Old One
Arcane
Ranged attack + beach = dead seagulls by the dozen.
No, the demise of the Dragon restores the hearts of all those who had been afflicted by the Dragon; this means that your player-character is again aging normally (outside of Bitterblack Isle, anyway), that the Dragonforged crumbles to dust as the many decades (or centuries?) are restored to him, and that Duke Edmun is transformed into his rightful, elderly state (decades have passed since his deal with the Dragon).Finished the game. Or so I thought.
I did every side quest I came across and took all notice boards except escort quests, and was completing a few every so often because I was still exploring while getting to destinations. Everything was extremely easy, including the final fight, never in risk of dying, easy to the point I was getting bored in fights and wished for something more. On a side note, apparently not accepting the dragon's deal and saving the duke's wife meant I took dragons deal and cursed the Duke? Well, okay..guess I wasn't paying enough attention to the dialogue.
As mentioned previously, you should explore the new Everfall until you've gained, at least, the number of wakestones needed to complete the main quest of the base game. Then, create a backup of your game, finish the main quest in order to see the (quite cool) ending, restore your old save game, and keep playing in order to explore Bitterblack Isle. Alternatively, rather than restore that save game, simply continue in New Game Plus, advance the main quest a bit, and then leave for Bitterblack Isle.Anyways, my wish was granted but far too crazy for me. I was going through the everfall afterwards and got ~9 wakeshards before I said fuck it and booked it to Bitterblack Isle.
Not sure if you've been paying attention to Pawn Inclination, which is poorly explained in the game itself, but you can buy potions from the merchant at the Encampment that will change your pawn's inclination, and you can view the primary and secondary inclinations of your pawn. For example, you might try mitigator and utilitarian for a fighter pawn; it sounds as though your pawn might have the guardian or nexus inclinations, causing her to hang back.Well...I got through all the fights pretty easily until I made it past some guy who can store items. I can't get past the next room. First time I was there I tried luring each enemy individually, and that worked. I got an ogre? to come up and was slowly killing him and got halfway through after 15minutes until my retard pawn decided to ignore all commands and show herself to the two other ogres? and some other thing. Well...I went back and hired 2 pawns higher level than me. I go back and it's an even harder room. I wasn't even making a dent in some sorcerers who looked human. I also decided to change up my composition, that's a mistake, killing goblins is a chore now.
So...don't know what to do now. I'm a fighter (originally), my pawn a strider/ranger, and usually I go between a sorcerer/mage or magi/fighter depending on what pawns I would see while still leveling up frequently. I can't easily go farm XP because..well..fighting 3 wolves takes forever (granted, it was with the new builds where I made myself assassin and then gave my good stuff to my strider turned fighter).
I guess my only choice is to go back to fighter because I was doing serious damage with him, and continue the grind.
On a side note, I take back what I said about pawns. Fuck them. Every so often they'll show me what they're able to do but never at the right times. When I turned my personal pawn into a fighter who can one shot multiple enemies with a single attack, she sits 100 meters back, BEHIND EVEN THE MAGES. They don't listen to commands either. I can't lure single big enemies away because some pawn always runs away straight into the others, ignoring all commands. I need more control/commands or riot.
I just wish I knew the difficulty jump was this high, because I would've grinded more before triggering this change.
Not sure if you've been paying attention to Pawn Inclination, which is poorly explained in the game itself, but you can buy potions from the merchant at the Encampment that will change your pawn's inclination, and you can view the primary and secondary inclinations of your pawn. For example, you might try mitigator and utilitarian for a fighter pawn; it sounds as though your pawn might have the guardian or nexus inclinations, causing her to hang back.On a side note, I take back what I said about pawns. Fuck them. Every so often they'll show me what they're able to do but never at the right times. When I turned my personal pawn into a fighter who can one shot multiple enemies with a single attack, she sits 100 meters back, BEHIND EVEN THE MAGES. They don't listen to commands either. I can't lure single big enemies away because some pawn always runs away straight into the others, ignoring all commands. I need more control/commands or riot.
I just wish I knew the difficulty jump was this high, because I would've grinded more before triggering this change.
'Sup fellow JRPG lover.Just finished the game.
Fuck me, Bitterblack Isle consumed my life for the past 3 days, I was enjoying it so much I was rescheduling meetings and training sessions to make time for it. I'm glad I had that to fall back on when the open world grind fest was starting to weigh on me, just a fun dungeon crawl overall. This is what I want an ARPG to be, I'm even tempted to do a NG+, maybe one day...
Better combat than I expected, pawn system still pissed me off no matter what I did though, wish there were more commands or that they actually listened to them. Story was there, but I wasn't paying attention to it, almost at all, seems like there might be something more *profound* that I'm missing. Not sure and don't care. Bitterblack isle made the last 63 hours worth it by itself. Actually, the everfall was fun too.
Although, after that grind I was expecting some crazy fight in the post-game ending after collecting the lifeshards and spent a while equipping myself properly only to realize I had to do nothing lol
Bitterblack isle made the last 63 hours worth it by itself.
they refuse to die until they find out what's under your magic dress.I am still having a great time with this game. Still butthurt about dark magic being crappy, but otherwise my team of wizards is doing well. I get the vibe that I'm wandering far beyond what my level range is supposed to go. Myself and sidekick as sorcerers, with two mage pawns for support. I found a chimera and killed it after a couple of attempts. I also found a cave/mine and some ogres inside. I can get them to nearly dead, but I can't seem to seal the deal. Once they go into a rage are they literally vulnerable, or is my pawn just exaggerating? I'm a bit inclined to believe they are, cause I just haven't been able to drop one. Once they go into a rage, it's only a matter of time before they one-shot me.
Ranged attack + beach = dead seagulls by the dozen.
I can handle the mages, annoying as they are, but there is some kind of flying beast that absolutely wrecks me.
Wait there are gargoyles in this game?I can handle the mages, annoying as they are, but there is some kind of flying beast that absolutely wrecks me.
Gargoyle. They can petrify, which is one of the most dangerous attacks in the game.