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Apocalypse didn't suck though, it was just too ambitious.
Combat was more chaotic and more simplistic then orig. XCOM, so therefore it sucked. The faction mechanics was only addition that could potentially make the game good.
Apocalypse didn't suck though, it was just too ambitious.
Yes, the graphics, looks the same like DOS. They could've refurbished so many assets, and really graphics arent that important, its the meaty, satisfying combat that is important. As long as its mechanically sound, and as the icing on the top -it looks good, then im all good with other aspect of the game, not being graphically impressive.
[...] 67K concurrent players. D:OS 1 never got anywhere near those numbers. It looks like Larian might have produced a HUGE shit.
Today on RPG Codex: GAM IS TU HARRD ON HARDESD DIFICULT! LARIAN INSULT ME!
The skill curve is ruthless and very brutal at the beginning of the game in tactician mode. If you don't level up a bit and get some good gear and skills, then the game will hand you your ass.
Also:
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67K concurrent players. D:OS 1 never got anywhere near those numbers. It looks like Larian might have produced a HUGE hit.
Yes, the graphics, looks the same like DOS. They could've refurbished so many assets, and really graphics arent that important, its the meaty, satisfying combat that is important. As long as its mechanically sound, and as the icing on the top -it looks good, then im all good with other aspect of the game, not being graphically impressive.
You're not looking close enough or perhaps playing on lower settings. D:OS was 8.7 gigabytes uncompressed (the EE added another gig). D:OS 2 is over 26
Kieron Gillen did some good interviews back in the day. Shame RPS is what it is now.Speaking of budget, this situation reminds me a bit of VD's interview with RPS nearly a decade ago.
More games are in development – The Broken Hourglass and Purgatorio are good examples. The indie scene is pretty much alive and kicking, and all signs point to increased growth.
Hey, HEY, Monty...
... when will Purgatorio be released?![]()
One might view Torment as the end result of the Atari-Purgatorio adventure.
Purgatorio would have been an expansion pack for NWN2 courtesy of Lawrence Liberty and the Rogue Dao team but WOTC blocked it.
I had an NDA with Atari but they've gone bankrupt and now focus on social casino games so...
Game is pretty awesome, it's D:OS on steroids. I don't know what more you fuckers were expecting?
Volrath you seem upset
Today on RPG Codex: GAM IS TU HARRD ON HARDESD DIFICULT! LARIAN INSULT ME!
The skill curve is ruthless and very brutal at the beginning of the game in tactician mode. If you don't level up a bit and get some good gear and skills, then the game will hand you your ass.
Also:
![]()
67K concurrent players. D:OS 1 never got anywhere near those numbers. It looks like Larian might have produced a HUGE hit.
Which is why I'm sure they'll support the game for a long time and address many of these complaints. There might be expansions, a D:OS 2 2.0 and a D:OS 2 3.0 like PoE got, the sky's the limit.
Seriously, it's slowly becoming a law that with 2nd gen Kickstarter companies just go full retard.