Kyl Von Kull
The Night Tripper
what happens if
you don't give speed to Cuno? Does he appear on the island? I gave it to him but he wasn't there
Cuno only comes with you to the island if Kim gets shot during the tribunal.
what happens if
you don't give speed to Cuno? Does he appear on the island? I gave it to him but he wasn't there
The Pale is just an unkwnown menace that people use to have an excuse to ride flying white giant dogs when their horse sunk in a swamp.
Which one, the Mullen fedora? Try the bookstore.Where is the hat? I cannot find it anywhere and I can see screenshots with it early in the game
The Pale and the stuff surrounding it were the most interesting bits in the game, shame they decided to focus on meme politics instead.
But why?I finished the game with like 20 unused skill points.
Down to even "muh women assaulted by being asked out by their boss".
Player can mediate situation and find out that there is mutual sympathy and no one was offended.
But why?
And if by passive checks you mean those that show up as your "inner dialogue", I only missed like a couple in the whole game.
Player can mediate situation and find out that there is mutual sympathy and no one was offended.
I know. I also know that technically you can say you don't see the problem. But the game clearly pushes the "this is very bad" angle.
However, I'm saying my problem is that it's there. Not how it was handled. I don't care for this kind of garbage. If you do, that's fine. It's just not for me.
You encounter a check you want to pass, you put points in the respective skill.
It's not rocket science.
Most failed passive checks are silent, you never see that you failed.
Current year garbage indeed.
This isn't right. You can increase even a dumpstat skill to 5+ with thoughts, clothes and substance abuse.So, this game is played backwards? You first fail and then retry?
That's fine. Except I already said that the checks I had left of the list were not possible with my stats. I couldn't assign enough skill points to pass them.
I feel like it would be logical to assume that putting the points into skills would be more beneficial than not spending the points at all. But you're the expert, of course.Right, so how does that help me to know where to put the points?
Did you not enjoy the internal dialogues? Then there's nothing to get, you just don't like the game.OK, say I missed a ton of these invisible checks and I could've passed them if I spent all my points... but, I saw no reason to spend them.
I strongly doubt that this is possible.Say you have no checks left that you can do and still have points... where do you put them?
Roleplay? In an RPG? Preposterous! And no, even with a maxed stat you won't be able to pass all the associated checks without investing in the skills themselves.The logical way to me is to either spread them evenly, or "roleplay" by putting them in the skills derived from your main stats.
my 1 Motorics Harrier had 14 perception end game - and it makes a huge difference in the amount of stuff that shows up in the world (using Tab highlight), not to mention passive and active checksThis isn't right. You can increase even a dumpstat skill to 5+ with thoughts, clothes and substance abuse.So, this game is played backwards? You first fail and then retry?
That's fine. Except I already said that the checks I had left of the list were not possible with my stats. I couldn't assign enough skill points to pass them.
Could Dolores Dei be "D&D" and all the talk about Harry speaking in dialogue tree be a metaphor about RPGs?