Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Disco Elysium - The Final Cut - a hardboiled cop show isometric RPG

v1rus

Arcane
Joined
Jul 14, 2008
Messages
2,294
Ok, this has been an experience.

Goty Disco or Patho 2?

I just like both games. Why must we be compelled to create an arbitrary hierarchy of values when we can just admit that there is shit we like and shit we don't like and an entire hazy spectrum in between?

I am very smart ok

Because I'm very depressed and overwhelmed right now with my career and work related stuff (like i was a month ago, maybe bit more now) and the sheer brilliance of Patho 2 helped me get my spirits up. I need this game to be on at least equal level, or my poor shattered mind is gonna blow up and I'm gonna...

Live Disco Elyisum?
 
Joined
Nov 29, 2016
Messages
1,832
Answer the fucking question.

Fuck you mothafucka I don't play with none of this gnostic bullshit yo

Because I'm very depressed and overwhelmed right now with my career and work related stuff (like i was a month ago, maybe bit more now) and the sheer brilliance of Patho 2 helped me get my spirits up. I need this game to be on at least equal level, or my poor shattered mind is gonna blow up and I'm gonna...

Live Disco Elyisum?

If you are looking for an existential experience, then there is a good chance that DE will meet or exceed P2, so yeah - go for it fam IMO shit's dank as fuck ok
 
Joined
Feb 11, 2007
Messages
2,952
My experience of the game so far: getting it to run in wine was a bitch. Now to actually find some time to play it.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,438
Because I'm very depressed and overwhelmed right now with my career and work related stuff (like i was a month ago, maybe bit more now) and the sheer brilliance of Patho 2 helped me get my spirits up. I need this game to be on at least equal level, or my poor shattered mind is gonna blow up and I'm gonna...

Live Disco Elyisum?

If Pathologic 2 lifted you up and inspired you (and it did that same thing for me), then DE will absolutely do the same. Couple of the most personally touching and inspirational games I've ever played.
 

v1rus

Arcane
Joined
Jul 14, 2008
Messages
2,294
Because I'm very depressed and overwhelmed right now with my career and work related stuff (like i was a month ago, maybe bit more now) and the sheer brilliance of Patho 2 helped me get my spirits up. I need this game to be on at least equal level, or my poor shattered mind is gonna blow up and I'm gonna...

Live Disco Elyisum?

If Pathologic 2 lifted you up and inspired you (and it did that same thing for me), then DE will absolutely do the same. Couple of the most personally touching and inspirational games I've ever played.

It was not that much about the theme of the game itself (tho, a fair share probably was) - it was the fact that its so good. It just makes sense goddamn it. And a brilliant game, in this day and time, making sense, means a lot to me, personally. Like, really a lot.
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,573
Location
Brazil
the dialogue with Joyce about the pale is fucking haunting, what the fuck, the music that plays when you talk to her doesnt help either
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
IHaveHugeNick , you're expecting a low INT playthrough to be like Fallout, i.e. completely braindead, but that's not how the game works. So you're blaming the game for what YOU think it should be like.

Think of each attribute as intelligence. Booksmart intelligence, emotional intelligence, physical intelligence and motoristic intelligence. Your cop is not braindead he has a myriad of intelligence skills that fall under each category. They purposely designed it this way, it's not a fault. You're expecting something else based on past experience.

Nobody: low Int build should be like Fallout

Literally not one person: why isn't low Int similar to Fallout










Fanbody commando: look you guys, stop expecting it to be like Fallout

:deathclaw:
 
Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
Harry ascended to a higher plane of existence with shivers and copious amounts of speed. This whole sequence was amazing and makes me wish it let me reroll my Harry mid-game for a life-changing moment. Fuck that was good. FUCK.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
My experience with DE only reinforces my ideas regarding how good a game feels to play strongly influences how good of a game it is. No one here can tell me that the game would have been the same if the voice acting, or the art, or the sound design, and everything else that went into its presentation.
the dialogue with Joyce about the pale is fucking haunting, what the fuck, the music that plays when you talk to her doesnt help either
What about the pale again? Mind spoilering it and letting me know, I forget.
 

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,374
Alright, reception's looking pretty positive, both here and elsewhere, and it's looking like it's delivering on what it's promised, so...

How's the game performance-wise? Any noticeable bugs/glitches?

What about content? Anything that feels like it might have been rushed or unfinished? Perhaps something that might be added in a future patch/DLC?

What about balance? Anything that stands out as something that really needs to be tweaked in order to enjoy the game more?

