Sarvis
Erudite
galsiah said:The inventory system is a small, isolated game system that can be changed independently from pretty much every other aspect of the game.
Nothing is independant. If it takes 100 man hours to design the inventory system, that's 100 man hours that didn't go into some other aspect of the project.
The same certainly can't be said for adding skills or party members (unless you mean fixing the GUI for more party members - that notion still has me in shock).
But if the inventory system is going to be meant as a way of introducing choice (ie. do I take the sword vs. undead or the sword vs. orcs) then it's tied in with level design too.
Your notion that it will "drag the game down" is exactly the reason that more time needs to be put into getting it right. There's no universal law stating that ease of use and interesting management are impossible to combine.
No matter how you do it, it will be tedious or it will be thoughtless. In a typical console RPG the "inventory system" is just a list of every item you've collected and you only interact with it when you want to use/equip an item. Putting it at the level we are discussing, however, means you have to manage all those items to keep the inventory organized. It's like saying a well designed office filing cabinet makes filing fun and exciting...
elander_ said:It's only a good guess considering that all these rpg feature crapping hapens in a similar way in many different crpgs. It's not realy hard to guess that game designers are allowed little marging to do anything original.
Not what I meant. You were saying that inventory management isgood, because it is an RPG feature and other RPG features like parties and are good. Just because some features in an RPG are fun, doesn't mean they all are.
Investing in a good game inventory would be making one that doesn't drag the game down to the player. Having an rpg without an inventory system however would be nonsense or at least they would have to come up with some very good and original way to compensate for that.
Really? Nonsense? So if a game had the most roleplaying options ever, but no equipment/inventory it would be crap?
Bullshit. The Codex would love it, and probably not even miss the inventory. Hell, does DeusEx, an FPS elevated to the RPG level by the Codex, suffer from it's lack of an inventory system? (I just know some smartass is going to comment that you carry around guns so that's an inventory system, so fine... it has an inventory system, but it's exactly the kind of system that Jed was arguing against when this discussion started.)
Even the paht lwet is important. Greed is a big human driving force.
Of course it is! I never said it wasn't in any way. That doesn't mean I want to sort my phat loot every couple treasure chests.