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Capcom Dragon's Dogma: Dark Arisen

Pink Eye

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yo quick question. if give FriendlyMerchant's pawn wyrmking ring. then have him put it in her inventory. then i summon her into my world. will she still have it? it has very nice buff for spellcasters that i really, really, want on merchants pawn.
 
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yo quick question. if give FriendlyMerchant's pawn wyrmking ring. then have him put it in her inventory. then i summon her into my world. will she still have it? it has very nice buff for spellcasters that i really, really, want on merchants pawn.
Unfortunately, no. When summoning a pawn, the only things they retain are their equipped items, like clothing, armor, and weapons (base inventories are always empty). Also, any non-equipped inventory items that they're carrying (collected or given) will be returned to your storage if they die or are dismissed. In order to utilize the benefits of the Wrymking's ring with another pawn, you will have to place it in their inventory every time they're summoned.
 

Pink Eye

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Thank you very much. Also, someone wanna be a nice bro and gift me gold idol? I fucked up that gay quest again to get it. Every. Single. Time. I replay the game this happens. Is doing the little girl's quest the only way to get it?
 

The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Thank you very much. Also, someone wanna be a nice bro and gift me gold idol? I fucked up that gay quest again to get it. Every. Single. Time. I replay the game this happens. Is doing the little girl's quest the only way to get it?
Apparently, yes. And you're supposed to walk around, and let her win at the end. I walked around, but didn't let her win at the end. Kinda weird... but I guess that's for my next playthrough.
I gotta say though: literally 1 way to gain that item is a bit gay, but whatever... the game is amazing otherwise.
 

Pink Eye

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it is super mega gay. its not just the run contest. you also have to escort and be careful to not accidentally bump into her. and the npc escort in this game are such a challenge cause npcs walk so slowly
 

The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
it is super mega gay. its not just the run contest. you also have to escort and be careful to not accidentally bump into her. and the npc escort in this game are such a challenge cause npcs walk so slowly
Press CAPS, so that you walk, and make sure you move around her without touching her. It's fine. It's 1 quest, and the key is there for a reason. I have no problem with the basic concept of the quest. I just have a problem with the fact that there is literally no other way to gain the item, DESPITE the fact that TWO stores have a use of it.

Again... if the game wouldn't be amazing otherwise, I'd be a lot more upset. That being said, it's just a thing to look forward to in my next playthrough.
 

Pink Eye

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nah its fine. u can grind the end game gear at everfall and later bitterblack isle. so its whatever. just angry that i already screwed it up this early.
 
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nah its fine. u can grind the end game gear at everfall and later bitterblack isle. so its whatever. just angry that i already screwed it up this early.

This is true, so anyone who feels like they're missing out, you're not. And for the completionists that can't let it go, you can always try this autism (it's only a forgery, though):

 

Carceri

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VUxLEP1.png

Tell me you hired him, removed his weapons and then summoned some Garms in the first chamber of BBI.
 

Zariusz

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FUCK YEAH!!!
My first drake is dead!

IB5yXW1.png


You cant even believe how many times i was about to climb the chest of this overgrown lizard but then my fucking pawns ran before me and instead of some free dmg on drake heart i had to carry them instead and be fried by drake fire. :argh:
 

Pink Eye

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Does anyone know the story behind the drake you find in post-game Blue Moon Tower? I used to be so confused by its dialogue, like the dragon acts bewildered as if it's not supposed to be there. Is it
an Arisen who failed in the final battle against the god of the world and turned into a drake?
 

Ghulgothas

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I assumed that if the Arisen who challenges the Seneschal and loses becomes the next Dragon, then Arisen who challenge the Dragon and lose are incarnated into one of the three dragon subtypes.
 

Pink Eye

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Anyone have a mage or sorcerer with utilitarian inclination? I need one more mage or sorcerer pawn, doing some grind so it'd be appreciated! Your pawn will get crystals and shit. If that's even useful for you.
 

Alphard

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i might remember wrong, aren't the two cutscenes ( after you lose against Grigori and after you lose against Seneschal) both depicting a dragon ( you) falling fron the sky?
 

Pink Eye

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This reigns the Queen:
wM0dtqD.png

I think the game still holds up nicely. It's just the "open world" and quest design that haven't really aged well. I specifically dislike the open world. Honestly I don't like open world based RPGs. It doesn't benefit the genre unless the game is specifically a sandbox.
 

curds

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I think the game still holds up nicely. It's just the "open world" and quest design that haven't really aged well. I specifically dislike the open world. Honestly I don't like open world based RPGs. It doesn't benefit the genre unless the game is specifically a sandbox.
Problem with DDDA's open world, imo, is that there's very little worth seeing/doing outside of marked locations. There's no unique, handplaced loot in secret corners of the world, and very little non-combat encounters in the wilderness.

