I'm still at a loss as to how one somehow wasted all the healings not even midway through the game....
How would I know if I was wasting healing or not?
I won each fight as it appeared, that's the game, right?
Right. As long as you win fights, you should be (or should have been) fine, regardless of damage taken and healed. Clearly, that's not what you've experienced but I can't say why.
& the whole point of Dungeon Rats & the philosophy of even having it's crafting and consumable agenda is precisely because people like VD bitch about regular RPGs where people end up with a cart-load of unused consumables at the end of the game & how the game doesn't demand you use them. And what does he make? A game where you're supposed to need to use your consumables each fight because they're somehow crucial while at the same time you're supposedly dumb for using them because... you might need them in the next fight! … the very thing he was supposed to be discouraging, duh.
For the record, I bitched about games like the BG series where you're given tons of consumables you don't really need, you keep saving them for that rainy day but it never comes so you finish the game with 6 crates of scrolls and potions. Dungeon Rats is pretty much the opposite.
Dunno why you're trolling, you changed a lot more than that in Update#2 and the game's a bit more difficult because of that.
System changes go both ways, but overall path #2 made it easier. I clocked 57 hours testing the game after release (path 1 and 2). Notable changes:
- Ant chitin armor weighs less and requires less material to craft (so you can craft it earlier)
- Doubled the bonus to vsCS from CON (protects your party better)
- Whirldwind effect for daggers, swords and 1h spears is bleeding instead of knockdown; higher chance to score.
- Constructs are now affected by knockdown, bash, attack and dodge penalties but they are a bit harder to bash or knockdown than human enemies (now it's easier to fight them using aimed attacks)
- Doubled the antidote's effect (makes your life easier)
Etc.