Started this game on recommendation from
mediocrepoet and now ~8 hours in.
First impressions, this is what I expect an action game to be. I don't mean I'm instantly in love or anything (I can't be with this kind of open world action stuff) but this is what the baseline for an "ARPG" would be in an ideal world.
-Ignoring what I see as inventory bloat, I at least have the perception of many choices for builds, however, I don't have enough knowledge of the game to make an informed conclusion.
-I like the pawn system. Unfortunately, forcing 2 of them to be created by other retards essentially making this MP is bullshit. Cringe characters and cringe names. I should be able to create all of my pawns, if I want to recruit others make it possible but let me spend more points on creating my own if I want. I've created a massive, viking-esque warrior with petite women behind him so that's fun.
-The Japanese do have some charm to them when they create western style fantasy games. Nothing special, but it gives a warm feeling which is what cliches should be. Not wannabe shit that you get with many other games.
-I found myself in the Witchwoods pretty early on and the first thing I saw was a hog. I instantly slaughtered it then came to realize they're not hostile. My PTSD from shit Gothic 3 made me slay an innocent animal and I feel bad.
Some tips/questions for people more familiar with the game:
How should I deal with the inventory bloat? I got to the bandit fortress and trucked along for 2 hours just exploring. My inventory got full quite quickly, despite having the augment for more weight carrying capabilities. I have so much shit I am just upgrading anything I have even if I know the gear will be replaced very quickly and combining anything I can. Any tips/hints on what I can sell or what I should hold onto?
Inventory management for games like this is something I do not care about dealing with. My created pawn is a small archer who can't carry a lot, I also almost maxed her, but I'm scared to give stuff to my other pawns, log off the game, then lose it.
Another thing; does difficulty change how many enemies there are/respawning (which I think exists but not sure). If so, I probably will go down to easy difficulty because I can't stand the grind. On my way back from my recent adventure on the coast, I got stuck for way too long just fighting packs and packs of wolves. It's too easy to be fun.
Overall, my prediction with this game will be very similar to how I feel about Witcher 3. I would want it to be 40+ hours shorter and I'll get burned out eventually, despite my high tolerance for burnout, and I'll end up needing a break after it. However, there will be some high high's that stick in my mind. Hopefully.