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Dragon Age Dragon Age: The Veilguard Thread

Joined
Nov 23, 2017
Messages
4,789
One last elegy from PC Gamer: https://www.pcgamer.com/games/rpg/i...and-cant-help-but-wonder-how-it-came-to-this/

I'm haunted by the decline and fall of Dragon Age, and can't help but wonder how it came to this​

A once-legendary RPG world now plunged into shadow

As the news came in that Dragon Age: The Veilguard missed its sales projections by nearly 50%, with publisher EA saying that it 'underperformed our expectations', I wasn't the only one on the PC Gamer team who suddenly felt we may have seen the last entry in a once-legendary fantasy RPG series.

Then, as yesterday brought the news that BioWare was restructuring purely around Mass Effect 5, with staff from all other projects redistributed or let go, and that The Veilguard had almost certainly received its last ever update with no DLCs planned, it felt like the final nail in the Dragon Age series' coffin being banged into place. Like a lot of other gamers, I felt I'd seen this coming.

Ever since our official Dragon Age: The Veilguard review dropped, confirming its near total conversion into a Marvel-i-fied action-RPG that shed much of the series' original identity, I've felt like we are all quietly, undramatically, watching the death of the Dragon Age series (certainly as a AAA fantasy RPG) play out in slow motion. Regardless of how much you personally did or didn't like The Veilguard, the game's underperformance in the eyes of its own publisher and BioWare's total restructuring around the next Mass Effect means we are very probably not going to see another big-budget Dragon Age for a hell of a long time: If at all.

Veilguard's troubled development, rife with project reboots and key staff leaving the company, ended with the development team being totally disbanded. I just don't see how EA and BioWare double down and, once again, invest in what would most likely be around half-a-decade's worth of development to make another Dragon Age game, and certainly not a traditional, full-fat RPG like the original release. They've moved so far away from that I just can't see it, and the developer's new one-game focus strategy basically confirms it. If Mass Effect 5 is a success, then I expect BioWare to just continue making Mass Effect games. If Mass Effect 5 flops, is BioWare then going to go back to a series that, last time out, underperformed by almost 50 per cent? Can it even survive that?

For me personally, though, what has been most dispiriting about these developments has been watching my worst fears for the Dragon Age series come to pass. That The Veilguard would be the final act in the fantasy RPG series, and the full stop on some of my gaming life's most golden memories. Fans like me who'd been blown away by Dragon Age: Origins' mature, complex and challenging gaming experience always held onto the foolish hope that this long-awaited instalment would not only correct some of the wrongs of Dragon Age II and Dragon Age: Inquisition but, like a returning king, show the way forward for not only the series but the RPG genre. The reality has been far from that and, looking back now, it seems inevitable.

I'd been worried about The Veilguard in the run up to its launch, writing that the thing that scared me most about its impending release was "it could very well be a deflating send-off for a series that started with such immense promise and that, in my mind, has never fully had that promise brought to fruition. The promise that it might have been a series that could have been as impactful and cemented in PC gaming culture and legend as Baldur's Gate has been."

And now I think most would agree that, regardless of how you view The Veilguard itself, Dragon Age has never achieved the greatness it once seemed destined for after the game-changing, genre-topping original. Ever since Dragon Age: Origins the series moved increasingly away from the identity that made it a fantasy RPG phenomenon until, at the end, there was hardly anything left, either tonally or mechanically.

A fantasy RPG Dragon Age: The Veilguard screenshot showing main character Varric looking concerned.

(Image credit: BioWare)

The passing of an age​

When trying to distill my feelings towards the Dragon Age series recently I've not been able to shake the speech delivered by King Théoden of Rohan in J.R.R. Tokien's The Lord of the Rings, who when faced with the formerly great race of men's impending, seemingly inevitable doom, laments that:

"To whatever end. Where is the horse and the rider? Where is the horn that was blowing? They have passed like rain on the mountains. Like wind in the meadow. The days have gone down in the west. Behind the hills, into shadow. How did it come to this?"

The quote captures my own sadness and inability to comprehend how something that was once so brilliant and beloved in the gaming industry, something that was not just another RPG but the shining exemplar of the whole genre, could end up being turned into something so removed from that. I'm not even talking about quality, but identity. Thinking of series that have gone downhill after a groundbreaking original game is easy, but I can't think of many that so completely shed their own identity in the process. Who made these decisions? Who sat down following each Dragon Age game and decided to move further away from the celebrated original experience that outsold the original Mass Effect? It's baffling.

And this change hits especially hard in the light of Baldur's Gate 3's triumphant, genre-pushing release, one that continues to shine monumentally brightly. Here was a game that, far from shedding the full-fat, complex and mature RPG identity that made Baldur's Gate and Baldur's Gate 2: Shadows of Amn two of the very finest fantasy RPGs ever made, embraced it fully, while also adding in plenty of evolving newness, too. And it did so after a huge gap in game releases as well.

In retrospect, it was the game I think I'd always wanted the next Dragon Age to be, another Dragon Age: Origins moment where the fantasy RPG genre was shown the way forward with a release of immense quality and foresight. But it was Larian Studios who heeded the call, gloriously, while BioWare and EA fumbled in the darkness.

Théoden's lines capture the inevitability around Dragon Age coming to an end, even if we don't know that for sure yet. The glory is faded, the exploits and memorable tales consigned to a different gaming era and forever locked away in the past. Time has passed. Players are over a decade and a half older than we were when Dragon Age: Origins first graced our screens, which only adds an extra level of despondency to this whole affair. I've lived through the age of Dragon Age and, as I write in 2025 about a future where I might never play another new Dragon Age game again, I find myself melancholy and surrounded by nothing but the whispers: The 'if only' and 'what ifs' of the paths not taken, the worlds unexplored, and the adventures we never knew.

