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There's little unique things such as you pick a faction and that faction kind of encompasses a class guideline of sorts. As you progress in the faction, they often supply you with better gear.
You gain skill points but have to find a trainer to use them. You can't just go to a level up screen.
Combat is usually clunky but skill(ish) based.
Animal AI varies with some being docile, others have a proximity you have to stay in before they become agreesive while others are immediately aggressive when in LoS. Also you start off fairly week so warthogs or bipedal birds can easily kill you in the first few levels.
I'm sure there are more similarities people can think of when it comes to quests and that.
I wouldn’t define it as 'unplayably clunky': given how simple and straightforward it was, it could have been even clunkier and still remained 'playable.'
That was my experience at the time. Maybe I played a non patched version or something. Other games I played at the time were mostly FPS (with some rts and diablo) and this and Morrowind that I also gave up fast seemed super clunky.
There's little unique things such as you pick a faction and that faction kind of encompasses a class guideline of sorts. As you progress in the faction, they often supply you with better gear.
You gain skill points but have to find a trainer to use them. You can't just go to a level up screen.
Combat is usually clunky but skill(ish) based.
Animal AI varies with some being docile, others have a proximity you have to stay in before they become agreesive while others are immediately aggressive when in LoS. Also you start off fairly week so warthogs or bipedal birds can easily kill you in the first few levels.
I'm sure there are more similarities people can think of when it comes to quests and that.
I wouldn’t define it as 'unplayably clunky': given how simple and straightforward it was, it could have been even clunkier and still remained 'playable.'
That was my experience at the time. Maybe I played a non patched version or something. Other games I played at the time were mostly FPS (with some rts and diablo) and this and Morrowind that I also gave up fast seemed super clunky.
There's little unique things such as you pick a faction and that faction kind of encompasses a class guideline of sorts. As you progress in the faction, they often supply you with better gear.
You gain skill points but have to find a trainer to use them. You can't just go to a level up screen.
Combat is usually clunky but skill(ish) based.
Animal AI varies with some being docile, others have a proximity you have to stay in before they become agreesive while others are immediately aggressive when in LoS. Also you start off fairly week so warthogs or bipedal birds can easily kill you in the first few levels.
I'm sure there are more similarities people can think of when it comes to quests and that.
I wouldn’t define it as 'unplayably clunky': given how simple and straightforward it was, it could have been even clunkier and still remained 'playable.'
That was my experience at the time. Maybe I played a non patched version or something. Other games I played at the time were mostly FPS (with some rts and diablo) and this and Morrowind that I also gave up fast seemed super clunky.
No, I am pretty sure I play most RPGs on PC. Only RPG I recently played on console was Rogue Trader (terrible Starfield I cannot consider an RPG). Also I do not consider KCD a true RPG.
Also what is wrong with consoles in this modern day of overpriced graphic cards?
I only quit PC because it became too expensive of a hobby but I still have my old PC with 960 card and do not plan to buy a new one any time soon.
I've got the best armor (chose the mage version), best sword and shield (funny that you can buy them from a dude, the ones you find by exploring the world are somewhat inferior) my PC is full of stat-increasing potions, I'm late in chapter 4, about to enter the Red Tower.
The game is starting to feel a bit tiresome due to all the backtracking and limited fast travel options, but remains to be fun. I'm still meeting enemies that can kick my butt, which is a plus. The story is somewhat interesting, I'm curious to discover the mystery behind the disappearance of the Bygones.
Drova seems like a GOTY for me, mostly because of how barren this year was, but nevertheless. It's also a proof that a great game can be realized with a governmental grant, so it kind of makes me less irritated by the likes of Dustborn
Even despite the late game fatigue I also felt, I look back on the game very fondly. And even with that lategameitis it has, I think it still does much better than other games at that stage. These guys did an awesome job despite the evident faults, and I have a lot of hope for their next project. As much as I'd love for them to do something in 3D, I doubt that's going to happen after they cultivated all these skills in 2D. I'll still be eagerly awaiting news for their next outing.
