I'll try hard with companions first, then solo and lastly iron man (it will most likely take many replays, or I might fail miserably and give up, who knows). Not sure when I'll have the time to play this game though, November is not a good time for me.Elhoim/Oscar said:With a party of 3-4 the early game is easier, but the SP spread gets bigger and bigger as the game goes on, so you have a party of so-so characters, vs a smaller group of much more developed ones. You can compensate it by having CHA 9 and 10 which yields a couple of very good characters, but your player character will be quite weaker in stats (which also makes you lose some exploration opportunities).
We've just finished implementing the solo mode. You get no companions at all, CHA is lowered to 2, but you get 2 extra stat points at character creation (and all the SP to yourself). Combat is quite brutal as positioning bonuses are much higher than AoD. Ironman, solo, murderous psicopath is the ultimate challenge for the game.
Genius.Combat will be very hard, and it's set in a mine, so why not call it Mine Kampf?
Because that sounds more like a visual novel than a dungeon crawler.Why not just call it Second Chance and have done?
Because that sounds more like a visual novel than a dungeon crawler.Why not just call it Second Chance and have done?
Would be interested in VD's reasoning for the name. I don't like it and think it sounds bargain bin, but that's subjective; more interesting is that he's eschewed any direct brand connection with AOD.
Otherwise, we knew what was coming, and it sure looks good.
Will buy, no questions asked, even though i'm probably the only one wishing it was party-less. The more time goes by, the less i can be asked managing multiple PCs for the job of one.
My guess was it was trying to be a play on the Vietnam war Tunnel Rats.
Dungeon Rats, named after the 7th Heavy Armored Division of the Imperial Guards
Also, the joke was already made on Page 2.
Will there be prize women like in gothic?
On the description it says you can go lone wolf route and you get the same number of skill points to split between your party regardless of the number of members, so I'm assuming playing it without a party is doable.
Charisma is often checked in dialogues (enemies changing sides, getting better companions, convincing someone, etc)
Quick example: you and your new best friend go against 5 guys. It's a very tough fight. You can try to convince them that resistance is futile and you have a couple of point in Charisma, one guy will stand down, so now it's 2 against 4, much better odds. However, if your Charisma is actually good, that guy will switch sides and join you, so now it's 3 against 4, plus you get to keep the guy
And while we are on this subject, will the companions contribute to stat checks (e.g. Charisma, Perception)?Does it mean the game will start by choosing a solo mode with a premade character (or at least no poosibility to build our own CHA) or a party based mode?What if some players want to solo the game with a better CHA score in order to bluff/convince potential ennemies like in the exemple given by Vince
Charisma is often checked in dialogues (enemies changing sides, getting better companions, convincing someone, etc)Quick example: you and your new best friend go against 5 guys. It's a very tough fight. You can try to convince them that resistance is futile and you have a couple of point in Charisma, one guy will stand down, so now it's 2 against 4, much better odds. However, if your Charisma is actually good, that guy will switch sides and join you, so now it's 3 against 4, plus you get to keep the guy
That's not very clear for me, sorry
While I agree with you in principle, in this case this approach will increase the replay value of the game (one walkthrough with the best party (demon, construct) but with weak main character; one walkthough with competent main character and some weaklings; one solo walkthrough with the ultimate badass PC). Besides that, we all know that VD is designing the game primarily for his tastes and he prefers solo play (the party was a compromise due to popular demand):D.To be perfectly honest, while it makes perfect sense to require some skill to have followers; this seems weird in a game whose main attraction is the party system. This implies that that everyone will invest heavily on charisma to have a party. You could just as well assume that you can have X number of followers because they all want to leave the prison and use charisma for something else or scrapt it altogether.
Unless the supposed leader looks grossly incompetent. Even the most desperate escape attempt requires some hope.Besides, I’m not sure this is so implausible. If you are in the depths of a mine prison and some hard men are inviting you to embark on their escape, I would say that most prisoners would gladly accept the invitation at the drop of a hat.
You get 2 party members with CHA6, which isn't a huge investment.To be perfectly honest, while it makes perfect sense to require some skill to have followers; this seems weird in a game whose main attraction is the party system. This implies that that everyone will invest heavily on charisma to have a party. You could just as well assume that you can have X number of followers because they all want to leave the prison and use charisma for something else or scrapt it altogether.
The prison has its own hierarchy, so it's not just the prisoners vs the guards but the weaker prisoners at the bottom of the mine against the local gangs and such.Besides, I’m not sure this is so implausible. If you are in the depths of a mine prison and some hard men are inviting you to embark on their escape, I would say that most prisoners would gladly accept the invitation at the drop of a hat.