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Dragon Age impressions

godsend1989

Scholar
Joined
Oct 30, 2009
Messages
270
Divinity: Original Sin
racofer chill out for a bit, stop quoting everyone like you know all the shit about the game, now seriously did you played the game or your just talking crap ? and don`t give me that lame answer that you don`t need to play it to know that is a shitty game. Some of you here are complaining and u haven`t even tried the game yet.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Re: goty

draexem said:
In that case I'd like to nominate most of the JRPGs released this year. They seem to meet your criteria

Ironic isn't it? JRPGs are more hardkkkore than western shit.
 

racofer

Thread Incliner
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Your ignore list.
draexem said:
Jesus Christ, Chief and Racofer really deserved to be dumbfucked. They're prime examples of why the Codex is shit these days

10ifr03.jpg



godsend1989 said:
racofer chill out for a bit, stop quoting everyone like you know all the shit about the game, now seriously did you played the game or your just talking crap ? and don`t give me that lame answer that you don`t need to play it to know that is a shitty game. Some of you here are complaining and u haven`t even tried the game yet.

262xitz.jpg


I do not need to taste shit to know it's bad. Same goes for DA, because Bioware made sure I could smell it from a mile away thanks to their marketing strategies and track record. Yes I can say something is total shit based on my impressions of it. Telling people they cannot form opinions unless they have tried something is also the stupidest thing one can say to another person. People that talk like that in regards of games are usually new to the whole thing to know how much into the shitter everything in heading, or are just trying to live in denial and trying to get the most out of what they have.
 

draexem

Novice
Joined
Oct 13, 2006
Messages
75
Re: goty

MetalCraze said:
Ironic isn't it? JRPGs are more hardkkkore than western shit.

Indeed, some of the Shin Megami Tensei games are crazy difficult. One of the mandatory fights (they added in just for Western release... bastards) took me more than 30 goes to get through. And I only survived by dumb luck.
 

1eyedking

Erudite
Joined
Dec 10, 2007
Messages
3,606
Location
Argentina
Grunker said:
Hey I actually have a serious question for you, since you liked The Witcher. The marketing made it seem like this game would rip off The Witcher's choice/consequence system. Does it, in any way, achieve something similar?
No. Choices are shit.

In fact, you don't have choices. You only have flavor text. You pick 1 out of 4 lines to proceed to the next "any 1 out of 4" process, until you quit dialogue. At most you may decide to fight your opponent at a time or another. Nothing else.

Also, you can't decide not to join the Gray Wardens. It feels very forced. They could have at least scripted an unbeatable battle or something like that, but no. Duncan invokes the "Right of Conscription" and off you go! Shit, the whole dialogue event reminded me of the famous Zelda "No" loops...

As for the rest...

...Combat is crap (and for now horribly unbalanced) and made of three clearly distinct phases:
  • Pre-combat: Regen LOL
  • Combat: Potions LOL
  • Post-combat: Resurrect LOL

...Story, setting and atmosphere is The Witcher done badly. Writing is filler. Bland.

...Graphics are horrible. No dynamic shadows, low-res textures, goddamn beards are very fake (goddamit I want a game with some good, solid beards, like Mount&Blade), there's bloom and blur everywhere and there's shit floating everywhere. Feels very Oblivion.

...Art direction is generic. Geometric dwarves, gay elves, etc. Anything moderately "original" is stolen straight from The Witcher. HUD is decent, but nothing a la Diablo, StarCraft or Fallout. Conforming to something mediocre is next-gen, it seems. Voice acting does have its exceptions.

MOAR TO COME SOON
 

Multi-headed Cow

Guest
Your impressions are banal boring shit how about that.
y21.png
 

Jaime Lannister

Arbiter
Joined
Jun 15, 2007
Messages
7,183
1eyedking said:
Anything moderately "original" is stolen straight from The Witcher.

they started development at the same time? lol

actually i think dragon age was announced first.
 

Jaime Lannister

Arbiter
Joined
Jun 15, 2007
Messages
7,183
racofer, skyway, and volly trolling the shit out of everyone, good stuff folks, i'm about to go pick up my pre-order (i didn't buy it, it was a present) so i'll let you know how things go
 

draexem

Novice
Joined
Oct 13, 2006
Messages
75
Jaime Lannister said:
they started development at the same time? lol

actually i think dragon age was announced first.

True, I doubt that Dragon Age stole anything from the Witcher just because DA's been in development since 2003.

However, the Witcher was based on a series of books that were released in the mid 90s. So Bioware could have (conceivably) stolen ideas from the books... if they could read Polish!
 

Hamster

Arcane
Patron
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Messages
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Codex 2012 Grab the Codex by the pussy Codex USB, 2014
1eyedking said:
, low-res textures
Have you looked at every single texture in the game?

goddamn beards are very fake

Have you checked every beard in the game?

Geometric dwarves, gay elves
Have you met every dwarf and elf in the game to pass judgements?

Seems to me you are a troll, baawing about a game you know nothing about to get cool points from Codex.
 