My biggest wish for DD2 is to be basically the same or a very similar game but with more effort put into designing the open world, with Piranha Bytes style loot placement. Everything else is perfect for me and can stay the same, even the odd story and occassionally obtuse mechanics.
 

Anonona

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Problem with DDDA's open world, imo, is that there's very little worth seeing/doing outside of marked locations. There's no unique, handplaced loot in secret corners of the world, and very little non-combat encounters in the wilderness.
I will be optimistic and say that the only reason the open world was lackluster is that the game was unfinished. There are a number of locations where pawns make certain comments that seem to indicate that there should be something else there. For example Bloodwater Beach seems like it should have something, but beyond being a point of destination for escort quests and some mediocre loot, it is pointless. Then we have some like the Bluemoon Tower which was supposed to play a more relevant role as a passage to the moon, and reusing of locations like the Catacombs and the Shadow Fort, and we can deduce that a lot was cut from the open world to meet deadlines.

So now if they have proper time to work on DD2 maybe we will see a much improved open world hopefully.
 

Zed Duke of Banville

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Dragon's Dogma is only superficially Open World, as it was intended to encompass a far larger environment inspired by The Elder Scrolls IV: Oblivion, but budgetary considerations required the game to be scaled back early in development. If the player follows the main quest and a handful of major side quests, he will experience nearly every unique location in the game. Arguably, the game would have been improved if they had disposed entirely of an Open World, though it does at least add to exploration in that the player might have a lengthy journey to reach the location of a quest, and a realistic day/night cycle with different enemies at night contributes further to these exploration aspects. Rather than the sequel embrace a true Open World, I would prefer that the developers focus on building more and larger dungeons; the ones existing in the game are great as far as they go, but they are occasionally re-used and, aside from the expansion Bitterblack Isle, too limited in size.
 

fork

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And even then, the Open World changes throughout the game. After defeating Grigori there are significantly different encounters, and even before that there are some changes I can't recall in detail rn since it's been a few years since my last replay.

Let me tell you again (lol again) that a sequel in current year is destined to disappoint. The layered armor system will be gone, the crafting system will be boring like fuck, there won't be a char editor (and if there will be one, it's gonna be a joke compared to Dragon's Dogma's), there will be way less freedom in how you approach the game (level progression, linearity, soloability etc...), way fewer useful items... do you think we're gonna get real nights again? Hundreds of skills with casting times in the seconds for powerful ones? Mounting enemies like in DDDA instead of like the QTE it is in MH:W? I could go on.

It's been 10 years, and Capcom is getting woke. I see a zero percent chance DD2 won't disppoint.
And you guys, as Codexers, should also know better...
 
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Pink Eye

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Rather than the sequel embrace a true Open World, I would prefer that the developers focus on building more and larger dungeons; the ones existing in the game are great as far as they go, but they are occasionally re-used and, aside from the expansion Bitterblack Isle, too limited in size.
Very much this. At some point you just end up using ferrystones to teleport to the dungeons instead of running around traversing a whole of nothing to get to the content. Elden Ring is like this too. The novelty of Open World falls apart once you realize you're gonna spend tens of minutes to get to the good stuff.
 

FriendlyMerchant

Guest
And even then, the Open World changes throughout the game. After defeating Grigori there are significantly different encounters, and even before that there are some changes I can't recall in detail rn since it's been a few years since my last replay.

Let me tell you again (lol again) that a sequel in current year is destined to disappoint. The layered armor system will be gone, the crafting system will be boring like fuck, there won't be a char editor (and if there will be one, it's gonna be a joke compared to Dragon's Dogma's), there will be way less freedom in how you approach the game (level progression, linearity, soloability etc...), way fewer useful items... do you think we're gonna get real nights again? Hundreds of skills with casting times in the seconds for powerful ones? Mounting enemies like in DDDA instead of like the QTE it is in MH:W? I could go on.

It's been 10 years, and Capcom is getting woke. I see a zero percent chance DD2 won't disppoint.
And you guys, as Codexers, should also know better...
I don't play games made after 2006 anymore with few exceptions.
 
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what happens when i accept the wyrm hunt? it says i lose all my quests. literally? or are they just put on hold while i do this main quest part? because i'm pretty completitionist, i still need to hunt boars and crows, and some more undead.
 

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