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Incline Disco Elysium - The Final Cut - a hardboiled cop show isometric RPG

Syvere

Educated
Joined
Apr 12, 2008
Messages
94
Location
Finland
People that finished the game in 15-20 hours must have either skipped a lot of content or perhaps their build was bad so they failed some of the interesting checks which opened up new options and dialogue.
Are you saying that one's going to miss a lot of content by having a bad build? I thought of intentionally gimp myself on the first go by doing some unbalanced build like high psyche and motorics but low int, phys.

It seems like it which is why I'm thinking either 4224 or 4323 + logic since that seems to get a lot of checks. Dunno which one though.
 

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,438
By the way, what would you say is the best channel for the purposes of forwarding my shitty economy suggestions to the devs?

They're actually really good suggestions, particularly in regards to regeneration consumables and stat altering drugs. My funds in game have been fairly tight despite having the thought that gives me .10 real for every point of interest I search, but have had an extreme abundance of health and morale healing charges. I think adjusting this, or at least giving the option to, would greatly reduce the perceived lack of challenge in the game. See Pathologic 2 for a good example of a game with somewhat similar fail-forward mechanics that remains challenging throughout.
 
Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
Oh Christ. My Harry's gone through some shit now. Traces of the supernatural have revealed themselves to me and there's a goddamn polyhedron ruining my town. Drunken drugged undersexed party machine has a mission. A MISSION TO SAVE THE EARTH ITSELF

300px-ArtemiyHDmodel2.png


Edit: Though I wish I had a gun. A proper Artemy needs a gun. Or at least some kitchen shears because this kills the crab.
 
Joined
Nov 29, 2016
Messages
1,832
Oh Christ. My Harry's gone through some shit now. Traces of the supernatural have revealed themselves to me and there's a goddamn polyhedron ruining my town. Drunken drugged undersexed party machine has a mission. A MISSION TO SAVE THE EARTH ITSELF

300px-ArtemiyHDmodel2.png

The game really does remind me of Pathologic in some ways - the way you can really get a completely different take on the same story with a different build. And yeah, you can definitely build a Haruspex in this with high psyche and low int (the sensitive preset is ore or less it, really.)
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
I'm at the end of Day 2 and I don't know how to sleep/get Kim to fuck off so I can talk to the bih on the roof. I have 4 dollars to my name and I can't afford to pay for my hostel room. I wasn't able to sleep in the dumpster or on the bench.

Same situation, except I have 16 real.

Just talk to the manager and Kim will offer to pay it for you. Though I suppose if it gets too late, the pawnshop might be closed? Seems like a common problem people run into.
 
Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
Oh Christ. My Harry's gone through some shit now. Traces of the supernatural have revealed themselves to me and there's a goddamn polyhedron ruining my town. Drunken drugged undersexed party machine has a mission. A MISSION TO SAVE THE EARTH ITSELF

300px-ArtemiyHDmodel2.png

The game really does remind me of Pathologic in some ways - the way you can really get a completely different take on the same story with a different build. And yeah, you can definitely build a Haruspex in this with high psyche and low int (the sensitive preset is ore or less it, really.)
I actually wish I had more psyche now. My monumentally high shivers revealed things going on and now I've almost completely abandoned the murder investigation because saving reality is more important than solving the murder. Which also means my drug use has shot up dramatically as my fat horny slob of a character snorts speed, huffs psychedelics, puffs cigarettes and chugs wine to try to open his mind to what's going on.

In fact I almost wonder if
the whole "Cop of the apocalypse" thing is intended for a changeling-like replay where you're being meta-Harry and you're coming back into the game to stop the supernatural shit going on and don't care about the murder. When I first saw that dialog I just thought it was memes and for a giggle, but now it feels like not.
 
Joined
Mar 14, 2012
Messages
1,491
Divinity: Original Sin Torment: Tides of Numenera Pathfinder: Kingmaker Pathfinder: Wrath
While I wouldn't have any trouble playing this if it was labelled an Adventure game, here's the things that make it an RPG in my eyes.