No, I am pretty sure I play most RPGs on PC. Only RPG I recently played on console was Rogue Trader (terrible Starfield I cannot consider an RPG). Also I do not consider KCD a true RPG.
Also what is wrong with consoles in this modern day of overpriced graphic cards?
I only quit PC because it became too expensive of a hobby but I still have my old PC with 960 card and do not plan to buy a new one any time soon.
No, I am pretty sure I play most RPGs on PC. Only RPG I recently played on console was Rogue Trader (terrible Starfield I cannot consider an RPG). Also I do not consider KCD a true RPG.
Also what is wrong with consoles in this modern day of overpriced graphic cards?
I only quit PC because it became too expensive of a hobby but I still have my old PC with 960 card and do not plan to buy a new one any time soon.
It cannot. Even Pathfinder 2 ran badly, especially in bigger maps. Sure I can play games like Drova easily and I did but there are games with modern graphics that I also wanted to play (like Stalker 2 and Path of Exile 2)
It cannot. Even Pathfinder 2 ran badly, especially in bigger maps. Sure I can play games like Drova easily and I did but there are games with modern graphics that I also wanted to play (like Stalker 2 and Path of Exile 2)
I find that very surprising since WotR run perfectly fine on my 660ti. Still, you can for example play every Codex top 3 GOTY on that card.
And spending your money on a used or older GPU would cost less than a console, and not support the heinous propriatary, closed, artificially limiting, anti-consumer practices of the console companies as a bonus.
It cannot. Even Pathfinder 2 ran badly, especially in bigger maps. Sure I can play games like Drova easily and I did but there are games with modern graphics that I also wanted to play (like Stalker 2 and Path of Exile 2)
I find that very surprising since WotR run perfectly fine on my 660ti. Still, you can for example play every Codex top 3 GOTY on that card.
And spending your money on a used or older GPU would cost less than a console, and not support the heinous propriatary, closed, artificially limiting, anti-consumer practices of the console companies as a bonus.
Nah, I need a new PC. I got 960 because it was only one that would work with my PSU. Even for better used GPU I need a whole new setup. I got old CPU (i5-4690) as well and RAM and motherboard that goes with it
Yeah I finished it. It was able to grab my attention. There are some games, most recently DA Veilguard that I played a couple hours of and then got bored and pushed it to the side.
Drova is a game i played right through. It's shorter but the exploration is good and the Gothic-type games almost feel like a Metroidvania games in that, there are areas with difficult monsters or some kind of barrier and once you get that item/skill or just level up your stats, you go back and just clean up that area until you hit a new barrier. I enjoy that kind of progression.
The game is also perfect for the Steam Deck so being able to play at work, in bed, on the couch or while on the toilet is also a plus
Yeah I finished it. It was able to grab my attention. There are some games, most recently DA Veilguard that I played a couple hours of and then got bored and pushed it to the side.
Drova is a game i played right through. It's shorter but the exploration is good and the Gothic-type games almost feel like a Metroidvania games in that, there are areas with difficult monsters or some kind of barrier and once you get that item/skill or just level up your stats, you go back and just clean up that area until you hit a new barrier. I enjoy that kind of progression.
The game is also perfect for the Steam Deck so being able to play at work, in bed, on the couch or while on the toilet is also a plus
Took me around 42 hours. The endgame was not as satisfying as I thought, I faced much tougher battles (and puzzles) during the Secret of Ruin Raiders quest (Drivanius battle was pretty crazy, for a moment Drova turned into a bullet hell/shmup game). Entering the Red Tower felt good though. And the ending too, especially if you get the 'hidden' one.
It was a pretty completionist run, so fortunately I managed to reach a good ending. From what I read it has very interesting requirements: not only do you have to complete a pretty obscure and multistage sidequest and receive a unique item (and additionally not sell it until the endgame, for it is not marked as a quest item and has only a cosmetic value) but also have to complete around 80% of all sidequests to acquire all the necessary virtues (nice Ultima reference btw).