 

S.H.O.D.A.N.

Learned
Joined
Dec 16, 2020
Messages
493
That just shows how much goodwill old Bioware had stocked up

At this point I think it's more EA not wanting the bad press from shutting down a major portfolio studio, right after their sport game earnings gave their stock valuation a heart attack.
 
Joined
Nov 23, 2017
Messages
4,789
That just shows how much goodwill old Bioware had stocked up

At this point I think it's more EA not wanting the bad press from shutting down a major portfolio studio, right after their sport game earnings gave their stock valuation a heart attack.

Yeah, I think this is it. Decades of bad press over shutting down other studios, and probably the wrong preconceived notion that people still care about BioWare today like they did when they bought them back in ‘07.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,556
That just shows how much goodwill old Bioware had stocked up

At this point I think it's more EA not wanting the bad press from shutting down a major portfolio studio, right after their sport game earnings gave their stock valuation a heart attack.

Yeah, I think this is it. Decades of bad press over shutting down other studios, and probably the wrong preconceived notion that people still care about BioWare today like they did when they bought them back in ‘07.
EA can't die fast enough for me. Fuckers killed off Ultima. Fuck 'em up the ass with a shattered glass dildo.
 

Decado

Old time handsome face wrecker
Patron
Joined
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San Diego
Codex 2014
Unless Veilguard is a smash hit, Bioware is done.
Unless Anthem is a smash hit, Bioware is done.
Unless Andromeda is a smash hit, Bioware is done.
At this point I don't think they'll get shut down. This is ridiculous. Visceral got shut down over DS3 and this piece of trash survives blunder after blunder. How the fuck?
That just shows how much goodwill old Bioware had stocked up, but eventually it will run out, and EA will sell Bioware to a Chinese real-estate company who will force them to make freeware casino apps
I don't think goodwill has anything to do with it. EA is a ruthless company. The only thing that saves people is the fact that ME5 is going to be all hands on deck. If their sports games had done well there's no doubt in my mind they would have cut bait with all of BioWare's titles and shuttered the whole studio.

EA does not want to be in the single player business. All of their marquee franchises are now fully converted to a games-as-a-service model: sports games, Apex, Battlefield, the Sims, etc. They want games that deliver continuous revenue streams. That's it. I honestly believe the only reason ME5 is still going is because of Canadian labor laws and the bad quarter they just had, which would make canceling the game look like a panic move. And to be clear, ME5 isn't safe. It's entirely possible they still cancel it, just later.
 
Joined
Nov 23, 2017
Messages
4,789
That just shows how much goodwill old Bioware had stocked up

At this point I think it's more EA not wanting the bad press from shutting down a major portfolio studio, right after their sport game earnings gave their stock valuation a heart attack.

Yeah, I think this is it. Decades of bad press over shutting down other studios, and probably the wrong preconceived notion that people still care about BioWare today like they did when they bought them back in ‘07.
EA can't die fast enough for me. Fuckers killed off Ultima. Fuck 'em up the ass with a shattered glass dildo.

Richard Garriott and his insistence on building a new engine for every new Ultima release, which needlessly drove up the budget for games that weren’t exactly preforming well, is what killed Ultima and Origin Systems. It sucks, but it wasn’t exactly a total shocker, especially after Richard Garriott left.

I was looking forward to Ultima Online 2, at the time when I saw that first trailer for it in PC Gamer or whatever it looked really cool, although I wonder how many people would’ve even been able to run it given Ultima 9.
 

ERYFKRAD

Barbarian
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Joined
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Messages
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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Bros they're gonna try to make Me5 another one of those looter shooters or extraction shooters or whatever. I'd be very surprised if they try something else
 

HammyTheFat

Scholar
Joined
Aug 27, 2018
Messages
229
Location
Boomer Ville, USA
That just shows how much goodwill old Bioware had stocked up

At this point I think it's more EA not wanting the bad press from shutting down a major portfolio studio, right after their sport game earnings gave their stock valuation a heart attack.
Stockholders love it when you take dead weight out back and introduce it to a firing squad, though.

Edit:
HAHAHAHAHAHAHA
oZIVERZ.png
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
2,283
That just shows how much goodwill old Bioware had stocked up

At this point I think it's more EA not wanting the bad press from shutting down a major portfolio studio, right after their sport game earnings gave their stock valuation a heart attack.
Stockholders love it when you take dead weight out back and introduce it to a firing squad, though.

Edit:
HAHAHAHAHAHAHA
oZIVERZ.png
Do you think they'll REALLY turn down the woke for ME5? Do you think there'll be an EA-appointed manager breathing down the writers' neck and slapping them across the face each time they try to include a tranny?
 

Jaesun

Fabulous Ex-Moderator
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Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Do you think they'll REALLY turn down the woke for ME5? Do you think there'll be an EA-appointed manager breathing down the writers' neck and slapping them across the face each time they try to include a tranny?

Is there a single competent writer even left at Bioware?
 

HammyTheFat

Scholar
Joined
Aug 27, 2018
Messages
229
Location
Boomer Ville, USA
That just shows how much goodwill old Bioware had stocked up

At this point I think it's more EA not wanting the bad press from shutting down a major portfolio studio, right after their sport game earnings gave their stock valuation a heart attack.
Stockholders love it when you take dead weight out back and introduce it to a firing squad, though.

Edit:
HAHAHAHAHAHAHA
Do you think they'll REALLY turn down the woke for ME5? Do you think there'll be an EA-appointed manager breathing down the writers' neck and slapping them across the face each time they try to include a tranny?
I think the game will be shit regardless of what they do because I played 30 minutes of andromeda and then uninstalled it in disgust.
 

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