Jarpie
Arcane
- Joined
- Oct 30, 2009
- Messages
- 6,710
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Yet I still don't have mine nor heard a word from Larian in over four days...
Same here.
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Yet I still don't have mine nor heard a word from Larian in over four days...
inXile is smaller than Larian and they figured out the box problem by contracting it to people who know how to do it. Cargo cult, etc.
Vincke's had it up to here when it comes to the effort involved in making boxes and Steam-DRM drama and retail-driven release dates so he said he's not making boxes anymore. Larian fanboys are excusing this by saying Larian is too small for boxes to be viable. Meanwhile, over in the states, inXile just had a publisher come in to handle everything box-related. Obsidian did the same thing. As JES saidIs this one of those comedic non-sequiturs? I don't get it.
Yeah Paradox isn't funding or directing our development in any way. They're handling things that would be very hard/time consuming for us: physical fulfillment and general distribution. Over half of our backers are in Europe. I'm not sure why anyone would want us to spend their money and our time personally handling fulfillment. It was heartwarming to see Stoic figuring out how to get thousands of Banner Saga posters out of their house and shipped out to people but that's not really what developers are built to do.
Roguey said:Vincke's had it up to here when it comes to the effort involved in making boxes and Steam-DRM drama and retail-driven release dates so he said he's not making boxes anymore. Larian fanboys are excusing this by saying Larian is too small for boxes to be viable. Meanwhile, over in the states, inXile just had a publisher come in to handle everything box-related. Obsidian did the same thing. As JES said
Darkzone said:Yes Roguey it is an undeniable truth that Larian made some small mistakes, like:
Do not include an option to upgrade a Kickstarter pledge.
Do not let a publisher / dedicated company handle their physical goods and sending it to the buyers / backers.
But they have the option to learn from their mistakes, and like Apple copy others good ideas. InXile and Obsidian understood to manage this better.
They are a game development company, and they should only develop games, and not send packages, for this are others there.
Also to add:
40 people involved in the same project at the same time, does not make them small, but rather a medium sized company with a medium sized project.
It's a little funny saying that Swen lacks the management skills because his company has hit hard times, and citing Urquhart and Fargo as positive examples, when they ran their companies into the ground during the same time Larian was in trouble, but managed to stay afloat.I think its safe to say that Larian is weaker when it comes to the business management side of things in a lot of ways. They aren't Doublefine but they don't have someone like Feargus or Fargo with the business experience and understanding to go with the clout to make the right industry choices in several areas. At times that has helped them with doing unexpected things that work out - at other times like the boxes, Dragon Commander or such it has really hurt them. On this type of thing we can also see how they've almost hit the bottom a few times that Swen has remarked so its not like the fact that Larian lacks raw business savvy should really be a surprise to us.
Larian is a small time dev and by ordering boxed set you've created additional pain and expenses for them. Thanks for contributing . They will not do it ever again.
Yep, it looks like it's impressive run atop the Steam charts is over. It's fallen to fourth but one can't help but be impressed that it stayed at the #1 spot for so long, considering it was such aCodex Favorite"niche" game.
BTW, I still think we need the drunken Swen smiley:
Ran into the ground? Last time I checked, Obsidian and InXile were still around. Not that I would agree with the sentiment that Larian has bad business sense, mind you.It's a little funny saying that Swen lacks the management skills because his company has hit hard times, and citing Urquhart and Fargo as positive examples, when they ran their companies into the ground during the same time Larian was in trouble, but managed to stay afloat.I think its safe to say that Larian is weaker when it comes to the business management side of things in a lot of ways. They aren't Doublefine but they don't have someone like Feargus or Fargo with the business experience and understanding to go with the clout to make the right industry choices in several areas. At times that has helped them with doing unexpected things that work out - at other times like the boxes, Dragon Commander or such it has really hurt them. On this type of thing we can also see how they've almost hit the bottom a few times that Swen has remarked so its not like the fact that Larian lacks raw business savvy should really be a surprise to us.
I meant Interplay and Black Isle, which were still at full steam when Larian was founded. "Ran into the ground" is possibly not the right choice of words, though, sold to Herve would be more precise.Ran into the ground? Last time I checked, Obsidian and InXile were still around. Not that I would agree with the sentiment that Larian has bad business sense, mind you.It's a little funny saying that Swen lacks the management skills because his company has hit hard times, and citing Urquhart and Fargo as positive examples, when they ran their companies into the ground during the same time Larian was in trouble, but managed to stay afloat.I think its safe to say that Larian is weaker when it comes to the business management side of things in a lot of ways. They aren't Doublefine but they don't have someone like Feargus or Fargo with the business experience and understanding to go with the clout to make the right industry choices in several areas. At times that has helped them with doing unexpected things that work out - at other times like the boxes, Dragon Commander or such it has really hurt them. On this type of thing we can also see how they've almost hit the bottom a few times that Swen has remarked so its not like the fact that Larian lacks raw business savvy should really be a surprise to us.
Well, selling to Herve would still fall under the definition of 'ran into the ground'. Of course, Interplay with its hundreds of employees and shareholder structure was a very difficult beast to manage and IIRC the problems were already starting to pile up in 1996.I meant Interplay and Black Isle, which were still at full steam when Larian was founded. "Ran into the ground" is possibly not the right choice of words, though, sold to Herve would be more precise.Ran into the ground? Last time I checked, Obsidian and InXile were still around. Not that I would agree with the sentiment that Larian has bad business sense, mind you.It's a little funny saying that Swen lacks the management skills because his company has hit hard times, and citing Urquhart and Fargo as positive examples, when they ran their companies into the ground during the same time Larian was in trouble, but managed to stay afloat.I think its safe to say that Larian is weaker when it comes to the business management side of things in a lot of ways. They aren't Doublefine but they don't have someone like Feargus or Fargo with the business experience and understanding to go with the clout to make the right industry choices in several areas. At times that has helped them with doing unexpected things that work out - at other times like the boxes, Dragon Commander or such it has really hurt them. On this type of thing we can also see how they've almost hit the bottom a few times that Swen has remarked so its not like the fact that Larian lacks raw business savvy should really be a surprise to us.
Thus the sarcasm...Yep, it looks like it's impressive run atop the Steam charts is over. It's fallen to fourth but one can't help but be impressed that it stayed at the #1 spot for so long, considering it was such aCodex Favorite"niche" game.
mindx2, after all the success and great reviews from major sites I wouldn't call D:OS a "niche" game anymore. It's a fantastic modern game that sells oldschool values and mechanics in an ergonomic GUI and some new innovative ideas as well. It's an anti-streamlining non-casual interesting and challenging CRPG.
You have a strange definition of the word 'independent'."How many independent mid-size game developers from 1996 are still around?"
Bioware.