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Dragon Age: Inquisition Pre-Release Thread

EruDaan

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Jan 1, 2013
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Anachronox. Sly Boots Quake 2 sad->neutral->happy mouth animation is more effectively cinematic and emotionally engaging than anything you've seen in Dragon Age 2 OR Tea Witch E.R. 2.

:salute: Too bad I cannot brofist anything.... because I totally would in this case. But... Anachronox is better in many things than most modern RPG-experiences. Too bad they never really finished it. :(
 

Roguey

Codex Staff
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all those screens are saying to me is that bioware exaggerates facial animations to the point of absurdity.
No. This is exaggerated to the point of absurdity:
dxfp1g.jpg

2lac9ir.jpg

Not really, they're troll screen shots.
Pretty much everyone in Witcher 2 moves like an animatronic. FFS Witcher 2 didn't even have a team of people dedicated to cinematics like Bioware does
http://social.bioware.com/forum/1/topic/13/index/15309229/10
Jan Bartkowicz said:
The thing is... we didn't have any cinematic designers for TW2 dialog scenes. I know BioWare uses Cinematic Designers and it definitely is the way to go, but we only had the writers :). So after the three of us (writers) finished work on the script, we had to jump in and set up the dialog scenes.

Our dialog editor (cameras and gestures setup tool) was implemented very quickly ergo buggy as hell. We actually had a lot of rules we set for ourselves to establish how we can use the limited animations, and head movements. When we talked about the overall quality we told ourselves "We can't make ME2 quality within the limits that we have, but we must reach a point when noone will rate the game down because of the dialog scenes". I always considered that mission a success. But a kind word from a professional? I will pass them to my former teammates.
...
There were four dialog and story designers (counting Sebastian, the lead writer). But one of them was more of a dialog producer than a writer. We also had a "lead writer - english" for translation.

Essentially 3 people (Sebastian, me, and Arek) covered writing everything in cutscenes, main quests and side quests, while one more writer (with some outsource help, I think) did all the journals, shops, and communities chit-chats.

So 2 out of these three writers (me and Arek) teamed up with our dialog producer Artur and formed the little cinematic design team (joined by an animator and programmer). 9 months before the content lock we didn't even have a working dialog tool :). Boy was that a hard time.

I swear, some of you will say black is white and up is down when it comes to Bioware games.

I don't remember what they said. But it had something to do with the Frostbite 2 engine, EA forced on them. So probably they will be dropping the save transfer function.
David Gaider expressed in explicit terms that they're not dropping the save transfer function. I don't feel like digging through my sources for this.
 

tuluse

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Jul 20, 2008
Messages
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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Not really, they're troll screen shots.
Pretty much everyone in Witcher 2 moves like an animatronic. FFS Witcher 2 didn't even have a team of people dedicated to cinematics like Bioware does
That's all fine, but Triss's facial expressions *do* change. It's not a static texture the entire time. Thus troll screen shots.
 

Roguey

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That's all fine, but Triss's facial expressions *do* change. It's not a static texture the entire time. Thus troll screen shots.
I don't remember them changing significantly from her default expression. I think your imagination might be filling in some gaps.

hoorayforicream is a software engineer in the game industry, she wouldn't troll. :)
 

Tommy Wiseau

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Apr 7, 2012
Messages
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hoorayforicecream is a known BioWaru fangirl waifu fanfiction writer (and part-time game developer). So yeah, troll.

BioWaru games do have better animations than Twitcher though. :smug:

I'm really curious to know what games hoorayforicecream has actually worked on though.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
No. This is exaggerated to the point of absurdity:
look the same to me as those other ones. they all look like taken directly from some cue cards to teach aspies about reading human emotions.
 

tuluse

Arcane
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Messages
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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
In the fairness of not trolling myself, I don't like Bioware's facial animations because they occasionally do really silly things, but really 80%+ of the time they're fine.

Also, I think you probably need exaggerated facial expressions for them to "read" when playing a video game.
 

Andyman Messiah

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There are three things I associate Mass Effect 3 with: acceptable cover shooting fun, clipping errors and terrible animation.
 

ohWOW

Sucking on dicks and being proud of it
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hold SPACEBAR to run


that tutorial shit is always funny. Especially in the third game in the series.
 

Roguey

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Unlike Mass Effect games The Witcher 2 had no team specialized in creating cutscenes only.
I did misspeak a bit there, they didn't have anyone specialized in cinematic dialogues. However, for the handful of noninteractive (and QTE) cinematics they had three people.

Why are CD Projekt devs posting on BSN?
David Gaider said:
Many fans love the idea of developer rivals. If a company even makes an implication that they disagree with BioWare’s approach suddenly they hate us and we’re up in arms in rage at whatever they said!

That’s never the case. Developers are generally on friendly terms, and supportive of other teams trying new things. It’s great that there are other types of RPG’s out there, for instance. Not every RPG should be the same, should take BioWare’s approach or even care what we do. If they’re competition, we’re going to be paying attention to each other… but there’s room for many RPG’s to co-exist in the same market. Imagine that.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
That’s never the case. Developers are generally on friendly terms, and supportive of other teams trying new things. It’s great that there are other types of RPG’s out there, for instance. Not every RPG should be the same, should take BioWare’s approach or even care what we do. If they’re competition, we’re going to be paying attention to each other… but there’s room for many RPG’s to co-exist in the same market. Imagine that.

I know Obsidian and Bioware are on friendly terms, but I'm not sure what either of them thinks about those upstarts in Poland.
 

Roguey

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I know Obsidian and Bioware are on friendly terms, but I'm not sure what either of them thinks about those upstarts in Poland.
Josh liked The Witcher, bought Witcher 2 (but I don't think he ever played it) and Patrick K Mills moved there to work on Cyberpunk. Feargus Urquhart played Witcher 2 for about five hours, probably just to get a feel of what the competition was doing.
 

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