Delterius
Arcane
assassin is the solo job. powder keg and invisibility is where it stands out.Assassins basically allows Fighters to gain access to a playstyle otherwise exclusive to the Striders, and vice versa.
assassin is the solo job. powder keg and invisibility is where it stands out.Assassins basically allows Fighters to gain access to a playstyle otherwise exclusive to the Striders, and vice versa.
I completely forgot about that part, though iirc the augments used to be super OP so they had to nerf it to make it challenging.assassin is the solo job. powder keg and invisibility is where it stands out.Assassins basically allows Fighters to gain access to a playstyle otherwise exclusive to the Striders, and vice versa.
dont say that my pawns are TRYINGi don't need some random retards running around in my comfy DD game.
Should have been an Assassin. Stop whining that a game is shit ...
... because you played a class you didn't like ....
... or it had a bad class. I wouldn't have liked playing a Warrior waiting for my one shot attack to charge all game long. Doesn't mean the game as a whole is shit. You also don't need range as an Assassin. Climbing on enemies and using thousand kisses with daggers or the skewer attack with a sword, is perfectly fine for eyeballs, heads, or hearts of mobs.
Just started playing. It's dangerously based. Too based for Codex probably.
I kind of struggle to find useful pawns that don't look retarded though. What's with the hats nd the silly dresses ?
I kind of struggle to find useful pawns that don't look retarded though. What's with the hats nd the silly dresses ?
OP (for starting out) DLC outfits. You have them too.
But that's a skill that's available to all baseline Striders, though....Assassin has Instant Reset which is the best skill ever.
Just started playing. It's dangerously based. Too based for Codex probably.
Also installed it for the first time. Already 80 hours played, more than I played any games in the last 2 years (except for Pathfinder). Love the warrior class, especially when fighting groups, the timing makes it feel so tactical. And the feeling when your 2H swords hits with a charged attack, that's really something!
It's funny what little things like just one savegame and proper night time obscurity will do for immersion.
I kind of struggle to find useful pawns that don't look retarded though. What's with the hats nd the silly dresses ?
I'm curious about what fellow codexers think about potential Coop in DD2. Would it harm the formula or would it be great?
I like the idea in theory, but don't know if it would translate well into practice. With long charge classes, at least would have some interesting team tactics, but I guess encounters would need some tuning.
At the very least they should improve pawn AI, or at least improve reactivity to player orders and remove the dynamic inclinations. Just let the player buy and place slots for the wanted actions. Maybe some basic gambits, simpler than FFXII, but on that spirit.
Doesn't matter. The point is it would be trivial to play it that way, because a souls game is much more difficult and people still run through bosses like it's nothing. The same would happen here unless the mobs and bosses were incredibly buffed but even then there is nothing special about the mobs and their mechanics that would make it particularly challenging to play against. Basically it would end up potentially turning into a MMO if they went this route, while still needing to keep it balanced for solo players with pawns for a party. Just wouldn't work.I don't think DD was ever trying to be a Souls-like game.
No one said they were. I was only pointing out how one aspect of it, a weak aspect of Souls game would end up taking over a DD2 sequel if they went the co-op route, likely ruining the sequel and trivializing the experience. Either that or it would turn into a MMO where you take 5 minutes to kill a boss.I love Dark Souls, I love Dragon's Dogma, and yes, they're not very much alike.
Souls fans are really a cancer on the gaming world. Constant bleating of "THIS IS THE DARK SOULS OF X", "WOW THIS GAME COPIED DARK SOULS HARD BECAUSE IT HAS A THIRD PERSON PERSPECTIVE AND COMBAT", and "WOW THIS GAME SUCKS BECAUSE IT'S NOT LIKE DARK SOULS".
No but there is a vast difference between what your 3 AI pawns can do vs what 3 people could do. I don't know if you've played Souls games, but if you solo them and have a challenging time then watch some video on Youtube of 4 people just running through the bosses in 10 seconds I think you'd understand how trivialized the Dogma experience would become unless they inflated the HP pools of the mobs making it take much longer to kill them which would make it more like a MMO. I prefer the single player experience.I mean are the bosses already very difficult? My recollection is that the AI was basically most useful early on when you are new to the game, and once you reach mid game you are soloing everything anyway as your pawn dicks around doing nothing.