1eyedking

Erudite
Joined
Dec 10, 2007
Messages
3,606
Location
Argentina
Example 1: "Join the Gray Wardens?"
  • "I would be honored."
  • "I accept."
  • "Well, I can't see as I have much choice. [sic]"
  • "If it gets me out of the deep roads, I'm yours.

Example 2: "What are the Gray Wardens?"
  • "They're an order of great warriors."
  • "They defeated the darkspawn long ago."
  • "He said they were a small order, and no longer important."
  • "Is there a reason I should care?"

Example 3: "Wear shield?"
  • "Yes. Let them see me as a warrior."
  • "Better safe than sorry. Shield me."
  • "Leave it. I don't want to look fearful."
  • "I wouldn't even wear armor if not for tradition."

Thus, the obvious pattern:
  • "I excitedly X."
  • "I neutrally x."
  • "I obnoxiously/reluctantly X."
  • "I nonchalantly X."

For fuck's sake, I didn't even alter the order. God, BioWare is fucking pathetic.
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
circ said:
Come January the critique over how much DA:O sucks will start pouring in and people will start circle jerking over ME2. Sure the 'marketing' for ME2 was horrible. LOL did you see that ridiculous female 'bad-ass'? But it's fun for what it is! This is how it started with Oblivion and FO3 too, only for the sheeple later to conform to some groupthink and concede that yes, OBLIVION SUX!

Well I can't speak for anybody but myself, but I began criticizing Bethesda when I became utterly disillusioned with its games. My first Elder Scrolls game was Morrowind, and I liked it. Sure, the NPCs were little more than signposts and much less interesting than those in Baldur's Gate, but the world was so much fun to explore. Half of my fun came from finding a book I had not read and learning a little more about the world. That game got me quite interested in the Elder Scrolls lore (sometimes I miss those times). I bought both of the expansions, but I never finished either. I finished the main quest at least twice, though. After that, I spent $30-$40 on a mint-condition box of Daggerfall to get a bigger helping of Elder Scrolls. When news of Oblivion began surfacing, I was quite interested. I remember drooling over the screenshots (I have not been awed like that by any game since; they sure were pretty) and reading about the groundbreaking Radiant AI. I remember reading an article where Howard specifically said that he was trying to match the interactivity of Ultima VII. These were my thoughts: "The massive and interesting world of Morrowind + the world design and interactivity of Ultima VII + awe-inspiring graphics that surpass Doom 3 = the best game ever made!" Needless to say, I bought it on release day, and I can still remember pacing back and forth in front of my computer while I waited for it to install. My initial reactions were positive. I felt the new combat system was smoother than Morrowind's, and I nearly jumped the first time a rat lunged at me. As I mentioned in my LP, the first 5-30 minutes after I exited the dungeon were rather incredible. It felt like I was emerging into a world where anything (and therefore everything) was possible. Of course, that feeling wore off after a while. I never did much of the main quest, and I quickly grew bored of the other quests. After the initial wow factor, the lifeless world just did not captivate me. Even Morrowind, with its lack of npc schedules, felt more alive than this copy-pasted potpourri of fantasy cliches. What really pisses me off is that my experience with Oblivion has destroyed any interest I had in Tamriel.

While Oblivion made me take Bethesda off a pedestal, I did not truly "hate" it until Fallout 3. I first played Fallout 1 & 2 back in 2001, and I enjoyed them of course. I was pissed off about Van Buren's cancellation, and I was actually glad that Bethesda picked it up since I thought they were good at crafting huge, detailed, nonlinear worlds. I remember excitedly playing the demo of a planned Fallout "total conversion" for Morrowind; it was just the first cave, but it still felt cool. I knew Bethesda would make it a first/third person realtime action-rpg, but I thought that this was the best way to update the series. The isometric, turn-based nature of Fallout 1&2 were never very important to me. The cool setting, true non-linear structure (not fake like in the Elder Scrolls), relatively low emphasis on combat and dungeon crawling (i.e. you were not effectively limited to a fighter), relatively high emphasis on world, npc and quest design, and C&C mattered much more. Of course Fallout 3 failed in all of these categories as well, but I am getting ahead of myself. Once again, I eagerly anticipated the game in the weeks before release; I distinctly remember the adrenaline rush when I first saw the abandoned bus (?) advertisement with Ron Perlman's voiceover. To tide myself over, I tried to play through the first two Fallout games, but I did not allot enough time and only managed to beat the first one. Yet again I bought the game on release day and started playing. The first time I actually liked the intro. Since I had just played the first two, the escape from the vault was especially intense since I assumed the guards would massacre me if they caught me (what a gullible fool I was). I also remember how cool it was to take down a whole school of bandits (before I realized the score). It was also cool to read the bandit leader's computer and find out that the Vault's radroach infestation was a result of the bandit's trying to dig their way into the vault. Of course this bit of information had no practical relevance. Fallout 3 contained a lot of wasted potential. When I arrived in Megaton, I thougth the place was alright for a small-midrange settlement, but I wanted to get on to bigger and better places. Little did I know that Megaton and Rivet City were the two metropolises in the Capital Wasteland. I also remember being hesitant to disarm the bomb for fear of retaliation by the Church of the Atom; of course they don't care (again with the wasted potential). As I progressed through the game, I became increasingly less thrilled and more bored with it. It really was just a cross between Quake & Diablo while lacking any of their redeeming qualities. It seems that Bethesda spent far more time crafting nonsensical dungeons than it spent crafting believable towns. When I got to level 12, I mostly just wanted to finish the game, so I plowed through Little Lamplight, Vault 87, Raven Rock, and the Jefferson Memorial in one sitting. Of course, the ending was so shitty (I don't even want to go into that) that it completely destroyed any good feelings I had left about the game. Soon after, I came across NMA's review, and that cemented my hatred of the game and its designer. Now, I want nothing more to do with Bethesda and their shitty games.

