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Dragon Age: Inquisition Pre-Release Thread

Dreaad

Arcane
Joined
Apr 18, 2013
Messages
5,604
Location
Deep in your subconscious mind spreading lies.
What I find strange is the lack of games where your character is a sidekick.

Oblivion.

:prosper:
Not really what I mean since Martin doesn't do anything, hes just another quest giver. Though you have a point, the more I think about it... the more such games seem to require no PC input, at which point you are just playing Final Fantasy with one char who's appearance you can modify. Still I think it can be done, create some sort of dialog mechanic where you can interject with advice or sarcasm or whatever but your char isn't actually steering the conversation from topic to topic. Spend the game watching the hero get all the praise and see how much harder it is to stick to the black/white morality meter.
 

drukQs

Literate
Joined
Nov 10, 2014
Messages
13
Actually I think I've managed to make sense out of the bull and dragon thing: the makers of the game discovered the existence of "a serbian film" and thought to themselves "wow this is really cool but itd be even better if it was with animals" before remembering they were writing something

and the rest is history

So I looked up this movie.

I also saw references made of other shock-horror films, like The Human Centipede and Hostel. Odd, none of it bothered me: probably too much GD posting.

Anyways I think you give Bioshit too much credit.

probably

but it's the only way i can rest easy
Video game stories can't really do good romance IMO. They can do good pick-ups/flings/one-night stands, though.

Oh, you just need writers that actually experienced romance to pen it down.

Ehhh, I don't think so. In fiction the way to the romance is just as much, if not even more important than the romance itself, in my opinion, otherwise the romance itself is difficult to believe. It's VERY common for relationships to start off very awkwardly or randomly, in a way that's difficult to buy unless you're the one having the romance, or just in a really bland and uninteresting way, and I don't think that's the type of thing anyone wants to see here.
 

Rehvini

Novice
Joined
Nov 13, 2014
Messages
29
Romance is about two things: the characters and their interactions.

You don't need to experience it to capture it; you need to understand what motivates and makes your characters on a deep level so that that character can connect deeply with the romantic interest. They must be formed to love one another. If the characters in their role and in their being are not made in such a way, the romance will feel awkward, out of place, and the reader/player won't be able to enjoy it without rationalizing or justifying the bumps in the road.

Bioware definitely couldn't give a two pence about good romance. It's evident in that Iron Bull video. It's just a cheap one night stand meant to pander fans and fan their lusts. :P
 
Unwanted

Puke Face

Unwanted
Joined
Nov 13, 2014
Messages
43
Location
Face down in toilet
DRAGON AGE 4 INTRODUCES OPTION TO SLEEP WITH DRAGON ANTAGONIST

"We've revolutionized the genre", Bioware says. "Again."
You might joke about that, but you just wait until they do it and the game sells better than ever. Dragon dildos and DA goes together even better than Mtn Dev, Doritos and Halo. I can already see Laidlaw doing a stream and cracking cringy jokes about dragon smegma whilst wearing a bad dragon branded cap and sipping Mtn Dew's new taste of cumlube from an old Dragon Age Inquisition cup. This time around the awesome button does a different kind of awesome thing and it isn't bodies that explode when you press it.

I have to ask: are there any games that even do proper romances that aren't cheesy, B-movie quality?
Max Payne 2 might not have been a serious business game or anything but I think they handled a noir themed romance alright. It didn't make me feel nauseous anyway.

There are probably some VNs that have gotten it right but I can't think of any on the top of my head. Obsidian/Black Isle did alright, but they never focused on that stuff. But say Deionarra's already established romance with TNO worked for example.
 

VioletShadow

Sensate
Patron
Joined
Sep 7, 2013
Messages
995
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Tumblr
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Shadorwun: Hong Kong
I have to ask: are there any games that even do proper romances that aren't cheesy, B-movie quality?
There's a good number of japanese visual novels out there with story-like romances, but I don't think that's what you're asking for.

Games that have strong romance and gameplay... old Bioware games, ie KOTOR and the like. The Witcher has some good stuff in it, very novel-like. The point-and-clicker Dark Eye: Chains of Satinav has a very beautiful story, voice acting, and, centered in the midst of it all, an astounding romance.

Besides that, my headcanon for the Queen of Spain and Napolean in CivV is quite an invigorating and tragic tale. But you'd need one of those neural cover brain transmitter things to really feel the feels i feel.

And then there's always fanfiction.
For sure. Chains of Satinav developed the romance in a very organic, endearing, non-cringe way, and Memoria also did a good job with romance in its own way.
 

set

Arcane
Joined
Oct 21, 2013
Messages
944
There is nothing intrinsic to video games that makes them incapable of presenting meaningful or believable stories. What does make them incapable are the narrowsighted business men who fund them and the quick-to-judge consumers that support them - and maybe the socially-trained designers and programmers that serve these parties.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,219
Location
Azores Islands
I have to ask: are there any games that even do proper romances that aren't cheesy, B-movie quality?
There's a good number of japanese visual novels out there with story-like romances, but I don't think that's what you're asking for.

