Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Dragon Age: Inquisition Pre-Release Thread

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,676
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Isabella is a hot-headed pirate slut. Triss is a cool, calculating sorceress who manipulates the affairs of entire kingdoms from behind the scenes. :obviously:
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,566
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Bioware indeed puts shitload of effort into cinematic stuff like facial animations. That's why they have to cut writing budged and hire free slash fiction girls labor.

Know your audience. Know your priorities.
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Bioware's always been fairly competent when it comes to party interactions and banter, though. It's one of the few compliments I find myself giving them these days.
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,566
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Name one non-bioware "cRPG" with bigger focus on the cinematic emotionally engaging experience BS than, let's say, Mass Effect.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,753
But they do. Bioware games use FaceFX just like a bunch of other titles, but theirs look better than average because they devote more resources to it. A few developers devote even more, but they're not making games with reactive dialogues.
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,644
Location
Mazovia
And yet Bioware devs earlier said this:
Funny how PC-focused developers seem to have no trouble whatsoever.

Because PCs don't create artificial problems like Consoles do. For example Bioware now faces a problem when they don't know how to transfer saves from DAO and DA2 onto next gen consoles. A problem that would have been non existant if the game was PC-focused.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
Compared to CD Projekt's and a lot of other games? Yes. Those screens speak for themselves.
all those screens are saying to me is that bioware exaggerates facial animations to the point of absurdity.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Because PCs don't create artificial problems like Consoles do. For example Bioware now faces a problem when they don't know how to transfer saves from DAO and DA2 onto next gen consoles. A problem that would have been non existant if the game was PC-focused.
Uh, why? Pretty sure that exact save data formatting is not something that console makers mandate you follow (though there are probably stability and safety requirements). And what prevents you from including a program in your game that will interpret relevant save data without treating the file as a literal save game?
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,323
And yet Bioware devs earlier said this:
Funny how PC-focused developers seem to have no trouble whatsoever.

It's almost definitely related to budgets and game scope. Reason why Bioware got in bed with Microsoft and later EA was to get bigger budgets, considering that PC port of ME1 would have probably never happened if it wasn't for Microsoft, in order to create what they perceive as grander games and get bigger payoffs in the end thanks to ever-present marketing. This meant penetrating into the console market and adjusting your games accordingly. Problem is that simply throwing money at your game won't miraculously fix its problem, especially when your publisher starts tightening the coin purse when games begin to flop. PC-centric developers avoid these problems probably because they know their target audience better as opposed to watering down and homogenizing their games in order to reach the elusive WIDE audience. Not to mention they don't need millions of copies sold to get their investment back.

But then again it could simply boil down to a simple fact that good games sell and smart developers build got rapport with their audience that pays off later down the road. CDPR comes to mind, whatever people may think about their games.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
It's almost definitely related to budgets and game scope. Reason why Bioware got in bed with Microsoft and later EA was to get bigger budgets
I thought it was their parent company that sold them and they had no real say in the matter?
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,644
Location
Mazovia
Because PCs don't create artificial problems like Consoles do. For example Bioware now faces a problem when they don't know how to transfer saves from DAO and DA2 onto next gen consoles. A problem that would have been non existant if the game was PC-focused.
Uh, why? Pretty sure that exact save data formatting is not something that console makers mandate you follow (though there are probably stability and safety requirements). And what prevents you from including a program in your game that will interpret relevant save data without treating the file as a literal save game?

I don't remember what they said. But it had something to do with the Frostbite 2 engine, EA forced on them. So probably they will be dropping the save transfer function.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
How is reading data from a particular file engine-exclusive? I mean, they already know how their save file format works and how its data is structured, surely it's not extremely difficult to get the new engine to interpret that data? It's all just bunches of binary variables (player did X, did not do Y, etc.). Sounds to me more like they are trying to justify less work, than they "can't do it" period.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,676
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Engines got nothing to do with it. Witcher 1 and Witcher 2 use radically different engines.
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,862
Location
Your ignore list.
You guys are getting it all wrong. They will cling on this technowizardry bullshit as an easy getaway.

This way, they can assume whatever backstory and outcomes from the previous games as canon and start fresh at DA3. No multiple paths, less plotholes, less work, more lazyness, more money saved for teh graphix.
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,566
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Compared to CD Projekt's and a lot of other games? Yes. Those screens speak for themselves.
all those screens are saying to me is that bioware exaggerates facial animations to the point of absurdity.

Well, duh.
They are aiming for animu after all. Come to think of it, in more ways than one.
Cartoony style, linear plot, gameplay and story separation...
And Greg was making fun of japs not so long ago :roll:
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
Name one non-bioware "cRPG" with bigger focus on the cinematic emotionally engaging experience BS than, let's say, Mass Effect.
Anachronox. Sly Boots Quake 2 sad->neutral->happy mouth animation is more effectively cinematic and emotionally engaging than anything you've seen in Dragon Age 2 OR Tea Witch E.R. 2.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I especially loved the epic character interaction in DA2, when a girl does blood magic right in front of me and my moral crusader can only say "that's naughty but thanks" as his "angry" reply. Or when Anders can be so obviously up to no good but I have to help him anyway 'cause hey plot. Or when I can spend 50 hours helping the mages and win, only to have their boss turn into a crazy demon anyway and attack his own people because... who the fuck knows why.

Epic character interaction.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom