Alright, so, I went through and tried this item "upgrade" trick with 4 different magical items. Results were...mixed. See the screenshot spam below.
First test: Warden's Armor. Unique armor found in Warden's Keep DLC.
Not a quest reward - found in a chest.
In inventory:
Sold to vendor:
After save/reload:
So, the item's base material
did change after reloading. Disappointing. Note, however, that the magical attributes of the item did
not change, just the "Armor" and "Fatigue" rating. This alone makes the item scaling different, and preferable, to Oblivion, where the item's magical attributes would be different depending on when you found or "got" the item from a quest.
Second test: Templar Armor. I can't remember if I got this as a quest reward or found it somewhere, honestly.
In inventory:
Sold to vendor:
After save/reload:
No change to base item type.
Third test: Asurian's Might - unique long sword. I don't recall it being a quest reward (though it may've been), and it's NOT one of the magical items listed in the Codex.
In inventory:
Sold to vendor:
After save/reload:
As the first test - base item type improved, magical attributes stayed the same.
Forth and final test: Asala, a unique sword for Sten found as a quest reward.
In inventory:
Sold to vendor:
After save/reload:
No change to base item time or magical attributes.
I did a few more tests on other unique quest rewards and/or items listed in the Codex - Liliana's Bow, Dragonbone armor, the Dragonslayer greatsword, Ancient Elven Armor - and there was no change. Many unique items are already made of the highest-tier material, and the rest (Ancient Elven Armor, Asala) don't change.
So yes, some magical items - even some unique ones - do scale. Yes, this is lame. Is this as lame as the item scaling in Oblivion? Still not even close. Oblivion didn't have items that were always best-quality no matter when you found them. Oblivion altered more than just the base item type - the magical attributes were different as well. Do I wish this sort of scaling wasn't in Dragon Age? Absolutely. Do I think it's game breaking? Again, not even close, but some could if that sort of thing really bothers them.
Do I think this sell/reload-or-leave-the-area/buy technique is intended? Doubtful, probably just a side effect of the way the item scaling works. It may or may not be patched out, but I won't be using it regardless.
Regarding DA's writing: I have no strong feelings about it either way. The only time writing in a game is noticeable to me is when it's good enough to make a game with average gameplay better (Torment) or when it's bad enough to take me out of the experience (Fallout 3) or when it's a sub-par translation (Witcher). There's been a few times the dialog impressed me, and a few face-palms, but for the most part it hasn't greatly contributed or taken away from the rest of the game.
1eyedking said:
I'm sorry but putting pretty stuff on walls and tables doesn't get extra points in my book of art direction. Making a solid, creative dungeon such as Icewind Dale's Ice Museum, Dorn's Deep, and Severed Hand, complete with barracks, dormitories, temples, studies, libraries and training grounds instead of endless corridors of debris is something worth of compliment.
You just described the Mage's Tower! Congratulations. Also, I don't mix my opinion of art direction with area design. All I can say is, DA is the first game I've played since the Infinity Engine games where the isometric perspective actually impresses me. It feels like a 3D Baldur's Gate 2 - I don't know how else to say it.
Lesifoere said:
Not to mention the fucking ugly exteriors. If I remember right, even VD said those look dated and unpleasant. Isometric view? Playing DA in isometric invites only headaches, because then you can't see any of the characters/enemies, as they all turn into barely distinguishable bloomy blobs. The perspective should assist tactical combat, not hinder it. DA's best played with an over-the-shoulder view, but then you can't help but notice the low-res textures and the WoWified shoulderpads.
Wow, really? You play DA in OTS view, when given the choice of isometric? Ugh. I only go OTS when taking in a new area, or for very specific moments in combat. Otherwise it's isometric all the way. I will agree, though, that the graphics - interior or exterior - don't really hold up in OTS mode - which just contributes to my belief that isometric is the way it was intended to be played. Do I wish I could pan further and/or zoom-out more? Sure, but I still haven't had a problem playing the game in isometric mode 95% of the time.
1eyedking said:
This is not the case, in my opinion, with Dragon Age. What are your examples of "really good encounters" in DA?
Off the top of my head, the following encounters have been memorable:
- The battle with the High Dragon near Haven
- Fighting "my own party" in the Gauntlet
- The battle with the Dwarven crime lord
- The battle with the Revenant right before the Werewolf lair
- The battle with the Revenant at Redcliffe castle
- The battles with the groups of criminals in Denerim's back alleys - these fights in particular were very challenging, and required lots of micro-managing on my part. Quite rewarding once I got through them.
- Some of the random encounter battles are memorable, but this is admittedly because they often start you off in shitty positions vs. your opponents.
- Watching my party get torn apart when I tried to take on the Crows contact in Denerim.
Lesifoere said:
Absolutely, it's not like people make fun of Skyway or anything--oh wait. Honestly, I don't even think DA is a horrid stinking piece of excrement, but all the blathering about how its writing is really quite fine, its characters really are quite complex (re: Duncan) and so on is ridiculous.
Skyway is a special case. He takes pleasure in viciously attacking games he's never played based on second-hand information and certain design decisions he thinks can "never work ever because they're shit shit shit". 1eyedking is at least putting forth decent arguments, and has played the game. However he's still attacking DA just as "rabidly" as VD is defending it, yet VD is the one getting the shit because he - God forbid -
isn't criticizing something on the Codex.
1eyedking said:
I just don't get what the big deal is. It's just more bland BioWare tripe, why all the commotion?
Because different people have different opinions about things, and not everyone has the same opinion of the game you do?