Games that have strong romance and gameplay... old Bioware games, ie KOTOR and the like. The Witcher has some good stuff in it, very novel-like. The point-and-clicker Dark Eye: Chains of Satinav has a very beautiful story, voice acting, and, centered in the midst of it all, an astounding romance.

Besides that, my headcanon for the Queen of Spain and Napolean in CivV is quite an invigorating and tragic tale. But you'd need one of those neural cover brain transmitter things to really feel the feels i feel.

And then there's always fanfiction.
For sure. Chains of Satinav developed the romance in a very organic, endearing, non-cringe way, and Memoria also did a good job with romance in its own way.

Quite inclined romance indeed...

 
Joined
Jul 11, 2010
Messages
3,213
Location
Vostroya
Neogafer's fapping to someone's attempt at a waifu elf

tumblr_nevg6g2Ezx1sip22jo1_500.png


the fuck is wrong with these peoples taste
This nose genuinely reminded me of that picture:
zsvmxOh.jpg
 

Nihiliste

Arcane
Patron
Joined
Jan 16, 2014
Messages
2,998
Why do codexers always have a such a vast array of disturbing pics readily at hand. Seriously what the fuck
 
Joined
Jul 11, 2010
Messages
3,213
Location
Vostroya
Why do codexers always have a such a vast array of disturbing pics readily at hand. Seriously what the fuck
It's not (just) a "disturbing pic", it's a picture of a waria — Indonesian third gender, like kathoey in Thailand. They are generally poor, and can't afford decent plastic surgery, so the surgeries' results are often not so good.
Sas5iRF.jpg

TltvsjU.jpg

wdZnl66.jpg

MFotY2X.jpg

7qPfKKk.jpg

we9VGyN.jpg

dZl0l2y.jpg

[/spolier]
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
Video game stories can't really do good romance IMO.

If games like Planescape: Torment exist with an engaging story then I don't see why a good romance can't also exist. What exactly do you think is holding back video games?
Because you can tell a good story in a few words (althoguh frankly, I've skipped quite a few of long-winded dialogues in PS:T). But if you want an engaging romance, you have to build up the interactions between characters somehow, and honestly, I would not play a game, which is overloaded with dialogues.
 

Rehvini

Novice
Joined
Nov 13, 2014
Messages
29
Because you can tell a good story in a few words (althoguh frankly, I've skipped quite a few of long-winded dialogues in PS:T). But if you want an engaging romance, you have to build up the interactions between characters somehow, and honestly, I would not play a game, which is overloaded with dialogues.

But what if you don't have to be overloaded with dialogue? What if you enact and initiate and cause the romance? What if it all happens through your eyes, and is experienced rather than pushed on you by way of gameplay and kinesthetics? except not in that Heavy Rain-y way plz no
 
Joined
Feb 13, 2011
Messages
2,234
so since we know that our choices during DA2 doesnt matter at all for anyone wondering if choices from DA2 matters in DAI:

heavy spoilers regarding one companion

Apparently if you allowed Varric to keep the red lyrium then he goes insane and the Inquisitor is forced to kill him. A demon that possesses Bianca tries to posses Varric's dead body afterwards and you can either kill the demon or allow it to posses the body. If you allow it you will be able to keep Varric as a party member but he will be deformed and some of the party members will be disgusted.

1415713314195.jpg

well if thats true than color me surprised. i did not think they had balls to do that to their poster boy. afterall he is Garrus of Dragon Age universe and bro to the two last protagonists:o

i wonder if leaving eluvian mirror intact that elven chick was sperging about will bite us in the ass
 

Carrion

Arcane
Patron
Joined
Jun 30, 2011
Messages
3,648
Location
Lost in Necropolis
Because you can tell a good story in a few words (althoguh frankly, I've skipped quite a few of long-winded dialogues in PS:T). But if you want an engaging romance, you have to build up the interactions between characters somehow, and honestly, I would not play a game, which is overloaded with dialogues.
I'm going to just ignore that part about PS:T. Jesus Christ...

In reality romances (and definitely sex) can happen rather spontaneously without huge amounts of dialogue or build up. Two people meet somewhere, something clicks, they might have sex (or not), and then it possibly develops into something deeper later on, sometimes rather quickly. It's not like you need to have extensive dialogues about philosophical ideas, daddy issues, your past lives and other shit before you're ready for bed or even a longer relationship. I don't know where people even get the idea that you'd need to have an incredible amount of build-up for something like that, because a little spark is often enough if there's mutual attraction of some kind. Even books and movies generally manage to portray romances with relatively few words, sometimes even successfully. Apparently BioWare have moved on from the "sex is the final stage of the romance" structure of their romances, but the dialogue is still written by fucking aliens who've never hit on a woman or a man at a bar in their lives. A good computer game romance is a question of writing, mostly, and usually computer games just don't have very good writers.

