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Dishonored by Arkane

Commander Xbox

Learned
Joined
Apr 25, 2011
Messages
277
played this for an hour and it was boring as hell


NEEEEXXXXTTTTT
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,131
Location
Germany
Yeah, a FOV slider that only goes up to 85. Might as well not have it
OMG entitled PC elitists are never content. Anything past 90 looks distorted anyway. Can always tweak the ini if you still need more.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
10,008
^ So far (several missions ahead), there were no repercussions whatsoever. Overall chaos remained low, no crying kids coming to you saying how their momma died and it's all your fault, nothing. As far as I can tell, the game barely (if at all?) recognizes whether you kill the targets or dispose of them in a non-lethal way, either.

Besides, fuck 'em they're poor. Granny'll give you a rune, runes are sweet.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
^ So far (several missions ahead), there were no repercussions whatsoever. Overall chaos remained low, no crying kids coming to you saying how their momma died and it's all your fault, nothing. As far as I can tell, the game barely (if at all?) recognizes whether you kill the targets or dispose of them in a non-lethal way, either.

Besides, fuck 'em they're poor. Granny'll give you a rune, runes are sweet.
According to an in-game load tip I got, more kills = more plague rats and zombies.
 

Kahlis

Cipher
Joined
Jun 23, 2012
Messages
408
Wasn't FoV 100 the standard in most games?
90 was the standard in most games before the multiplatform scourge came along. I like using 105 in competitive games like Quake, but if the viewmodels don't scale with it (or don't have their own slider, like TF2's) then it looks pretty gross.

That's what really puts me off from the fov in Dishonored - the viewmodels seem to take up way too much of the screen.

dishonored-screenshots.jpg


He's practically holding the weapons up to his chin! How is this so hard for artists to figure out?!
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
10,008
According to an in-game load tip I got, more kills = more plague rats and zombies.

Yeah but if you kill the quest targets only, that has no impact on the chaos levels as far as I could tell. You get high chaos only if you go berserk and kill a shit load of guards and such.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Is it vertical (uncommon) or horizontal (as in most other games) FoV you're changing?
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
The game is... okay for far. But it has the consolization curse from the first menu of the game and it only gets worse. It's sad how much better this game could have been if it didn't have to cater to shit consoles.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
The game is... okay for far. But it has the consolization curse from the first menu of the game and it only gets worse. It's sad how much better this game could have been if it didn't have to cater to shit consoles.
At least the consolitis isn't as bad as in x-com or borderlands 2. Those games are unplayable.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
Yeah, Borderlands 2 I totally agree on. It's just not fun at all, and I have no desire to try X-Com.

I just think it's funny how hilariously dumb the AI is in this game. Unless it gets different later, you can sneak up to 2 guys talking, one will walk away, you can kill the other guy and hide the body and the first guy returns and thinks nothing of it at all.

It's also great how people have absolutely no peripheral vision at all apparently.

I'm only about an hour or so into the game, so maybe shit gets harder later. This is on "VERY HARD" by the way.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,676
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Yeah, Borderlands 2 I totally agree on. It's just not fun at all, and I have no desire to try X-Com.

I just think it's funny how hilariously dumb the AI is in this game. Unless it gets different later, you can sneak up to 2 guys talking, one will walk away, you can kill the other guy and hide the body and the first guy returns and thinks nothing of it at all.

It's also great how people have absolutely no peripheral vision at all apparently.

I'm only about an hour or so into the game, so maybe shit gets harder later. This is on "VERY HARD" by the way.
So it is like Thief? :troll:
 

Mother Russia

Andhaira
Andhaira
Dumbfuck Queued
Joined
Jan 6, 2012
Messages
3,876
Codex 2013
Hey guize, how shit is this game??

Wow, I knew this would be a turd, but I thought it would be a pretty turd. MHC's screenies however make me realize how fucking ugly the character models are, and why 3d will always look ugly up close. (unless if it is really well made 3D like Grimrock)
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
967
Location
Equality Street.
this game is a bit of a joke, barely existent vision cones, teleport all over the map, bodies that dissapear....not that it matters as the NPC patrol routes are utterly predictable.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Wow, I knew this would be a turd, but I thought it would be a pretty turd. MHC's screenies however make me realize how fucking ugly the character models are, and why 3d will always look ugly up close. (unless if it is really well made 3D like Grimrock)

That's true for 2D as well.
e0HeH.png


:troll:
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Yeah, Borderlands 2 I totally agree on. It's just not fun at all, and I have no desire to try X-Com.

I just think it's funny how hilariously dumb the AI is in this game. Unless it gets different later, you can sneak up to 2 guys talking, one will walk away, you can kill the other guy and hide the body and the first guy returns and thinks nothing of it at all.

It's also great how people have absolutely no peripheral vision at all apparently.

I'm only about an hour or so into the game, so maybe shit gets harder later. This is on "VERY HARD" by the way.
So it is like Thief? :troll:
Yeah, AI is as good as in a game released in 1997
 

Jashiin

Arcane
Joined
Mar 28, 2012
Messages
1,440
So once again every AAAAAA game this year is shit. What a surprise.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
I just think it's funny how hilariously dumb the AI is in this game. Unless it gets different later, you can sneak up to 2 guys talking, one will walk away, you can kill the other guy and hide the body and the first guy returns and thinks nothing of it at all.

At 10-20m the enemies seem to have 180 deg vision, they alert each other, they never give up, bonking them produces noise, they form seach parties, their positions, routes, and stops vary across reloads, etc. It's not super awesome or something, but it's way better than Thief or pretty much any other stealth game.

They even look up from time to time, which I didn't expect given the game's gimmicky reliance on the vertical dimension.
 

asper

Arcane
Joined
Nov 14, 2007
Messages
2,232
Project: Eternity
Jesus, I read the last paragraph of a "review" of this shit today in a free news tabloid in the bus from work. It got praised to heaven. The reviewer thought himself to be quite radical when he told his readers to "not mind that this isn't a sequel of a great IP... please play this game." Unbelievable.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
One cool thing in this game is that you can look through keyholes. Sure, it's rendered useless by the first power you can get that lets you see through walls, but you can see some funny stuff sometimes, like granny rags and her "birds".

It would be better if the only magic in this game was possession, and it had cats you could possess to climb, fall without taking damage, use its "cat senses" or whatever...with all those rats I wonder where the fuck are all the cats.
 

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