LESS T_T
Arcane
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- Oct 5, 2012
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![The Year of Incline [2014] Codex 2014](/forums/smiles/campaign_tags/campaign_incline2014.png)
Infinitron Well, not that "special guest" but Darkest Dungeon director is on.
We're open to suggestions.
Get Chris Avellone's Story As Divinity Original Sin 2 Enters Final Hours
Divinity: Original Sin 2 is entering its final hours on Kickstarter, and Chris Avellone goes into more details on what he will be doing on the project.
Chris Avellone has been achieved as a stretch goal forDivinity: Original Sin 2, and the game is heading into its final hours with only a $2 million stretch left to go. So it is obvious that people want the game, and Avellone thinks fans won't be disappointed.
Having recently worked with Obsidian on Pillars of Eternityand inXile on Torment: Tides of Numenera, which brought different mechanics to each game, Avellone said that the next installment of Divinity makes some adjustments as well.
"Much like Tides, Original Sin 2 has a new spin on the mechanics that I'm eager to try out, notably the idea that party members have different agendas that may be taking place around another PC without their knowledge, which I've never experienced before," he told the Escapist. "After reading the D:OS2 design documentation, story, and character arcs, however, I find myself getting more interested in that system and ways to play around with it. I've never seen a system like that implemented in any game I've worked on, so I'm eager to dig into it and see what I can bring forth."
At this point in the process, Avellone has been tasked with writing one of the origin stories for the game, but he said the writing team is open to giving him more "space" in the Divinity world. His assignment right now is purely on a contract basis, since he is still working with inXile on Tides of Numenera, but he is crossing his fingers that there could be more work.
I wanted to see how much and at what level I can contribute," he said, "but so far, it bodes well for doing more in the future if Larian likes my work."
In the meantime, he is still playing his was through the first Original Sin and has only played the multiplayer in "Original Sin 2. "Damn you, [creative director] Swen [Vincke], for your party member betrayals."
In the meantime, the Kickstarter has about 16 hours to go and has collected more than $1.88 million. Another $120,000 before funding closes will bring a Game Master mode for the game.
Just to be clear I actually won both the practice games as well... so technically that's RPG Codex 5 RPG Watch 0.
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Also emphasized that romance is one of relationship status, not be all and end all. And as an example Char (writer) talked about a origin that character being widow and having children, but I didn't quite pay attention to that.
As for romantic relationships, she appeared to imply that it would be very difficult given the loving relationship he had with his wife, who is now dead, but that it was possible with at least one other.
she appeared to imply ... snip ...
We've already restrained the hype, We've got the Love and Hate relationship stretchgoal, right?Yay, DM mode! We now have to restrain the hype, hype leads to disappointment.
We've already restrained the hype, We've got the Love and Hate relationship stretchgoal, right?![]()
I bet Fargo's feeling the blobber's remorse.
No mention of our victory yesterday?UPDATE: https://www.kickstarter.com/projects/larianstudios/divinity-original-sin-2/posts/1367372
It's a recap of the campaign.