This allows you to communicate with the deities and convince them not to ravage the world when you release them to push back against the deadly fog.
I was quite disappointed to learn afterwards, that there are no variants of regular ending for Remnants and Nemeton. Regardless of which camp wins you still
remain in Drova and try to turn it into "the land of legends". I thought the Remnants wanted to flee Drova and return to the starving shithole you come from in the intro.
Some interesting stuff:
- there are enough strange armor parts in the game to craft at least two endgame variants of armor at your faction blacksmith. For me it was the red (robe) and the black (heavy), I was left with one more part. Perhaps if I searched more diligently I could even craft the light variant too,
- in the late game, you get a lot of unique weapons of all categories, but none of them are better than the shit you can buy from the Ruin Raiders,
- while the game usually follows the Gothic formula when it comes to exploration, character building and combat, in the late game there are lots of Dark Souls and Bloodborne references: the Moon Sword, the Onion Helmet, a questline about dreams that grants you the Blood Ring.
Since I chose team Nemeton, I'm curious about the Remnants questline, mostly:
- do the Remnants also kill the Primeval Forest? It felt a particularly evil decision for the green do-gooders.
Overall Drova: Forsaken Kin was a very solid experience. I am very curious about the next project from those German bros and will sure purchase it.
It seems a miracle we got this game the same year as Veilguard dropped. Drova sold about 10 times fewer copies (about 120k?), but costed around 100 times less (300k outside of the gov grant). And contrary to Veilguard it was a massive if unexpected success. This shows the true strength of the indie sector. True, it's difficult to get spotted but if you manage to break out, you can have much higher profit margins than the AAAs.
00:00 Intro
00:28 What exactly are "mods"?
00:47 What do you think about mods being made for your own game?
01:25 What do you think about mods that specifically aim to "fix" criticized parts of your game?
03:34 Will we localize Drova into additional languages in the near future?
03:58 What do you think of the very first mod for Drova coming from a user named "HanHan"? :D
04:18 How can you make your own game available to others for modding?
05:10 Why is modding Drova so difficult?
06:02 Can we make modding easier for our next project?
08:48 Chris Question: What is your favorite mod?
09:28 Outro
Overall Drova: Forsaken Kin was a very solid experience. I am very curious about the next project from those German bros and will sure purchase it.
It seems a miracle we got this game the same year as Veilguard dropped. Drova sold about 10 times fewer copies (about 120k?), but costed around 100 times less (300k outside of the gov grant). And contrary to Veilguard it was a massive if unexpected success. This shows the true strength of the indie sector. True, it's difficult to get spotted but if you manage to break out, you can have much higher profit margins than the AAAs.
I just finished it yesterday at 39 hours. Left a couple side quests like the one where you make an amulet (seemed too vague and tedious) and the arena. You know a game is good when afterwards you have that sort of "hollow" feeling, and the next couple games you try playing just don't do anything for you.
00:00 Intro
00:47 Who are you and what are your responsibilities in the Just2D team?
02:23 What is your background and how did you become a Game Designer?
04:55 And I'm sure we had our own share of problems too, right?
05:55 Is technical knowledge necessary for a Game Designer?
07:28 What is your day-to-day work as a Game Designer with us?
09:54 What are the first steps at the beginning of development regarding Game Design?
13:02 Chris question: What are some Game Design clichés thatyou are just sick of hearing?
14:00 Outro
00:00 Intro
00:41 What does creativity mean to you?
02:42 How do you deal with doing creative work on demand?
04:40 You mentioned a time difference between us. How is that so?
05:10 Are your travels linked to maintaining your creativity?
07:45 Do you have any rituals or habits to stay creative during work?
11:16 Have you experienced art blocks and how did you deal with them?
12:34 Chris question: do you have a "bad habit" that hinders your creativity but you can't break?
14:30 Outro