My hatred may be a bit extreme, but I have very good reasons for it. You cannot say I never game the game a chance. I gave them every chance in the world, and they still fucked me over!
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"True, I doubt that Dragon Age stole anything from the Witcher just because DA's been in development since 2003.

However, the Witcher was based on a series of books that were released in the mid 90s. So Bioware could have (conceivably) stolen ideas from the books... if they could read Polish!"

there's nothing original in TW. Most of its shit was stolken by it from D&D, and earlier fantasy works. There is nothing special about it, and I doubt BIO woudl waste their time 'stealing' from some pathetic Polish novel when they could 'steal' from D&D, Tolkien, and other vastly superior works of fantasy fiction.

R00fles!

P.S. What is so 'original' about TW? Other than its booby cards.. then again, that basic concept, comes from earlier games too. R00fles!
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,860
Location
Your ignore list.
Hamster said:
1eyedking said:
, low-res textures
Have you looked at every single texture in the game?

goddamn beards are very fake

Have you checked every beard in the game?

Geometric dwarves, gay elves
Have you met every dwarf and elf in the game to pass judgements?

Seems to me you are a troll, baawing about a game you know nothing about to get cool points from Codex.
Dumbfuck 1eyedking already.

Damn, the codex used to be better than this.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
Yeah. I agree. It all went down hill fast in April, 2008. R00fles!
 

Mangoose

Arcane
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Messages
26,498
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I'm a Banana
Divinity: Original Sin Project: Eternity
1eyedking said:
Can you offer examples from past the Origin stories?

It's kinda hard to criticize the Origin stories for lack of C&C. They're already 6 completely separate storylines developed for the game, and the player will only see 1/6 of the time spent developing all of them. Thus, the Origin stories are going to be linear. It's already pretty cool that the origin the player chooses makes a huge difference in the first few hours of gameplay. Granted, all of the Origins do feel a bit lazy because they all kinda degenerate into a lot of combat near the end of each story...

Now, if there is the same lack of C&C in the main storyline, then there is a legitimate concern.
 

1eyedking

Erudite
Joined
Dec 10, 2007
Messages
3,606
Location
Argentina
Yay! Dumbfuckery!

Clockwork Knight said:
forced

conscription

these two might be related
Yes, because everyone happily agrees to conscription.

:hurr: :durr:

Hamster said:
1. Have you looked at every single texture in the game?
2. Have you checked every beard in the game?
3. Have you met every dwarf and elf in the game to pass judgements?
1. There's no need. If the camera zooms in you can almost taste the water. Check any screenshot.
2. Yes. There are very few. They're all of the "floating patch" kind.
3. Again, no need. Dwarven cities are straight from Peter Jackson's movies. Gay elves are all gay-looking. I sensed a pattern, I don't think I need to play the whole game to confirm this.

racofer said:
Dumbfuck 1eyedking already.

Damn, the codex used to be better than this.
You've got the wrong guy, pal.
 
Joined
May 6, 2009
Messages
1,876,733
Location
Glass Fields, Ruins of Old Iran
1eyedking said:
Yay! Dumbfuckery!

Clockwork Knight said:
forced

conscription

these two might be related
Yes, because everyone happily agrees to conscription.

:hurr: :durr:

Well, that kinda defeats the whole fucking point of a draft, eh

"Excuse me sir, but I am not comfortable with this compulsory enrollment into military service"

"<s>Tough shit, faggot</s> Oh, thats ok, I was just asking"

What, do you want the option to take them on, or something? How chosen one of you.
 

1eyedking

Erudite
Joined
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Messages
3,606
Location
Argentina
Pretty Princess said:
P.S. What is so 'original' about TW? Other than its booby cards.. then again, that basic concept, comes from earlier games too. R00fles!
TW had cool stuff such as creatures with their own mythos, terrorist dwarves and elves, intolerant humans, a clever political agenda for each character, ambiguity as to what classifies as a monster, mystery being only gossip, etc.


True, I doubt that Dragon Age stole anything from the Witcher just because DA's been in development since 2003.
They took 6 years to write all of the story, dialogue, and set the atmosphere tone? Don't make me laugh! It's been almost 3 years since The Witcher's been out, and you expect me to believe they didn't copy a thing? Such ingenuity.
 

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