Thats reminds me of the extended endings of ME3, where the Reapers help us rebuild...ME3 ending
"After the disasters that were DA2, ME3, and TOR, I'll just be waiting and seeing."
Spamming bullshit doesn't make it true. All 3 of these made dough and all three sold 2mil+. HOW THE FUCK IS THOSE DISASTERS? ffs
"After the disasters that were DA2, ME3, and TOR, I'll just be waiting and seeing."
Spamming bullshit doesn't make it true. All 3 of these made dough and all three sold 2mil+. HOW THE FUCK IS THOSE DISASTERS? ffs
BULLSHITZ
They expected far more than what they got. They cancelled the DA2 expansion because it did so poorly. They were aiming to enlarge Bioware/EA's market, hence the birth of the "awesome button". However, due to the ineptitude of quite a few people, they managed to not only lose what they had, but failed to attract the 'casual console crowd'.
I bet there was crying and hand-wringing when they saw that Skyrim pulled in the money hand over fist. Now they are looking at Bethesda's Skyrim for inspiration. Even though thinking about a Bioware/Bethsoft hybrid is very scary, it also could be interesting to watch.
Even for a non-MMORPG fan like me, a global subscriber base of only 2 million and dropping steadily, for a game that cost many million to make sounds like a major bust. Weren't they even talking of going to 'free-play'?
A disaster is when your publisher tyells you to fuck in
In general we're thinking about how we make this a more broadly appealing franchise, because ultimately you need to get to audience sizes of around five million to really continue to invest in an IP like Dead Space. Anything less than that and it becomes quite difficult financially given how expensive it is to make games and market them. We feel good about that growth but we have to be very paranoid about making sure we don't change the experience so much that we lose the fanbase.
I'm not sure that it's very profitable, but I guess it was fairly so. Biggest issue for Bio's games is, from the suits' point of view (and not looking at TOR) is the continued failure to break into new markets, which was probably the main cause of EA purchase of BioWare in the first place, and with all the "positive" publicity around it, I don't see Bio breaking new markets with their next games either, in fact the most likely thing is that their sales will actually start falling for a whole pile of reasons. Of course, society keeps disappointing me so it might be the fucking opposite, or Bio might even make a good game, so, there's always room for unexpected events.2 million units sold within the first 2 weeks. Considering DA2 had a very short development cycle (12-14 months), this definitely was very profitable. But short development cycles do not suite Bioware well (remember the fan backslash and butthurt), and Bio recognized that, hence DA3 will have to sell a bit more with it's 3 year development cycle.