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Dishonored by Arkane

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Codex 2012 Game of the Year.
 

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
Aug 2, 2011
Messages
16,089
Location
Remulak
"Well it doesn't seem too bad, cuz you can adjust the FOV and mouse settings!!!!"

Speaks loads about the game content itself that you have to praise the options instead :lol: :lol: :lol:

Shameful faggots, should be redirected to The Watch so you guys can indulge in Dishonored/BioShock comparison discussion.

"Well this diarrhea has a few fluffy pieces while that one is straight up oil and bile!"
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,098
One cool thing in this game is that you can look through keyholes. Sure, it's rendered useless by the first power you can get that lets you see through walls,
It's still necessry when you want to know facts.

with all those rats I wonder where the fuck are all the cats.
They were eaten by rats.

BTW it feels like VtM : B.
 

GeorgeWood

Educated
Joined
Oct 8, 2012
Messages
53
Location
Maryland
Damn, Dark Messiah was a really fun game. Just kicking an dumb orc in the butt and to see him crashing down on crates was hysterical. Almost like a Itchy and Scratchy experience. I always was in tears everytime I did it. It was also fun throwing boxes at enemies, and while doing that, I always had Benny Hill theme song in my head. Believe me, play Benny Hill show song on your MP3 while kicking your enemies in the butt, and see how they crash down. That's the stuff from what comedies are made. Arkane Studios get's some major points for that one.

What I didn't liked about the game was how you could easily screw your character by placing attribute points in wrong places. Why wasn't there an reset button? Surely, old dungeon crawler maniacs appreciated that.

Levels were also too large, and with few checkpoints, and with difficulty so high it left me a bit frustrated and dissapointed. Almost like they wanted to make a fantasy based Half Life 2. Sorry Arkane, but you at least needed breathtaking horse fights, journeys through waterfalls, more intricate story experience, more difficulty balance and more fun to even get near Half Life 2.

The ending was also blah, altough there are alternative endings, possibly based on what difficulty setting you choosed.
Story itself was some high-fantasy ''I'll be the one who will rip-off Peter Jackson this week'' type of thing, altough fighting against the huge monsters is reminiscent of Shadows of Collosus, only without so much interactivity.

Overall, a nice game, but it was not a Half Life 2 killer.
 
Self-Ejected

Jack

█▓▒░
Patron
Joined
May 5, 2010
Messages
4,900
Location
Yondo
Insert Title Here
It's decent enough for a play trough or two, it's a shame because it had potential to be much better.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
He's practically holding the weapons up to his chin! How is this so hard for artists to figure out?!
It might be an art decision more than anything. A big selling point about the game is that you are a badass assassin with knives, so they need to make sure 25% of the screen is taken up by a knife at all times so your stupid console-playing brain will remember that you're supposed to be LARPing someone 5000x cooler than your own pathetic self.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,818
The game is shit. Or at least is not worthy of the full price.

You can ghost it, but there is no point in doing it: it would be like a predator hiding from humans. Which is far away from the Thief experience.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,787
Location
Roanoke, VA
Grab the Codex by the pussy
The reviewer thought himself to be quite radical when he told his readers to "not mind that this isn't a sequel of a great IP... please play this game." Unbelievable.

That's the tragic result of letting poor people into the pool. They hate to read, they have tiny attention spans, they rely upon the familiar and the comfortable, and of course they don't have a lot of money.

To foment an ideal level of innovation in computer gaming, we require independently funded developers and wealthy old nerds to throw money at them. Sadly, there just aren't enough wealthy old nerds to achieve critical mass.
 

Serious_Business

Best Poster on the Codex
Joined
Aug 21, 2007
Messages
3,957
Location
Frown Town
That's the tragic result of letting poor people into the pool.

You can't say those things, asshole. That's the most distateful thing I've read all day :lol:

Well, played a bit, as others said, there seems to be no incentive for stealth. This will prob be on Bioshock level. A stealth game where you don't need to stealth is pretty much like a shooter where you don't need to bother keeping alive. Just like Bioshock this game looks great, but yeah, that's about it
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
This game is kind of fun if you disable the quest/object markers, but they obviously designed the game around the assumption that you'd have them turned on. I thought it would have more RPG-like elements, but it's really just a straightforward action game.

I'm disappointed by the "powers", which are few and all pretty generic. I was surprised, assuming that there would be a ton of cool powers to use, but there are literally just SIX. The devs kept going on about how you could find neat and unique and unintended ways to break levels with the combinations of powers, but what is there that allows you to do that other than Blink? Blink is hilariously overpowered, too. And the "see through walls" one is basically cheat mode so I'm not using it. The rest of them are generic shit: wow, you can summon rats, amazing.

Oh, and I managed to get myself stuck in the geometry of one of the levels about 5 minutes after getting the blink ability by blinking through a wall. :smug:
 

Multi-headed Cow

Guest
Oh, and I managed to get myself stuck in the geometry of one of the levels about 5 minutes after getting the blink ability by blinking through a wall. :smug:
Oh yeah!? Well I got myself killed in the intro before you even get a weapon! I went up to the empress and saw the bald guy and my bodyguard sense started tingling, so as he was walking down the stairs I climbed up on the railings and jumped on his goomba head like Mario. Then the guard pulled his pistol out. Then game over.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,745
This game is kind of fun if you disable the quest/object markers, but they obviously designed the game around the assumption that you'd have them turned on. I thought it would have more RPG-like elements, but it's really just a straightforward action game.

I'm disappointed by the "powers", which are few and all pretty generic. I was surprised, assuming that there would be a ton of cool powers to use, but there are literally just SIX. The devs kept going on about how you could find neat and unique and unintended ways to break levels with the combinations of powers, but what is there that allows you to do that other than Blink? Blink is hilariously overpowered, too. And the "see through walls" one is basically cheat mode so I'm not using it. The rest of them are generic shit: wow, you can summon rats, amazing.

Oh, and I managed to get myself stuck in the geometry of one of the levels about 5 minutes after getting the blink ability by blinking through a wall. :smug:
I've heard you can attach a mine to a rat and then posses it to create a remote control bomb.

Of course that and anything else cool is highly discouraged by the chaos system and constant reminders about non-lethal bonuses.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
This game is kind of fun if you disable the quest/object markers, but they obviously designed the game around the assumption that you'd have them turned on.
Yeah, it's retarded. Got this sidequest to take an unconscious guy to a "safe place", except there are no directions whatsoever so you need to turn on the quest marker to be able to discover the very specific spot where they want you to dump the fucker.

I'd leave the markers on if they weren't so fucking intrusive.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
Uh those screens are tiny? Resize your screenshots to fit them and they'll look the same I imagine.
 

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