Yeah, and I get why that would be more atmospheric, but then again this is a classic "expense of gameplay" solution. I want to sell these extra suits of chainmail I looted from those hobgoblins, but the merchants just went home for the evening. Now I have to either find an inn to pass the night, or (if I'm lucky) I can activate the "wait here for 16 hours" button. So it's either meaningless trudging or - even worse - throwing roleplay completely out the window. Both "solutions" do more to take me out of the game than a darker palette does to suck me in.I'm kinda in between. I would of course prefer full simulation like the Gothic, Risen and so on, but if that can't be done just basic night and day cycles would be enough, just for the flavor. They could always just remove merchants and such when it turns to night. I find it a lot better than permanent rain and night like outside the first town in Original Sin.
Yeah, true. Oh well. As it seems we won't get neither hehe.