Assisted Living Godzilla
Prophet
- Joined
- Nov 23, 2017
- Messages
- 4,635
Gabel, nothing you are saying seems to be based on anything. The combat centric worries seem especially weird, and I have no idea why you'd think they'd just randomly change the whole style of gameplay.
The only not completely out of left field thing that I could see happening with a Dragon's Dogma 2 that some people might not like is designs for things like monsters and armor not being as traditional as they were in the original. Like I could see that since the original Dragon's Dogma was made more with the Western audience in mind, it was targeting the West more, but it ended up (at least on release, not I'm sure if things have changed) selling better in Japan. You look at the Japanese only Online game, and it's got more Japanese kinds of designs; even things like big wizard hats and monsters like the Gorecyclops didn't make it into this game until Dark Arisen. But then those were directed by Kento Kinoshita, and Itsuno did the original base game...so that kind of thing could do either way. Personally I could do with some weird fucking monsters in a new DD, and was a little surprised some monsters weren't more grotesque looking the most allusions saw to Berserk as the game went on. Although the game already has some pretty fucking weird looking wolves.
I also wouldn't worry about them doing or not doing something just because a Monster Hunter game made by a totally different teams in Capcom did something.
I also can't really imagine a new Dragon's Dogma having fewer classes with less skills and core things about the class systems just going away. If anything, based on Itsuno's past games, I'd expect more stuff and more freedom to customize if it's going one direction or the other.
I'd be surprised if armor layering didn't come back given how much work they seemed to do to allow you to do that in this game. There's a little part in the GDC video on the game where they talk about this stuff, it was a big core feature they wanted. I'm actually a little surprised more MT games never used it. Your stats are also directed tied into how big or small, and slim or fat you make your character, so I can't see that going.
The only not completely out of left field thing that I could see happening with a Dragon's Dogma 2 that some people might not like is designs for things like monsters and armor not being as traditional as they were in the original. Like I could see that since the original Dragon's Dogma was made more with the Western audience in mind, it was targeting the West more, but it ended up (at least on release, not I'm sure if things have changed) selling better in Japan. You look at the Japanese only Online game, and it's got more Japanese kinds of designs; even things like big wizard hats and monsters like the Gorecyclops didn't make it into this game until Dark Arisen. But then those were directed by Kento Kinoshita, and Itsuno did the original base game...so that kind of thing could do either way. Personally I could do with some weird fucking monsters in a new DD, and was a little surprised some monsters weren't more grotesque looking the most allusions saw to Berserk as the game went on. Although the game already has some pretty fucking weird looking wolves.
I also wouldn't worry about them doing or not doing something just because a Monster Hunter game made by a totally different teams in Capcom did something.
I also can't really imagine a new Dragon's Dogma having fewer classes with less skills and core things about the class systems just going away. If anything, based on Itsuno's past games, I'd expect more stuff and more freedom to customize if it's going one direction or the other.
I'd be surprised if armor layering didn't come back given how much work they seemed to do to allow you to do that in this game. There's a little part in the GDC video on the game where they talk about this stuff, it was a big core feature they wanted. I'm actually a little surprised more MT games never used it. Your stats are also directed tied into how big or small, and slim or fat you make your character, so I can't see that going.
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