And they made a TB-RTS with the same engine.Funny when people start saying that using a custom engine is worse than building something with a Unity base. Give me a break. Look at how moddable they were able to make the game: supposedly you could create nearly any existing CRPG in the engine, including a full Ultima 7 remake. Edgy ones plz.
Hey stab, you have taste, can you point me to what got you excited about this game? I heard about it, looked at the kickstarter, and saw the gorilla orcs and WoW style armor and blew it off. Then the Codex loved on it for a while and I looked again and it looked like it's for people that love opening boxes to find Diablo X of the Y junk items. Was there some combat video that let people overlook that kinda shit and say, "Oh they have to make it look like WoW, it's just business" and similar for the Diablerie or am I just totally out of touch with the Codex and no one else minds
It's an Ultima VII inspired CRPG with Fallout-style turn-based combat and NWN-level module making capabilities.
Turn based real time strategy sounds like an oxymoron and it is. Dragon Commander is an RTS with TB strategy map like Total War series. Calling it TB-RTS sounds retarded.