- Stats and stat progression that effects gameplay.

- Varied equipment that effects stats and gameplay.

- Varied consumables that effect stats and gameplay.

- Varied roleplaying options in dialogue that effect gameplay, outcomes, and character development.

I'm not saying that these reasons should make this universally accepted as an RPG, but for me these make it undeniably an RPG from my perspective. I'm probably missing a couple other things that make it stand out as and feel like an RPG in my mind, but this is just a quick post I wanted to make while the topic was at hand.
The only gameplay this game has is clicking through dialogue options. The only effect from having varied equipment, stats, consumables is that you are clicking through e.g. the red rather than blue dialogue options and get the red rather than blue hidden checks.

Now compare it with PS:T which has the combat system, the magic system, thievery, stealth, i.e. real variety in the gameplay.

If DE is an RPG, then Beyond Zork, for instance, is also an RPG. And the much more complex one.
 
Joined
Nov 29, 2016
Messages
1,832
I don't know how I can possibly put anything in the discord without it being lost in the sea of comments so fuck it I will just do it like this

Kasparov I am relying on you to take this up the proper channels, now. It would be a shame if I had to use my clout with the leftist clique here to make it so that the ratings on your future posts are...not positive.

Here is the summary of my suggestions, see this post for full (and badly written) rationale.

1. Picking up random items off the street and looting containers should advance time in the same way as dialogue; the game as it stands mechanically incentivizes you to run around the map looting and stealing everything before doing anything else as looting doesn't cost time and nearly everything else does.

2. Drug charges really ought to be reduced to 3 instead of 6, made much harder to come by in the wild (the 2 vials of speed at the back of a random lorry are especially egregious) or both; my character hasn't been using drugs tactically at all (meaning: I've been staying high all the time, not just for specific checks) and still ended up with 5 to 15+ of charges of each drug except the appropriate-rare psychedelic.

3. Increase the cost of healing supplies to 1.5r for one charge and 4r for a pack of three, and make it so that there are way fewer of them in the wild outside of Martinaise (good to have a safety blanket for fresh characters, I suppose); same rationale as above - if my build, which heavily relied on m'drugs to get through the game, was swimming in both drugs and medicinal items (the latter making drug use largely inconsequential) I feel like there is too much abundance out there.

Multiple reviews have mentioned that the economy is too lax so I think I am onto something here. Also Jinn said my ideas are cool ok
 
Joined
Dec 17, 2013
Messages
5,392
Also int seems king, there's some point of the game that seems cockblocked if you dont have logic and rethoric.

I think that's key. I noticed lots of Codexers running Psyche builds, and having low Int. My build is the opposite, Int is highest, low Psyche, average everything else. So I am 10 hours in, just finishing up the first day. Although, I sometimes do leave the game running while I do something else, but still...
 

Deleted Member 16721

Guest
IHaveHugeNick , you're expecting a low INT playthrough to be like Fallout, i.e. completely braindead, but that's not how the game works. So you're blaming the game for what YOU think it should be like.

Think of each attribute as intelligence. Booksmart intelligence, emotional intelligence, physical intelligence and motoristic intelligence. Your cop is not braindead he has a myriad of intelligence skills that fall under each category. They purposely designed it this way, it's not a fault. You're expecting something else based on past experience.
 

Deleted Member 16721

Guest
Also, Kim is a bro and would never let you sleep on the streets. That's a given, so why would there be an option to sleep on a bench? No way Kim would let that happen under any circumstances.
 
Joined
Nov 29, 2016
Messages
1,832
Letting you sleeping on a bench would probably be preferable to soft-locking your game, though. Give the character a -1 penalty to every roll or something for the next day - not making rent should be a serious setback, but not one that kills your run, IMO.
 

Deleted Member 16721

Guest
Nah, they give you tons of ways to achieve getting rent. They want you to pay it, so they gave you ways how to.
 

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