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Disco Elysium spoilery thread

ItsChon

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Steve gets a Kidney but I don't even get a tag.
Is there any public information regarding the games sales? At 40 dollars a pop, I'd assume a preliminary 100,000 sales would be enough to warrant a sequel, right?
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
Speaking of eleventy-two dollarydoos, has anyone bought the street light? Is it even possible?
You can get 130 Real from Joyce, 200 from the rims, another 100 from the investor, 25 from Evrart, that puts you around 455. Short about 245 real. I don't think it's possible to make all that up.
 

Haba

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Speaking of eleventy-two dollarydoos, has anyone bought the street light? Is it even possible?

Yes.

WhCIcks.png

It becomes the "light of your life". You can go and look at it.

Getting it legit? Absurd metagaming, hobocopping, not buying anything good, pawning everything you have... In theory.
 

Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
Follow-up question: how on earth?
Edit: d'oh, should've thought of the, er, alternative option.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
-Your obsession to complete your power armour set goes unrewarded, 'cuz the part you most needed to get armoured does not exist.

I was all smug during the showdown with the expectation that the armour would block the final unavoidable shot and my efforts finding it would finally pay off.

Nope.
 

Haba

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-Your obsession to complete your power armour set goes unrewarded, 'cuz the part you most needed to get armoured does not exist.

I was all smug during the showdown with the expectation that the armour would block the final unavoidable shot and my efforts finding it would finally pay off.

Nope.

It could be worse. Imagine some poor sod running a game just with the goal of getting that god damn lamp post.
 

Prime Junta

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Hey I think there is one thing I can say about the money thing: they applied for a grant from the Estonian ministry thingy for arts and culture and shit. Got turned down. Not Estonian enough apparently.
 
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Hey I think there is one thing I can say about the money thing: they applied for a grant from the Estonian ministry thingy for arts and culture and shit. Got turned down. Not Estonian enough apparently.
I see at least the three obvious reasons for the Estonian ministry's refusal:
1. DE is too communistic.
2. DE doesn't have anti-tibla rhetoric.
3. DE is not an Estonian language exclusive.
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
this game have alot of amazing moments and most of the characters are very well developed, interesting, or sympathetic. there are some exceptions, like the racist lorry driver or the janitor old lady and maybe several other minor NPCs, but everyone is reasonable developed.

even measurehead's crazy theories indicate it is somewhat coping mechanism from the wholesale slaugther of semenese. the game indirectly mention there was a big, pretty one sided war happened in there (especially the mercenary dialogues, and the 3rd unknown mercenary with dozens of black stick figures to indicate his kills) and he use it as an excuse to justify his servitude to claire too.

but yeah. almost everyone. the working class woman's surprise quest, the cryptozoologist couple (what made me so happy is i got the phasmid photo not because the phasmid itself, but because i failed the red check convincing her marriage isn't a complete lie. but with the evidence, it at least validated the reason why he fell for her) , garte, book store lady, the fortress accident, the pig lady (she only appear brief, but instantly memorable even more when you talk to titus and the hardy boys childhood connection to the lady) even the shitty kids.
 

Andnjord

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So, finally finished it after 31 hours according to Steam. I feel like I finished the majority of the content although there is definitely a little bit of content that I did miss. The game length felt good, meaty enough and not overstaying its welcome.

I hadn't played a honest to god roleplaying game since....I replayed VTMB when they announced the sequel? And before that....? I tried playing NumaNuma and Tyranny but each of these made me think that I just didn't like cRPGs anymore, but now I realize it was because each of these just couldn't pull off the main attraction of the game. Numa's writing was terrible, Tyranny's story was laughable and its combat balanced I guess you could say. It felt good to finally play a cRPG again, and a great one to boot.

(EDIT: The fuck am I talking about, I played the shit out of Pathfinder: Kingmaker. But beyond those two that's been it for the past 5 years I think.)

Now onto what struck me about Disco, and I only mean to speak for myself, not give an objective review.

The writing struck a serious personal chord with me, which might possibly make me think more of it than it deserved. Then again no other game ever managed that before. Not even PS:T manages to convey the essence of past failures and regrets as well as DE does. DE is probably the kind of game where I'll never quite manage to completely larp the asshole because it just hits too close to home, and I didn't feel like a game could ever manage that. As others have said it manages that not just through its writing itself, but through a combination of its interactivity, game's pacing, music and art design, something that elevates it beyond a mere CYOA. In fact I would say that its one of those rare games that by embracing its nature and not pretending to be a book manages to fulfill some of Video Games artistic potential. It's not mechanically perfect, sometimes the GM is a bit heavy handed (as others have mentioned with the Island) it is true the 'second act' is railroaded but by god is it effective when it does things right.

Yes, it doesn't present any political spectrum seriously nor does justice to the philosophical underpinnings of them. But that is consistent with Martinaise, a place that has been fucked over by each system in succession one after the other. All those systems tried to organize human lives among different lines, and each of them left behind broken and discarded outcasts and victims.

