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Dungeon Rats - first impressions and general feedback

Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
FFS, just beat Barca and used the elevator, didn't save in between and the autosave and the last combat autosave are both in the combat above with my wounded party members. Great.

You can reload weapons, equip items and do other stuff in your positioning phase. Maybe you can heal? I don't know.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,831
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
No I reloaded and got past that bit, but I forgot to save again and now I'm stuck in another combat unprepared hahah. Will have to reload the last fight again.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
I haven't killed her in any of my playthroughs but there is no point any more because Elhoim removed the SP reward (it's a stupid decision IMO).

I asked you guys about it. Basically, I gave companions some starting free SP, and the game was using that as a reward. It was a remnant of the combat demo (yeah, the 2009 one), and it was never intended. If you guys want, I'll put a reward back in for killing here in any of those two fights (much lower, of course).
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,548
Location
Russia atchoum!
So, just finished one more party playthroug, with a 10 Charisma character.
I was fun in the end, but beginning was a constant struggle for survival - Marcus did all the work at first, main Gaius Partycus only thew stones at warrior ants I think.
Even in first fight after Barca I still used stones! I uses almost all bronse - I just spit out bronze, because at first you have only throwing axes, which cost 1 lb per piece.
This lack of resources continued till Reinard fight, after that I had plenty of material.
THis time I lack firepower to kill alchemist first, so instead I attacked Reinard lol.
Droped liquid fire, then closed gates, killed those three just in time to meet another two.

Pics as usual. )

This gave me good laugh, and I want to thanks Vault Dweller for this irony.


The Magnificent Four.


All ended like this...
(tried to make game more cinematic? because it can in cinematic scenes).



Also a few bugs - everytime when Yngvar join a team you have that line "how did you get here?".
Poisoned bolts (got then from alchemist before Yngvar) doesn't work - they doesn't poison at all, and if you load them to crossbow, then unload them, they become usual iron bolts (but that maybe not a bug)
.
Also http://steamcommunity.com/sharedfiles/filedetails/?id=800261670 glitch in this ending, if you have both guys in your team. Guardian kinda stand on my character's head, and near lies something that looks like dead guard.
 
Last edited:

Goral

Arcane
Patron
The Real Fanboy
Joined
May 4, 2008
Messages
3,570
Location
Poland
If you guys want, I'll put a reward back in for killing here in any of those two fights (much lower, of course).
I'm for the reward, killing Roxana makes the fight harder and getting rid of such good follower is also not easy. But so far only 3 people think there should be a reward so I don't know.
 

hivemind

Guest
Will killing Roxxie make the latter fights not spawn?

If so just add SP equal to what you would have gained in those fights.
 

Goral

Arcane
Patron
The Real Fanboy
Joined
May 4, 2008
Messages
3,570
Location
Poland
Will killing Roxxie make the latter fights not spawn?
Why would they not spawn? The rest of the guards won't disappear suddenly. A gimmick like this would make it trivial and it would be more advantageous to throw everything you have into the first fight. /IMO
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Welp, my 3-party was doing fine but I started being a bit careless and getting hit to win easy fights faster, and now I'm out of healing supplies. Seems like the 'rest point' is just after this battle with the Roman fetish man, but can I win it with main character on 5hp?
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,280
Holy shit, the room with 2 crossbow and 2 normal constructs is insane. I'm literally shaking right now, I can't even
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,280
I made a mistake i think giving everyone dodge. also 3 chars seem to be a weird thing to have instead od 4. i dobnt k ow how the sp rewards work. after a fight there is a set amount of sp given to the whole party theb divided by number of members and then int bonus is applied for each? or the rewaed is set already per member so i dont get more sp per chat with 3 people thab with 4?
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
I made a mistake i think giving everyone dodge. also 3 chars seem to be a weird thing to have instead od 4. i dobnt k ow how the sp rewards work. after a fight there is a set amount of sp given to the whole party theb divided by number of members and then int bonus is applied for each? or the rewaed is set already per member so i dont get more sp per chat with 3 people thab with 4?

