this is beyond retarded and it's symbolic for the lazy mechanics design Larian keeps crapping out.How exactly would a non-deterministic system work?????
for example physical armor protects against Taunt
or even better than cooldowns: casting timeThey could've just not given out CC abilities like candy to everyone if they didn't want everything to devolve into CC spam. Make them rare and/or higher level, with long "cooldowns", so you have to use them wisely.
i'll never understand why no one criticizes the fucking cooldowns. they make absolutely no sense what so ever. bruce lee was said to be able to punch 7 times in a second. imagine him waiting a few turns for his fist to cool off.
it's fucking obvious that Larian either can't come up with a sensible RPG mechanics system or just won't bother. after all, world of warcraft had cooldowns and sold millions.
they shat out a fucking 27gb turd of a game with a ton of cosmetic customization options like skyrim and a mechanics system that's inferior to fucking skyrim!!! FFS!!! even skyrim had different percentage gains per skill point for different skills. are you serious Larian??? a fucking 5% increase on every fucking skill for every fucking skill level??? level centric damage scaling???
and what's with this shit about every class having to be awesome? the pursuit of this idiocy is in itself so fucking stupid it goes against the very principle of teamwork. a party has to be composed of different characters with wildly different purposes which complement each other, not a fucking leaderboard of who does the most damage!!! even fucking shooters manage to implement different roles with different abilities. there are snipers, medics, explosive specialists, engineers... how the fuck does one manage to make every fucking class do the same fucking shit in a fucking fantasy game where on top of all that you also have magic at your disposal??? how can stun become such a big deal that you need to implement a fucking shield system to make people do some damage with any of their characters before resorting to one hit mass stun lock?
how hard is it to implement a simple mage doing his job casting some devastating spell for a few rounds somewhere in the back, while being vulnerable to interruptions to give the fucking tank a fucking reason to use his taunt ability, while the ranger tries to interrupt the enemy mage and the thief sneaks up either behind the enemy tank to stab him in the back or behind the enemy ranger to keep him from interrupting or behind the enemy mage to one hit the shit out of him while he's spell casting?
that would be tactical. not this fucking hp, armor/shield and damage per round bloat.
and then there's the environmental hazards. i hear people are saying fire doesn't seem to burn in this game. fuck you Larian! if you're going to implement environmental hazards, make them fucking hazardous to stay in! who the fuck is gonna believe that some idiot will keep fighting while burning??? how is it even an option not to run around screaming or at least get a fucking huge penalty to accuracy or concentration or god forbid fucking die while on fire?
TL/DR: you're on a fucking forum! learn to read! i"m not gonna do a voice over!
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