As for day/night cycles, I hope they leave them out because NPC schedules are crap. It's hard enough to keep track of where to go to get shit done in an RPG without being told the store is closed half the time.
Everything that would be interesting is not there (day/night schedules, Editor support, ...)
I have no idea. Good luck to getting 3 other people to log regularly at the same time to play a 50 hours+ CRPG. Might as well play the real deal.Four player co-op is pushing the limits. What other RPGs are you gonna play with four people?
So some ambition, humor, enthusiasm and a fulfilled life doing what you love. Sounds good to me!
So some ambition, humor, enthusiasm and a fulfilled life doing what you love. Sounds good to me!
So some ambition, humor, enthusiasm and a fulfilled life doing what you love. Sounds good to me!
Sandstorms were part of the presentation in D:OS:EE (I'm not sure that they were in the original game, I never played past the first level due to 'beta fatigue')Will they add weather options other than rain? Sandstorms, hurricanes... And the weather would affect combat mechanics.
The day/night cycle would be nice, no need for schedules.
One thing that annoyed me in ds is that cyseal was awais in day light than you walk to the cemetery, suddenly it was a rainy night.
Let those be random now.
Day/night like in Fallout 3 is awesome. With it you have npcs either standing at their regular spot or in the next room lying in a bed.Sometimes you'll find one who refuse to speak until a given hour so you have to use the "wait" ability. There's a bit of math to do to wait just the right time so it's like a minigame. Incline!!!Not sure what people like about day/night cycles so much, I just find it annoying as fuck to find a store closed where I wanted to shop, a person sleeping to which I wanted to talk, to waste time waiting for some timed event to occur etc etc.
Night without illumination and LoS mechanics is just a gimmick. You may as well invent a world where there's no day and night but has "daily seasons" and roll with that.Don't exaggerate..just think of vampire/werewolf in D:OS 2 current, and vampire/werewolf with d&n schedules in. Think of thieving at night (Gothic II, pre-exp), of guard eyesight in the morning. Think of deeper plot possibilities, think of light spells at night, and shadow spells mechanics during daylight. Think modder modules, think landmass and setting-appropriate "themes" within its segments.
It is a big miss and you should know it. Understandably absent, ok, if they can't, they can't, but a miss nonetheless
I'm sure that they will mention him in the kickstarter campaign at some point. I am excite.They now have more backers than D:OS did during its entire campaign. Larian's hit the big time.
Some time ago they moved Avellone from the "stretch goals" section to the "game ideas" section of their uservoice thing. If they use him, he won't be a goal, just someone they'll hire.
EDIT: Almost a century of medieval fantasy fiction and nobody came up with a world model without day/night cycles or any cosmological accurate version of it?