- Joined
- Jan 28, 2011
- Messages
- 100,787
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Yes, why have dialogue at all? Let's just have concepts of a conversation, a theoretical framework of how interaction should/could be. That won't backfire at all.
It's a legitimate complaint!
IMO, an under-recognized attribute of late 90s RPGs is that they had dialogue that seemed like it was trying to be an actual "interactive conversation" (influenced by dialogues from LucasArts adventure games, perhaps?). Whereas in newer games, dialogue seems like it's more deliberately structured around the "quest options" available to the player.
Of course that also meant a lot of meaningless fluff, but it had its charm.