Vault Dweller said:
- the setting isn't original, which is a shame
- it's been a long time in development, which is good
- Dave Gaider posted a lot of interesting things about the game, which raised my interest significantly
I am somewhat disappointed that in 2000/2001 I was a small lad typing away on BioWares forum. Wonderful fictitious stories and storylines of TideFighters (later Time Lords) battling Undead (Blackspawn), stone golem's who had the power to absorb undead souls, (Resident Medieval, the Golem known as Stonegrin Rocktop) . All of these writings went on into my high school years, landing me in college-level writing classes.
And here we are today - my original papers and writings long lost, however, the same companies forums where I'd copied these writings now has a million-dollar franchise. They even went so far as to voice one of the main villains in the likeness to Kain the Vampire from Blood Omen. Or perhaps that could very well be Simon Templeman himself?
Vault Dweller said:
- the marketing campaign was idiotic, but it has little to do with the actual game
The ONLY thing the marketing campaign had to do with the game was that both DA:O and music video for "This Is The New Shit" have gratuitous amounts of blood, gore, and sex.
Vault Dweller said:
- a lot of evidence suggests that the combat is actually challenging and tactics will be required
It's like playing WoW only players have full control of the party members.
Vault Dweller said:
- it's a Bioware game, so flavor-only dialogue options are expected and bitching about them is silly. It's whether or not the game has only flavor options that counts.
- I didn't read every preview/interview, but what I did read didn't contain any obvious "bad design" clues, which is a good sign.
Actually in the Soldier's Peak I managed to notice the flame effect of a torch wasn't directly ON the torch, yet on the nearby torch the flame effect was just fine. Also take note that MMORPG.com did an interview with BioWare about Dragon Age - comparing it to WoW.
Now this may had been insignificant at the time, but I am beginning to think that BioWare may actually have taken the "phasing" technology that is utilized so similarly in Wrath of the Lich King. I could be wrong however. Examples of this include the beginning Human Noble Warrior origin story, and the Soldier's Peak. I managed to bug Levi Dryden merchant fellow, but for the sake of spoilers, I won't say how just yet.
Oh and the economic system and the item statistics system is an exact rip-off of WoW's system(s). Right down to the fact that Healing and Damage done by Spells is known as one statistic - Spellpower.
Vault Dweller said:
- not crazy about auto-regen, but it's a mandatory feature these days, much like RT combat. Is anyone bitching that DA is not turn-based?
It would make for an interesting experience, however, the battles would have to be smaller and the time required for each fight would be lengthened greatly. This doesn't fit well with the console crowds. :wink: