I don't think anyone really knows. I'm not even sure why peak player count watching became a thing over the last couple years.I haven't followed this thread closely, but why are people arguing and paying attention about sub 100k numbers? Wouldn't it take about 500k of concurrent players at release to be a success considering the development time and team size?
To be honest, I don't really know what the point of comparison for Veilguard should be. Andromeda? But we don't know Andromeda's day 1 numbers.I haven't followed this thread closely, but why are people arguing and paying attention about sub 100k numbers? Wouldn't it take about 500k of concurrent players at release to be a success considering the development time and team size?
How it feels to be this deranged & retarded? Are you MC of nextDragon Age? Upsy, there won't be one. You missed the train, Veilguard has left the station and is heading towards cliff. Hurry up, you might still join your sister trannies abord train Veilguard! "Hoooonk, hoooonk chuds!"It's dropping. This is the peak! It's dropping!
Those numbers will likely double on the weekend.
It's a highly visible and public way of determining a game's success.I don't think anyone really knows. I'm not even sure why peak player count watching became a thing over the last couple years.I haven't followed this thread closely, but why are people arguing and paying attention about sub 100k numbers? Wouldn't it take about 500k of concurrent players at release to be a success considering the development time and team size?
It's getting outdone by autsimo simulator:To be honest, I don't really know what the point of comparison for Veilguard should be.
To be fair, might be 300k. I don't think we ever followed release player count that granularly. Don't think we did with BG3. In any case, the first time we'll have definite numbers will be evening from friday to saturday, so none of this feels terribly relevant.To be honest, I don't really know what the point of comparison for Veilguard should be. Andromeda? But we don't know Andromeda's day 1 numbers.I haven't followed this thread closely, but why are people arguing and paying attention about sub 100k numbers? Wouldn't it take about 500k of concurrent players at release to be a success considering the development time and team size?
Cringemas.70k is p. much my Christmas
I don't think anyone really knows. I'm not even sure why peak player count watching became a thing over the last couple years.I haven't followed this thread closely, but why are people arguing and paying attention about sub 100k numbers? Wouldn't it take about 500k of concurrent players at release to be a success considering the development time and team size?
Oh, I get the Qunari redesign now - they are trying to be tieflings because BG3 had them.View attachment 56952But seriously, Bioware promised nudes. I demand what was promised.
BG3 is also not a usual occurrence, an RPG making this much headway into mainstream is a rarity.The point of comparison was always BG3. BG3 is the single most comparable game to Dragon Age and it demolishes BioWare.
Nobody cares about dubtranny voices.How am I just now realizing that Ranni has the same voice actress as Mio in Xenoblade 3?
Don't worry, the US players will save it.It's dropping. This is the peak! It's dropping!
Everything must become gay. Embrace the soy, disgrace masculinity.I watched the Skill Up review for this and man, the one thing I kept thinking is "12 year olds are their target market now". Same thing that happened with Skyrim. All the edges sanded off to the point where nothing is left. Seems so weird that they're not bothering to try hanging on to the older, more sophisticated fans who can deal with some darkness and have jobs. I'd be curious to hear whether the leads even had a vision of what they wanted to make, what they would have been proud of besides $$$.
Ultra preset, 1440p, DLSS balanced, raytracing off (looks a little better with the default ray tracing setting, but it doesn't seem to have a stable implementation as it causes stuttering and graphical artifacts for many users)Could you share some screenies of what it looks like?Somehow playing the game at 1440p with everything nearly maxed looks way worse than I thought it would.
And ... Still be worse than Starfailed.Those numbers will likely double on the weekend.
Tried like 15-20 minutes of this game (don't lose your minds - I didn't buy it) + time it took to create a character. Still in the tutorial, but there's just nothing pulling me to keep playing for now.
Appreciate ya, thanks.Ultra preset, 1440p, DLSS balanced, raytracing off (looks a little better with the default ray tracing setting, but it doesn't seem to have a stable implementation as it causes stuttering and graphical artifacts for many users)
All of these are from the same place in the tutorial, but as I said - I don't feel like playing further to grab more screenshots.
As if their average fan is not a 30 year old manchildI watched the Skill Up review for this and man, the one thing I kept thinking is "12 year olds are their target market now". Same thing that happened with Skyrim. All the edges sanded off to the point where nothing is left. Seems so weird that they're not bothering to try hanging on to the older, more sophisticated fans who can deal with some darkness and have jobs. I'd be curious to hear whether the leads even had a vision of what they wanted to make, what they would have been proud of besides $$$. But I'm sure there's nothing out there but bland marketing speak.