I bring this up because for all the recent indie rpgs that have come out that I can think of - AOD, Pillars 1 and 2, T:ToN, Dead State, Underrail, and apparently newest release Stygian (which I already own because I pledged, but I can wait) - they all benefited from post-release content/patches, some of them significantly so. If this game ends up being the same I'd rather wait, but from what I'm reading it sounds almost like it came out pretty-near perfect "out of the box," so to speak. I'd like to hear people comment on this.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,427
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
i too, brother, blame society for all of my ails

tVTgD4G.jpg
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
How's the game performance-wise? Any noticeable bugs/glitches?
The only bug that I noticed was the shirt slot that you equip not appearing on your character after playing for a bit (hour+?). There were also some pathing issues when you clicked a certain thing, but just clicking the ground so your character moved and then clicking the object did the trick.
What about content? Anything that feels like it might have been rushed or unfinished? Perhaps something that might be added in a future patch/DLC?
Nothing. The game was very filled out, and the vast majority if not all the loose ends can be tied up, one way or another.
What about balance? Anything that stands out as something that really needs to be tweaked in order to enjoy the game more?
Not really. Money and drug acquisition perhaps, but these were all so minor I don't think it matters.
I bring this up because for all the recent indie rpgs that have come out that I can think of - AOD, Pillars 1 and 2, T:ToN, Dead State, Underrail, and apparently newest release Stygian (which I already own because I pledged, but I can wait) - they all benefited from post-release content/patches, some of them significantly so. If this game ends up being the same I'd rather wait, but from what I'm reading it sounds almost like it came out pretty-near perfect "out of the box," so to speak. I'd like to hear people comment on this.
Pretty much. This game's release is honestly about as good as it gets polish and bugs wise.
 

TheWorld

Educated
Joined
Apr 11, 2017
Messages
44
I've started it yesterday but managed to play it only a few minutes. Loving it so far, there are some really brilliant ideas here. I decided to go for the sherlock holmes type guy (5-1-2-3 or something like that). I've been dying quite often for lack of morale yesterday... am I doing something wrong? I wanted to embrace the failures, but if I die I really can't. Do you die out of morale only if you don't have any item to cure it? Sometimes I got a "critical morale" but I didn't get yet if this happens always when you would die or only in some situations. I got a few problems because I found myself on a roof, chasing my jacket, and only found a way to go down by talking to the union boss (which was morale-raping me :D ). I really want to try an opposite build as soon as possible!
 

Prime Junta

Guest
Alright, reception's looking pretty positive, both here and elsewhere, and it's looking like it's delivering on what it's promised, so...

How's the game performance-wise? Any noticeable bugs/glitches?

Performance is very good on my proper gaming rig, sucks on Maxie’s potato. Lotsa loading screens though. Less buggy than most releases but there are some. I think the soft-block if you can’t make rent is a bug and a nasty one, also if you start a new game without restarting the program weird things happen.

What about content? Anything that feels like it might have been rushed or unfinished? Perhaps something that might be added in a future patch/DLC?

Super polished.

What about balance? Anything that stands out as something that really needs to be tweaked in order to enjoy the game more?

It’s easy. Money stops being an issue around day 2, and it gives you enough items with bonuses that you can fairly easily “game” a lot of skill checks.

I concur with Lithium Flower ’s economy suggestions above. IMO that doesn’t detract too much from the whole experience however, it will cockblock you quite nicely from time to time.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
It was always going to be very modest in sales, you're talking about a game with no combat and muh 1 million words of dialogue.

Sad but true.

I dont think Planescape Torment was a major success in sales either. Majority of people are those who enjoy TV political shows and eat in McDonalds.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
My experience with DE only reinforces my ideas regarding how good a game feels to play strongly influences how good of a game it is. No one here can tell me that the game would have been the same if the voice acting, or the art, or the sound design, and everything else that went into its presentation.

That is true. The biggest win for DE is the synergy between worldbuilding, the artwork, music and writing. One enhances the next, then the next, then the next.
 
Joined
Nov 29, 2016
Messages
1,832
I should add that I loved every single character's VO with one exception - fucking Gary, man. His first line is shouted and any illusion about the guy standing a dozen or so meters away on a breezy coast is gone - the VA is clearly screaming directly into a mic in some booth, with obvious distortion and all. I'm not saying that it wasn't *convincing* enough - I'm saying the VA practically raped the mic with the volume of his voice, it was that bad. I can't believe that the VO director didn't get a second take, or that it wasn't cleaned up.

Also, guy mispronounces Revachol - he says "Re-va-khol" - and he is supposed to be a nationalist. Really makes you thunk.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,438
Cuno and Cunoesse's recordings sound kind of weird too. Muffled, like they're in a little box without proper sound insulation. I wonder if they were recorded earlier in the production of the game?
 

Prime Junta

Guest
Also, guy mispronounces Revachol - he says "Re-va-khol" - and he is supposed to be a nationalist. Really makes you thunk.

Why don’t you ask him about it?

— The VO is uneven, I wasn’t bothered by Gary as much as by the guy with his kid on the boardwalk, that sounded wooden AF.
 
Joined
Nov 29, 2016
Messages
1,832
Also, guy mispronounces Revachol - he says "Re-va-khol" - and he is supposed to be a nationalist. Really makes you thunk.

Why don’t you ask him about it?

— The VO is uneven, I wasn’t bothered by Gary as much as by the guy with his kid on the boardwalk, that sounded wooden AF.

Didn't get an option to - guess my guy was too dumb to pick up on it. But if its intentional, that's cool.

Evrart hinted that he isn't what he seems.

Yes, should have mentioned that guy. Sounded like he was reading a book, not voice acting a character. Still, I felt like the vast majority of VAs completely nailed their characters so the mediocre/poor examples really stand out.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom