Excidium
P. banal
The QTE prompt.
They dried up in the middle a bit maybe for the whorehouse and party but they came back in the later levels. The flooded city section is one of the most open in the whole game.
Also even though Thief is pretty open I would still say your path is mostly linear, moving from one objective to the next. They're both wide corridor games it's just Thief's are a little wider.
Yes, but Thief's missions often allowed you to tackle multiple objectives in any order you wished and the locations of objectives were never clear, so progression was never necessarily linear. You also usually had to explore the entire level just to finish your objective, while exploration in Dishonored is mostly done for additional content such as secrets and whale bones.
Dishonored's progression was usually linear because you had to finish one objective to unlock the next and often the paths you could take were literally slim paths with little to no place else to go but forward.
I think the problem isn't with power - I like playing with and abusing such toys - but with the fact that the challenge isn't scaled up to the powers you have.The biggest problem with Dishonored is the obscene amount of power the player gets at their fingertips. It isn't really a challenge when five runes in (High Overseer Campbell) you get the ability to see through walls, highlighting goodies, enemies, and their vision cones. It only gets more ridiculous with teleportation and bullet time.
Spoilers, motherfucker, can you use them?The story is neat, though predictable plot twists are predictable. Wish they played with that a bit and set up Daud as the end game villain, rather than Havelock.
I thought the developers' decision was to abstain from any explicit morality system so Chaos system is more of a stability measure than one of morality.As a side note, the morality/Chaos system is completely fucked up. It appears that mutilating people and dooming them to years of suffering (Campbell and the Pendelton Twins) or to an unavoidable execution (Burrows) is somehow more righteous than killing them cleanly on the spot. Seriously?
I think the problem isn't with power - I like playing with and abusing such toys - but with the fact that the challenge isn't scaled up to the powers you have.
If you give player power to break the fuck out of your game then you should design game that is challenging to break and impossible to beat in fair manner.
Also, dark visions should be toned down - I'd make level 1 highlight unoccluded living beings only (but at unlimited range), and level 2 highlight them also through walls at limited range, plus add sight cones (like lvl1 dark vision). No highlighting pickups (because I'm spending more time in NV mode than normally and re-casting it all the time), though security systems and other usable scenery might be considered.
I would also restrict blinking somehow. I don't mind it regenerating mana, especially since it's crucial for moving around, but making it require full bar and deplete it to 0 until it refills would be a good limiter.
Spoilers, motherfucker, can you use them?
I thought the developers' decision was to abstain from any explicit morality system so Chaos system is more of a stability measure than one of morality.
It doesn't care about whether, say, Campbell will be fucked up more than if you just outright waltzed into the meeting room and shot his face, but high overseer having his head noisily blown off by some fuck in a mask in his own meeting room is more disruptive and will generate more repercussions than leaving him unconscious with "official" brand on his face, with no one seeing or hearing you come and go.
Same with individual guards, I often probe them with the heart and pop them if I find them too repulsive, but while popping a psychopathic bastards who kill, steal, rape and otherwise abuse power for personal gain is definitely not immoral action (if only because it means less people dead raped, or left without means to live in the end), having a person disappeared completely or finding their head stuck to the wall with crossbow bolt is probably going to be more disruptive than at most them turning up mysteriously passed out in a dumpster.
Of course, chaos and morality often overlap, for example with wanton slaughter, but often they don't.
And with brand I found the irony too delicious to pass it up.
Also, Campbell is a.paedophile
Fuck this loser.
There is no such thing as ability being overpowered out of context.I think the problem isn't with power - I like playing with and abusing such toys - but with the fact that the challenge isn't scaled up to the powers you have.
If you give player power to break the fuck out of your game then you should design game that is challenging to break and impossible to beat in fair manner.
Also, dark visions should be toned down - I'd make level 1 highlight unoccluded living beings only (but at unlimited range), and level 2 highlight them also through walls at limited range, plus add sight cones (like lvl1 dark vision). No highlighting pickups (because I'm spending more time in NV mode than normally and re-casting it all the time), though security systems and other usable scenery might be considered.
I would also restrict blinking somehow. I don't mind it regenerating mana, especially since it's crucial for moving around, but making it require full bar and deplete it to 0 until it refills would be a good limiter.
Overpowered abilities significantly impact challenge. The DV is really the core of the problem, as it gives you constant perfect spatial awareness. It essentially turns the game into a first person MGS. Toning them down (i.e. removing Blink, Pause Button, nerfing DV) would go a long way towards improving the balance.
Well, it's not that I haven't expected to take out Daud at some point - with mysterious assassins outfits and combat styles matching Daud's wanted posters, purported occult abilities and being consistent with that mask found on one of Daud's men by inquisition.Oh shi---
Sorry for that.
Then again, there seems to be some fracturing in the Abbey, and just cutting through the security then popping the pope would probably spook his allies much more. Bonus points if someone in the abbey decided to occupy the convenient power vacuum, put on their trollface and legitimize their rise to power by making the branding 'official'.Take Campbell's one: which is more disruptive, him being killed cleanly, or him mysteriously turning up branded as a heretic? The former is a typical political assassination that's easy to swallow without hitting the foundations. The latter, to both the common folk and the Overseers, would appear as a sudden, almost divine intervention against the highest religious office in the Empire. Kind of like the Pope suddenly being found marked in a way suggesting the Inquisition's work.
Really? Because it's hard to interpret rejoicing over getting to "inspect the facilities" (note the quotes) of an underage girl in any other way.He's not really a pedophile
Dishonored has been named Best Game at the 2013 British Academy of Film and Television Arts (Bafta) video games awards.
The first-person action title is set in a historic plague-ridden city in which the player uses special powers and swordplay to seek revenge on enemies.
Its developer Bethesda made a joke apology to Brits for the way it had spelt the game's name.
Journey - a PlayStation title lacking words and enemies - took five awards.
These included Online Multiplayer, Artistic Achievement, Game Design, Original Music and Audio Achievement.
It was created by Thatgamecompany - a seven-year-old studio founded by graduates from the University of Southern California. It involves travelling across a huge desert landscape and communicating with other players - connected via the internet - by making wordless musical chirps.
Other atypical titles also did well.
[...]
video game awards
You are a tool.It's probably my 3D game of 2012. What the fuck else would it be?
You are a tool.
roflNo Guild Wars 2 for best story?
For example CK2 or NS2.You are a tool.
What's your big amazing and obvious alternate candidate then, tough guy?
No Guild Wars 2 for best story?
No. Maybe you don't get the reference, never mind it.Really?
No. Maybe you don't get the reference, never mind it.Really?