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Dragon Age Dragon Age: The Veilguard Thread

Space Satan

Arcane
Vatnik
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Space Hell
Pipi poo poo
lHigAut.png
 

Camel

Scholar
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Sep 10, 2021
Messages
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Not really. Inquisition sold 12 million copies.

Of course the devil lies in the details - in what timespan and for what individual price those sales were made, how often games were on discount etc. But DAI showed that Dragon Age can be as big, or even larger seller than Mass Effect.
Inquisition is an outlier and it sold 12 million in ten years after being heavily discounted. Interestingly, EA never disclosed how many copies were sold before 2024. It would've been interesting to compare sales of DA:I and ME3.
 

Lord_Potato

Arcane
Glory to Ukraine
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Nov 24, 2017
Messages
11,207
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Free City of Warsaw
20% of value evaporated in a single day... even Ubisoft didn't have such daily drops.

But let's not kid ourselves, it's not Veilguard doing the heavy lifting here,it's the drop of revenue from the sports games, the main source of EA bucks.
 

Decado

Old time handsome face wrecker
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Codex 2014
Dragon's Dogma 2 sold 2.5 million copies in 11 days, which is amazing when considering how niche and (relatively) unknown that franchise is. And the fact that the development team for that game is fucking tiny.
Dragon's Dogma 2 underperformed, and its team wasn't small

This is wrong. First, Dragon's Dogma 2 performed so well that Capcom revised their earnings forecast for the year.

That's PR Bullshit, they sold 2.5M copies, which is lukewarm at best, , now 3.3, because the sales hit the wall harder than an englishwoman in her 40s
You don't know what you're talking about. Revising your earnings is a time-consuming and technically difficult process that comes under scrutiny. It's not the kind of thing a mid-sized video Japanese video game publisher would for "PR." There are cheaper and less legally risky ways to get a PR bump.
Second, the team that worked on Dragon's Dogma 2 is tiny compared to the sizes of other teams for other games, including other RPGs.

It isn't, it's a team about as large as it was for Monster Hunter World. The cope of the small team is thrown to claim the game didn't underperform massively

According to data posted on MobyGames (which appears to have been compiled based on the closing credits of Dragon’s Dogma 2), there were 392 members of staff involved in the game’s development. On the other hand, Resident Evil 4, released by Capcom in February 2023, counts 1,504 staff members, not including special thanks. Street Fighter 6, which was released in June 2023, involved 1,828 people. This means that compared to Dragon’s Dogma 2, both titles were developed by more than three times as many staff members.

Furthermore, the same gap exists with other titles by Hideaki Itsuno, the director of Dragon’s Dogma 2. The development of Devil May Cry 5 (2019) involved 1,222 staff members, and the credits of the first Dragon’s Dogma (2012) counted 616 people – a lot more than the latest sequel.

As far as other AAA titles go, Hogwarts Legacy credits 3,429 staff members and Final Fantasy VII Rebirth is close by with 3,077. Although this is based only on what is visible in credit rolls, Dragon’s Dogma 2 seems to have been developed on a significantly smaller scale.

In a prerelease interview, Dragon’s Dogma 2’s producer Yoshiaki Hirabayashi told us that Capcom had been waiting for Itsuno to become available to work on the sequel, which is why development started in earnest after the release of DMC 5 five years ago. During this time, Capcom was also in the midst of developing the previously mentioned Resident Evil 4 and Street Fighter 6.

The second point is important in tandem with the first, since a big part of how well a game does is measured by how much it cost to make. Also, if you consider that the franchise itself is totally niche, and that the new title was following up a game that had been released in 2012, 3m copies sold is fucking great.

Almost 1600 people are credited to have worked on DD2. This is par the course of every single AAA Capcom makes.

https://www.mobygames.com/game/220049/dragons-dogma-ii/credits/playstation-5/
You are looking at this list incorrectly. For example, English voice cast is listed twice, Japanese voice cast is listed twice. And they are including things like the RE Engine developers, and the corporate development/publishers. You can't just add them up, it doesn't work that way. Also, when you have a company publishing their own game (which Capcom does) you don't count your entire publishing vertical as a "cost" when trying to figure out how much the game cost to make; that's why developers and publishers are split into different business units.

Beyond this, what exactly are you arguing? That the game sold poorly? That Capcom is in the red because of it? If so, why would they report their financials as being up? You realize that if they lied about this, everyone would be able to see it, right?

EA is being upfront about Veilguard's failure because it is going to be obviously visible in the financials. But they can still say things like "we expected to sell 6 million, we only sold 3" and nobody is really going to know the truth of it because those internal calculations and forecasts are not made public, usually because they are classified as trade secrets. But they can't lie about the money. In the same vein, Capcom cannot lie about the money they made on DD2. And they wouldn't engage in financial revisions for a dubious PR "win" over a tiny niche game that most people have never heard of.
 

Decado

Old time handsome face wrecker
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Codex 2014
20% of value evaporated in a single day... even Ubisoft didn't have such daily drops.

But let's not kid ourselves, it's not Veilguard doing the heavy lifting here,it's the drop of revenue from the sports games, the main source of EA bucks.

I'm hanging on to my EA stock, for when the inevitable buyout is announced. Then it will go through the roof. :kingcomrade:
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
16,187
Jack? She is nowhere as edgy and retarded.

Because this shit is literally "nothing personnel, kid" meme:

loves violence for the sake of violence
If you don’t seem dangerous or interesting, she won’t give you the time of day
the only time she’s seen smiling is when she’s killing something… or licking her knife after doing so.
Harley Quinn tier trash.

- But not hot.

Mind you, the current Harley's aren't either.
Bloodrayne is better, though in the game she has very little characterization other than REALLY loving her job (which is shooting, hacking and slashing her targets for Brimstone Society) and "I don't appreciate senseless killing" in her brief dialogue with psycho Nazi babe - The Butcheress.
 
Joined
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Messages
573
Can't say the consequences aren't richly deserved. FIFA continuing to underperform longer term would be a big concern for EA.
 

Sergio

Literate
Joined
Jan 14, 2025
Messages
35
20% of value evaporated in a single day... even Ubisoft didn't have such daily drops.

But let's not kid ourselves, it's not Veilguard doing the heavy lifting here,it's the drop of revenue from the sports games, the main source of EA bucks.
I believe in Ubisoft. They CAN have their massive failure if they try just a little harder.
 

jaekl

CHUD LIFE
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Canada
But who invented bluesky? We need to know the major players in this exciting social media drama
 

Elttharion

Learned
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But who invented bluesky? We need to know the major players in this exciting social media drama
The current bluesky CEO is called Jay Graber. No early life info except: Jewish (Ashkenazic) (also Gräber): occupational name for a grave-digger either from German Gräber or from a Yiddishized form of Polish grabarz.

Top three countries: USA, Switzerland, Israel

c31df4e_359350-3398545.jpg
 

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