Many people shit on The Witcher's "immature" approach where Geralt fucks everything that moves and has a vagina, often in inappropriate places and situations with maybe a tiny bit of foreplay and very little talking, but I find that much more believeable than what BioWare's doing, and definitely preferable to it. It's often funny and there's at least some spontaneity and light-heartedness to it whereas BioWare either treat sex as a super serious thing like good Christians or write "playful" dialogue that wouldn't feel out of place in some terrible porn movie. Some people mentioned Max Payne 2, and that's another game where there's not a whole lot of dialogue between Max and Mona in the entire game, but their relationship feels natural and believeable nonetheless.

To be fair, I wonder if there even exists a writer who could write a romance that would satisfy BioWare's target audience without being godawful in some way.
 

eremita

Savant
Joined
Sep 1, 2013
Messages
797
so since we know that our choices during DA2 doesnt matter at all for anyone wondering if choices from DA2 matters in DAI:

heavy spoilers regarding one companion

Apparently if you allowed Varric to keep the red lyrium then he goes insane and the Inquisitor is forced to kill him. A demon that possesses Bianca tries to posses Varric's dead body afterwards and you can either kill the demon or allow it to posses the body. If you allow it you will be able to keep Varric as a party member but he will be deformed and some of the party members will be disgusted.

1415713314195.jpg

well if thats true than color me surprised. i did not think they had balls to do that to their poster boy. afterall he is Garrus of Dragon Age universe and bro to the two last protagonists:o

i wonder if leaving eluvian mirror intact that elven chick was sperging about will bite us in the ass
That is impressive. DA2 then works as a middle link in a chain and choices indeed matter in the end. And with Keep, nobody can accuse devs of forcing people into actually playing DA2. Or DAO for that matter. Although it's peculiar that your first important choices are done even before starting the game - by choosing your world state.

If DAI really reflects upon the previous titles, it makes it the series unique in the same way as Mass Effect.
 
Last edited:

eremita

Savant
Joined
Sep 1, 2013
Messages
797
Because you can tell a good story in a few words (althoguh frankly, I've skipped quite a few of long-winded dialogues in PS:T). But if you want an engaging romance, you have to build up the interactions between characters somehow, and honestly, I would not play a game, which is overloaded with dialogues.
I'm going to just ignore that part about PS:T. Jesus Christ...

In reality romances (and definitely sex) can happen rather spontaneously without huge amounts of dialogue or build up. Two people meet somewhere, something clicks, they might have sex (or not), and then it possibly develops into something deeper later on, sometimes rather quickly. It's not like you need to have extensive dialogues about philosophical ideas, daddy issues, your past lives and other shit before you're ready for bed or even a longer relationship. I don't know where people even get the idea that you'd need to have an incredible amount of build-up for something like that, because a little spark is often enough if there's mutual attraction of some kind. Even books and movies generally manage to portray romances with relatively few words, sometimes even successfully. Apparently BioWare have moved on from the "sex is the final stage of the romance" structure of their romances, but the dialogue is still written by fucking aliens who've never hit on a woman or a man at a bar in their lives. A good computer game romance is a question of writing, mostly, and usually computer games just don't have very good writers.

Many people shit on The Witcher's "immature" approach where Geralt fucks everything that moves and has a vagina, often in inappropriate places and situations with maybe a tiny bit of foreplay and very little talking, but I find that much more believeable than what BioWare's doing, and definitely preferable to it. It's often funny and there's at least some spontaneity and light-heartedness to it whereas BioWare either treat sex as a super serious thing like good Christians or write "playful" dialogue that wouldn't feel out of place in some terrible porn movie. Some people mentioned Max Payne 2, and that's another game where there's not a whole lot of dialogue between Max and Mona in the entire game, but their relationship feels natural and believeable nonetheless.

To be fair, I wonder if there even exists a writer who could write a romance that would satisfy BioWare's target audience without being godawful in some way.
Nope, you could fuck Jack from ME2 right away. In BG2, Viconia would also have sex with you in the beginning of romance. Same with Morrigan. I generally disagree BW cannot into romance completely. Some are bad, sure, but Ashley in ME1 was okay, Also Miranda in ME2. Believe it or not, I also liked the one with Morrigan and Jaheira. Partially because it was really difficult to romance Jaheira and because it has an impact on the ending when romancing Morrigan.
 

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