item heavy, hp bloat, etc was too much. I always prefer wfrp 1 and 2, L5R 3ed, etc since i focu son telling stories. However, I really like Star Wars SAGA (which contains a prototype dnd4E system molded for star wars) so I have good hopes for 4E.
------------------------------------
We will start with forgotten realms, because there was some interest inthe other thread about this. Since this was the setting for the baldurs gate series, eye of the beholder, etc people here may beinterested in the major chanegs to this setting. (and yes, the setting is being heavily modified)
-Time line has been advanced 100 years.
-The realms have been devastated by the "Spell Plague"
-Mystra is dead, by Cyric's hand (this is what kind of started the spellplague)
-Cyric has been imprisioned for 1000 years.
-The spell plague has killed of most magic users, including most chosen of mystra
-Khelben Blackstaff is dead. (in the latest FR novel)
-The spell plague is the developers answer to the common complaint that pc's are always overshadowed by npc's.
-The spell plague also explains IC how the magic system has changed. (so now in novels npc's will use the new 4E magic system)
-Drizzt is still alive. (yes, I know. But his novels always hit the NY Times list, so they can't let him die) In fact his new book, the orc king,the prologue takes place in the new timeline. (100+ years in advance) The rest of the book goes back to the old iitmeline.
-Elminster is also still alive in the new timeline.
-Since 4E will no longer have 'specialist' schools, expect major changes to places such as Thay, assuming any Thayan wizards survived the spellplague and the 100+ years that followed.
-FR will be the first campagn setting released for 4E, with Eberron to follow next year. (nothing much has been changed in Eberron)
----------------------
You know, all of the above would make for a great Baldurs Gate 3 world to play in. Or not.
Oh and as for more 4E changes:
-Classes: Fighter, Ranger, Rogue, Cleric, Wizard, Warlock, Paladin, Warlord (basically a commander type of character aka the non-magic 'buffer').
-Yes you read right: Monk, Barbarian, Druid and Bard have been cut. They are still in development and will come out in later PHB's
-There will be a new PHB, DMG adn MM every year! All rules wthinl be core for each of these. This is whats causing me some grief, because I don't want a tone of new rules every year to bloat the game up! The PHB I can take, it will have new classes and stuff. But a new dmg every year can only mean trouble.
-Fighters now specialize in 2-H weapons, or Sword and Shield.
-TWF is apparently now a class ability, probably of the ranger, though it may also be a feat, or a combo. (i.e. the ranger will get talents/maneuvers to improve his TWF)
-All classes now get stances and maneuvers (like in Tome of Battle, which was a prototype product testing the waters for 4E combat) in addition to feats and talents.
-MMO games, especially WOW has been quite influential in the new design process. This has been admitted by several Wizards personell. Basically they are trying to get the best things from MMO's, and meld them into tabletop gaming. One thing they are aiming for is attracting new female games; which apparently WOW has been able to do. They say, if WOW can make wives and gf's play, so can DnD.
-Classes now have roles such as Striker, defender, etc. Kind of like MMO's tank, buffer, etc. While this is another indication of MMO influence, its ironic once you realize that MMO role (tank, buffer etc) were originally influenced by earlier versios of dnd and rpg's.(fighter,/tank, cleric/buffer etc) I personally hope the MMO influence is kept down, since i hate those type of games. I am a realist though, and I see why they are doing this,WOW makes and INSANE amount of money for blizzard.
-Fluff has now made it into 4E rules, more so than ever before. In earlier editions there was a little fluff such as spells named after Greyhawk Wizards (bigby, Mordenkein, etc). You also had the elves/dwarves enmity. Now, there is tiefling and dragonborn enmity (aparently both ruled vast empires, then destroyed each other in a massive war from which both races never recovered)
-In another example of fluff, wizard traditions have caused major upheaving among the community. Basically, mages now all belong to certain orders, such as the Order of the Golden Wyvren. They have feats to represent this; Golden Wyvren Adept feat lets the wizard sculpt area effect spelles. This has really pissed off many fans, who want fluf-less feats in the core rules.
-The designers say these are examples of how players can adapt the game to their own settings. (so rename Golden Wyvren Adept to Brone Dracon Shadow, if you are playing in a Wizardry 8 type setting)
((IMO fluff has crept in more and more because of the success other rpg companies have had by integrating fluff and crunch togather; White Wolf's Exalted is a good example of this))
-Wizards now specialize in 4 implements; staff, orb, wand (debatable whether its a harry potter influence ) There was also another implement, tome, but now it may or may not be in). Staves focus on destructive spells, Orbs on shaping while wands on cones.(this is still in flux though, and each implements focus seems to change every month currently). More player handbooks will introduce more implements. Specializing is not essential, we are told (though this may also change) but it does provide a bonus to the requisite powers. (so fireball will be enhanced if cast through a staff if wizard has a staff focus)
-Spells are no longer in the game. Vancian spellcasting (memorizing spells in slots) is mostly gone. Instead, wizards and clerics get powers and rituals. Powers are per day, per encounter, and at will. (example: ray of forst, at will, does some damage and slows down the enemy) Rituals are things that take a long time ot cast (probably like the rituals in wfrp v2, though not as gritty). Raise Dead spell from previous editions will now be a ritual . (sucks since I hate raising dead type spells. Guess I will ban this in my games as usual)
Ok, I will let you digest this before posting more. Also, its cool to think how it all relates to the crpg industry;while the system may run smoother on table top, so many new options and stuff may turn some video game designers off; they may opt for a custom in-house game system (such as SPECIAL) which is easier to develop.