Falksi
Arcane
I think it's more like a modern day Beat 'Em Up.
I said it before, but this game is liske an "all grown up" or spiritual successor to Tower of Doom/Shadow over Mystara without the D&D license. The way it integrates RPG mechanics while not taking away from the core gameplay should make it mandatory playing for future game developers of RPG projects.
In fact, if Capcom ever got the D&D license again and put the people in charge of Dark Arisen on that with tons of budget I'd probably become such an insufferable shill of the game they'd have no choice but to ban me from this site after unanimous vote.
Personally I find this game easy to come back to even after having beaten it. It's one of my "I don't know what else to play but I want to play something" games at this point. Bitterblack Isle is a great dungeon experience and dark fantasy done well is always appreciated.
Aye. The base for a great sequel really is there. A D&D licensed game would be the cherry on the top (in the unlikely event that they did it justice of course).
I'm gonna give it another go as Assassin at some point again, and concentrate on Bitterblack. My main issue with the later playthroughs was mainly that all the other classes were boring as fuck compared to being an Ass-master.