About the Deserter, I don't have a problem with him being the culprit. He is this giant vacuum in the story just waiting to be filled, that one missing piece of the puzzle that I always knew had to be there somewhere. He is that one political strand of Revachol that's waiting to be personified. You have your cast of Fascists, Royalists, Racists, Liberals....yet the one ideology that marked this place the deepest is seemingly absent throughout the story. Sure, it could have been nice to have hints about his personal existence before, just some crazy old vagrant occasionally showing up in the streets that gets mentioned every once in a while maybe rather than actually meeting him in the flesh. Like the way the twin kids mention him, but earlier in the story rather than right before you actually meet him.
One thing that I haven't seen anyone mention and that I think is a great accomplishment by the writers of the game is the personal resemblance between Harry and the Deserter. The Deserter is a cautionary tale to Harry about the dangers of never letting go of your past, of perpetually clinging to 'those' days when the air smelled of apricot and carried white May flowers in the wind. Just like Harry he feels a personal responsibility of it happening and hopes that somehow his actions might be able to bring those days back. Except that one deals with it through Disco and the other through murdering bourgeois oppressors.

I feel the comparisons to PS:T are warranted. Both are flawed games, with game mechanics that are never completely satisfying and pacing issues, although I don't think the worst parts of DE quite reach the depths PS:T delves into at its worst. But both manage to say something about the human condition, and both are honest attempts at treating 'video games as art ' (yes, I feel dirty at saying that) whilst being honest about what they are. Neither of them tries to be a novel or a movie, but both embrace the interactivity, visual presentation (both games are gorgeous to look at) and sound design that are unique to video-games to tell their bit about humanity. It's a flawed gem to be sure, but a beautiful gem nonetheless.
 
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HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
About the Deserter, I don't have a problem with him being the culprit. He is this giant vacuum in the story just waiting to be filled, that one missing piece of the puzzle that I always knew had to be there somewhere. He is that one political strand of Revachol that's waiting to be personified. You have your cast of Fascists, Royalists, Racists, Liberals....yet the one ideology that marked this place the deepest is seemingly absent throughout the story. Sure, it could have been nice to have hints about his personal existence before, just some crazy old vagrant occasionally showing up in the streets that gets mentioned every once in a while maybe rather than actually meeting him in the flesh. Like the way the twin kids mention him, but earlier in the story rather than right before you actually meet him.
yeah, one aspect why i forgive the deserter's sudden presence is how he made everything fits. the last few puzzle pieces that just drops into places if you have enough clues. the footprints, the flower, the bullet, the weird communists symbol strewn about several different hideouts etc. yeah, i still think it would be much better if he is included, but i think what we got is really fine.

the tribunal is still the worst part of the game, but your encounter and banter with the deserter himself is really enjoyable.
 

jac8awol

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Nice game. Broken Sword with whisky, speed and skill checks. Maybe that's all we really need in an RPG? The Phasmid stuff at the end was a little out there for me, but all in all an excellent game. The way I see it, this was a great adventure game story set in an incredibly detailed world, with RPG elements that determined how/from what angle you got to see that story. A bit shorter than I was expecting, and is there any real point to a replay when you already know the story?
 

AdolfSatan

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Anyone took the shot at that little Cunoesse cunt? Curious as to what the output is.

The whole quest with the Working Class Woman near the library was hilarious, mad respect.

Almost died both in game and in real life from laughter riding the cock carousel.
 

Haba

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I like how you can't really do anything about Kuuno or Cunoesse. If this was a traditional RPG, you'd come up with some bullshit solution to fix their broken lives.

And at the same time, Pigs gets magically taken care off.
 

v1rus

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a partial repost from the megathread - tldr loved the game, but i think its really flawed. still, was quite an experience.


1. Is there any C&C in this game? Like, any? I managed to save the eight chick, locked up the crazy B and gave info of the fat commies plans to nice libertarian lady. I can pretty much see how everything would be exactly the same if i made different choices

2. how the hell do you solve that quest TO MAKE A WALL BEAUTIFUL. I went to the Skull girl, did a conceptualization checked, got it on the first and... Thats it. Pls dont tell me the only solution is to fail the check.

3. how do you get Cuno in party? Heres my wild uneducated guess - Kim can die during the shout, in which case, Cuno nurtures you and follows you to the end. He prolly does not help your case with the cops.

4. Is the Shivers check after you decide not to imprison the dancer bitch chick doable? What does it say if so?
 

Urthor

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Wait, can someone remind me, which dialogue choices were for Apocalypse cop?
 

GewuerzKahn

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2. how the hell do you solve that quest TO MAKE A WALL BEAUTIFUL. I went to the Skull girl, did a conceptualization checked, got it on the first and... Thats it. Pls dont tell me the only solution is to fail the check.
If I remember right. I got a Thought for the Tought Cabinet and asked Cindy (the art chick) for a brush and paint.
 

Haba

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1. Ending "slides"? You can die early, too.

2. You have to realize that you are an actual cop. And just get the brush. She doesn't give it if you just ask nicely.

3. Yup.

4. It is. Just more foreshadowing, nothing big. Volition was "you are probably going to regret this" and shivers came right after that, or which one are you referring to?

Apocalypse Cop ones are obviously the ones about THE END IS FUCKING NIGH. Those are pretty straightforward. The honour choices are pretty obscure.
 

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