Jim Kata
Arbiter
Am I the only one who just can't seem to care the slightest for this game?
Volourn said:Be quiet, coward. The Codex is many things; but cowardly is not one of them. Cowards don't belong on this Great Site tm.
COWARD.
Jim Kata said:Am I the only one who just can't seem to care the slightest for this game?
Well, me as well, but I'm basically just interested in AoD and interactive fiction at this point.Jim Kata said:Am I the only one who just can't seem to care the slightest for this game?
Not interested in the least. I gave up on the BioWare-style "RPG" after NWN. I trudged through my little brother's copy of KotOR out of boredom. If *somehow* DA turns out to be a good game, and certain people with whom I share certain expectations of RPGs play it and say it's worth it, then I would be willing to give it a try.Jim Kata said:Am I the only one who just can't seem to care the slightest for this game?
Heh. Pretty much. I'm curious about the system and the mod possibilities. Bioware games sell well enough that it could be the next NWN for modders (since it is probably a long way off) and if it doesn't suck too badly modders will make a better RPG out of it than Bioware. Personally I think the single player game has no chance of being good (it just isn't the focus).Jed said:Not interested in the least. I gave up on the BioWare-style "RPG" after NWN. I trudged through my little brother's copy of KotOR out of boredom. If *somehow* DA turns out to be a good game, and certain people with whom I share certain expectations of RPGs play it and say it's worth it, then I would be willing to give it a try.Jim Kata said:Am I the only one who just can't seem to care the slightest for this game?
But I've already been to the future and I know the game will get back-burnered until 2009, end up a shitty port of a console version, *and* suck on it's own merits. :D
Are you suggesting they should make an MMO?Deacdo said:Personally I think the single player game has no chance of being good (it just isn't the focus).
TheGreatGodPan said:Since there's a dev here, I feel like touting my favored system of party. The members should be randomly generated NPCs you can recruit. The only limit is cost (you can't feed your children or yourself with stories about hanging out with The Chosen One). If an NPC dies, get a new one. Don't like some of them? Boot 'em out. You'll want to keep on old ones like in X-Com because they'll get better with experience. Sure, it will put a crimp in hand-crafted storylines involving the characters, but those always suck anyways.
Llyranor said:I'm interested. I want to see what their new writers can do.
In an RTS you are restricted to a certain area and all you really did is defeat the enemy to take over the map. I want something like X-Com (a strategy game, though not real time) that features more than just fighting the opposing army. I also want my own character to be distinct from any hangers-on, and I'm not so keen on controlling them.Shoelip said:Sounds kind of like you're asking for an RTS game.
I was operating under the assumption that you could have companions, which is not the case in Oblivion, which isn't even all that representative of solo RPGs.Voss said:Watch what you wish for. You want a blank slate like that and you end up with sandbox shit like Oblivion.