Black Angel
Arcane
It's fine. I can take it. There's always NG+/fresh NG.If the quest you just failed involves Quina and the Witchwood, you'll miss out on substantial, albeit optional, content related to the main quest.
It's fine. I can take it. There's always NG+/fresh NG.If the quest you just failed involves Quina and the Witchwood, you'll miss out on substantial, albeit optional, content related to the main quest.
Terranigma was like that. By the guys who made Actraiser which had "simcity" segments.it wouldn't need to be super deep or anything, but I could easily see Dragon's Dogma where you own the mine and after clearing it out you're able to open it back up for work to collect money while also upgrading the passage to for greater use and rent out space for shops to come in and you can upgrade the roads to make them safer and shops to get better stuff.
So far the capcom leak has been more or less accurate including MH rise coming to steam. Here's hoping the bits about DD 2 is accurate too.
They whine about Dragon's Dogma in GRPG sectionDragon's Dogma in the General RPG section
(traditional) final fantasy is just a blobber so lets move all wizardry down herebut I think Final Fantasy gameplay when I think jRPG
Citizen Capcom got hacked lately and DD2 is set for end of 2022. "But how do we know it is true ?!". From same hack we got MH Rise release date and that there will be PC version which was just confirmed.
So yeah DD2 is in the works with end of 2022 release date if it won't slip.
wiz8 and WoX can stay, rest can be moved(traditional) final fantasy is just a blobber so lets move all wizardry down herebut I think Final Fantasy gameplay when I think jRPG
It's not a mystery to me. Dogma has substance, in its gameplay, its encounter design, its environment. I liked Skyrim but its sense of shallowness is undeniable. With the possible exception of dragons, Skyrim combat is always the same. Every combat is repeating one maneuver ("left click"), over and over. Its environments all feel the same. You've seen one cave, you've seen them all. Super convenient fast travel begs you to skip the world. Missions are repetitive infodumps where an NPC will explain what you are going to do, and then you go do it. Etc. There's just no sense of wonder or challenge. Even high difficulties just mean "bigger bags of hit points".I noticed that unlike Skyrim I really had a hard time putting this game down. I'm trying to understand why I feel this way.
I noticed that unlike Skyrim I really had a hard time putting this game down. Yeah, walking around was always a fucking chore and it seemed sometimes that I was just ceaselessly mowing down wave after wave of enemies to get down a road or trail, but the better combat made it more fun. I'm trying to understand why I feel this way, though. Skyrim's world is larger, more populated with diverse enemies and friendly settlements, and visually better. But I think Skyrim's shit combat really hurts it. Skyrim has more lore, but the relationships you build in Dragon's Dogma seem more personal. The feeling of mystery is also better in Dragon's Dogma and the final battle with the dragon blows Skyrim's final dragon battle away. I know I can't quantify it, and I'm not trying to make a pun on the game, but it seems like for all of its limitations when compared to Skyrim, Dragon's Dogma just has more heart and soul put into it.
Citizen Capcom got hacked lately and DD2 is set for end of 2022. "But how do we know it is true ?!". From same hack we got MH Rise release date and that there will be PC version which was just confirmed.
So yeah DD2 is in the works with end of 2022 release date if it won't slip.
Now what worries me if the game will suffer from Capcom stand on political correctness and mass appeal. The leaks showed that a lot of the most polemical decisions when it came to Capcom's design of characters and games in general was to appeal to Western audiences in topics of "sexualization" of characters and avoiding any offensive content. Which worries me specifically because the original DD allowed you to make any kind of character and dress it in all kind of armors, which easily lets you make young teenager characters. The worst that could happen is for them to actually limit the character creator and take away one of the most beloved features of the original; the deep character customization with actual impact on gameplay. Basically I fear they will do just like Xenoblade Chronicles X, which allowed you to customize your female character breast size, but such feature was removed in the western release, meaning that all female character created by the player had the same breast size. Presumably it was to avoid the player for making children character, as the game has both regular and skimpy armor, young looking faces and height slider. Of course, many more thing were censored in the game, like the religious references, changes on names with significance for the plot, and changes on certain armors, as well as censoring the armors on one of the main character that was a minor.
I fear that the could try to nerf character customization for a similar reason, fucking over both those that didn't care for young characters and those who did. In fact I wouldn't be surprised if they added races as was originally planned in the original DD and use it as a "cover" of shorts to justify certain limits on character customization, like height or breast size. So if anyone complaints, they could simply say "if you want a short character, play Dwarf". And if this hypothetical case came to pass, then one has to wonder what else were they willing to change or remove in order to be more "appealing to the general public", just like the did with XBX.
Of course, I may being to negative and worrying about anything. Less trust that Itsuno and his teams make good to the original and it end up, if not better, at least as good as the original.
I heard you would want to dip in on each character class while building up to level 200.
Then why are jrpgs so bad at gameplay?Japanese game designers focus on gameplay first and foremost.
Simple as.
Then why are jrpgs so bad at gameplay?Japanese game designers focus on gameplay first and foremost.
Simple as.
Considering they supposedly focus on gameplay first the ratio of shitty ones to good ones is staggering.Then why are jrpgs so bad at gameplay?Japanese game designers focus on gameplay first and foremost.
Simple as.
Because you only play shitty ones?
Considering they supposedly focus on gameplay first the ratio of shitty ones to good ones is staggering.Then why are jrpgs so bad at gameplay?Japanese game designers focus on gameplay first and foremost.
Simple as.
Because you only play shitty ones?