Just tie 2 shooters in melee, use liquid fire to separate from 2 melee attackers.

I killed them on dodgers solo, just need 10 dodge for at least who will "tank".
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
I made a mistake i think giving everyone dodge. also 3 chars seem to be a weird thing to have instead od 4. i dobnt k ow how the sp rewards work. after a fight there is a set amount of sp given to the whole party theb divided by number of members and then int bonus is applied for each? or the rewaed is set already per member so i dont get more sp per chat with 3 people thab with 4?

Each fight gives a set amount of SP that gets divided. There's a modifier depending on the number of party members:

4: Full amount gets divided.
3: 90%
2: 80%
1: 50%

So, if a fight gives 20 SP, with a party of 4 you get 5 for each. With a party of 3 it's 90% of 20 (18), and it's 6 for each. Party of 2, 80% of 20 = 16/2 party members, 8 each. Solo would net you half, 10 SP. Then, intelligence bonus gets applied.
 

ComradeReptiloid

Educated
Joined
Nov 12, 2016
Messages
50
I made a mistake i think giving everyone dodge. also 3 chars seem to be a weird thing to have instead od 4. i dobnt k ow how the sp rewards work. after a fight there is a set amount of sp given to the whole party theb divided by number of members and then int bonus is applied for each? or the rewaed is set already per member so i dont get more sp per chat with 3 people thab with 4?

Pls watch my video. Last 2 Temple fights can be done without losing single hp.

Each fight gives a set amount of SP that gets divided. There's a modifier depending on the number of party members:

4: Full amount gets divided.
3: 90%
2: 80%
1: 50%

So, if a fight gives 20 SP, with a party of 4 you get 5 for each. With a party of 3 it's 90% of 20 (18), and it's 6 for each. Party of 2, 80% of 20 = 16/2 party members, 8 each. Solo would net you half, 10 SP. Then, intelligence bonus gets applied.

Does it mean that 2 man party will gain xp like 2 solo chars? I'll try to do shield + Roxana Ironman then.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,548
Location
Russia atchoum!
Elhoim can you explain something?
There are two enemy in Barca's gang, when I used Aimed: Legs on them, THC didn't increase, is it bug or something in mechanics I don't undestand?
Also, in secind fight, where Ardomir - there is a swordman with shield, I have Torso: Strike THC something ~25% and yet every strike hits the target, but this time I'm sure it isn't a bug.
 

Goral

Arcane
Patron
The Real Fanboy
Joined
May 4, 2008
Messages
3,570
Location
Poland
There are two enemy in Barca's gang, when I used Aimed: Legs on them, THC didn't increase
When you aim legs THC is -10% relative to regular attack., why do you expect THC to increase?

As for the swordsman with a shield, I think it's because he's blocking your attacks. You're hitting him alright but he's deflecting your attacks effortlessly.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,548
Location
Russia atchoum!
When you aim legs THC is -10% relative to regular attack., why do you expect THC to increase?
Look - when you hit someone with Aimed Legs, there should be -10% to dodge for target, or +10 THC for me on every next attack in next 2-3 turns.
That's not happened with those two somehow.

You're hitting him alright but he's deflecting your attacks effortlessly.
Well, yes, but he isn't deflecting anything - in fact I break through his block and armor with almost every him, so he dies first.
Tricky fight untill you understand right tactic.
 

Goral

Arcane
Patron
The Real Fanboy
Joined
May 4, 2008
Messages
3,570
Location
Poland
Look - when you hit someone with Aimed Legs, there should be -10% to dodge for target, or +10 THC for me on every next attack in next 2-3 turns.
Oh, right. But I'm not sure it's such a huge bonus, I think it was lower. And maybe it doesn't do that with every attack just like you don't get CS with every attack.
 

Goral

Arcane
Patron
The Real Fanboy
Joined
May 4, 2008
Messages
3,570
Location
Poland
If it is like that (although the formula is 10%+5%*(Weapon AP -3) then something's wrong. But for a low AP weapons it might me 5% only (for crossbows for example 5% is subtracted because 2-3=-1).
 

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