Dr1f7
Scholar
- Joined
- Jan 25, 2022
- Messages
- 1,503
Eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeehehehehehehehehehehehehe~!
wish valve would ban my account and put me out of my misery
Eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeehehehehehehehehehehehehe~!
Wisp insane rn
Just survive early game.. holy locket 1st item (even before mek), max spirits for dmg
Taking lotuses from the pool is VITAL
After holy locket and mek I go Aghs. Shard u can get from tormentor
After Aghs I get heart or Radiance
In lategame this hero is a nightmare. Can save any team mate, global presence, crazy damage with talents... Also dont forget u can share spell lifesteal at full efficiency. Really want to try getting Bloodstone and linking to Bristle, Pudge or Lesh
would dota be better if instead of heroes it was themed as naval combat and each player commanded a different ship?
Patch when? Dead game
it was yestedaytoday or tomorrow
TI having a lower prize pool ultimately ends up better for players, because it forces teams to pay actual salaries and benefits whereas previously they could essentially just say "just win TI lmao" or one of the other major tournaments. While that approach worked for a handful of teams who already had money up the wazoo, it's not something that any new team can just jump into, and it created a large gap between the top-end teams and orgs and the amateur ones.People say the bubble has bust, but TI was crowd funded nad not based on investors nad outsiders. And it had ben growing each year.
it's worse than cs2 is with how much the PIF has the scene by the ballsProfessional DotA is in a much better space now from a sustainability point of view, and most of the people you see playing professional in T1 and even T2 tournaments these days, can do so without relying on prizepool winnings
That's essentially what they did by no longer having insane crowdfunding happening for TI. Imagine the outrage if Valve kept making the old battlepasses that brought in tens of millions, but capping the prizepool "for the sake of the scene". So the new no-battlepass situation is a win-win for them. They have to spend less work on this shit (and from everything that is being said, the amount of people who still want to actively work on DotA2 at Valve has declined quite a bit over the years), while also getting the benefit of a "healthier" professional scene, that is being upheld by gambling orgs, sportswashing oilers and the yearly majors and TI.if you wanted the scene to be not so TI reliant, just cap the prize pool with 5m and 3.5m for winners
Interesting take, with how make teams have quit dota recently.Professional DotA is in a much better space now from a sustainability point of view, and most of the people you see playing professional in T1 and even T2 tournaments these days, can do so without relying on prizepool winnings.People say the bubble has bust, but TI was crowd funded nad not based on investors nad outsiders. And it had ben growing each year.
The difference is that the teams that still exist, can actually play, practice and even decide to not participate in certain tournaments or end up placing badly, without having to worry about their livelihoods. Obviously there's a risk of getting replaced if you keep on sucking, and most orgs still expect long-term goals to be met. The problem with the old pro-scene was that many teams kept dropping their squads after 3-6 months of non-performance, or signed up new promising squads just before TI in order to get a slice of the pie. That's not healthy, and players basically *had* to win tournaments to justify putting their lives, education and careers on hold. With the last few years of >30mil prizepools for TI, getting knocked out first round of TI was more profitable than a full year of playing, and that was something many orgs exploited.Interesting take, with how make teams have quit dota recently.
The difference is that the teams that still exist, can actually play, practice and even decide to not participate in certain tournaments or end up placing badly, without having to worry about their livelihoods. Obviously there's a risk of getting replaced if you keep on sucking, and most orgs still expect long-term goals to be met. The problem with the old pro-scene was that many teams kept dropping their squads after 3-6 months of non-performance, or signed up new promising squads just before TI in order to get a slice of the pie. That's not healthy, and players basically *had* to win tournaments to justify putting their lives, education and careers on hold. With the last few years of >30mil prizepools for TI, getting knocked out first round of TI was more profitable than a full year of playing, and that was something many orgs exploited.Interesting take, with how make teams have quit dota recently.
The scene is better off, because having ~30-40 teams globally where all the players get decent pay and benefits regardless of placements, with the top teams making 5-figure monthly salaries on top of the prizepool earnings, is preferable to one where you have 60+ teams but only a dozen or so of them were able to sustain themselves, and only did so by consistently placing Top 8 at tournaments/qualifying for TI. With the esports bubble having burst and prizepools going down, this situation would've only worsened, so in my opinion, this is a straight improvement. Less focus on performance, more focus on player brands. The chinese learned that lesson a long time ago, which is why most of their pros retired at a much earlier age than western pros, and made a hell of a lot more money streaming or moving onto bigger things in life than trying to take home the big money bag by placing Top3 at TI once a year.