Aenra
Guest
As i'm not into heavy wizardry, can someone explain to me (layman terms plox) how an engine tuned and set for all three platforms ends up being "too complex" and thus they only focus on its PC port? What can constitute "complex" when you have supposedly already made it backwards compatible? :S
(i thought it was one of the major hurdles that was by now past them, ie come the D:OS EE, they had an engine where they could simultaneously 'update'..'port'..? for everything)
edit: not that igive a shit mind, but thinking of all those Linux people, lol..i kept telling them in the Larian forum how delaying D:OS was good for them, lol, as it would allow the next game to be insta-ported to Linux from scratch..
(i thought it was one of the major hurdles that was by now past them, ie come the D:OS EE, they had an engine where they could simultaneously 'update'..'port'..? for everything)
edit: not that i