vota DC
Augur
- Joined
- Aug 23, 2016
- Messages
- 2,320
Guess I am ready to form my opinion on the game. Completed it couple of days ago, playtime is 30 hours.
Since I am too lazy to separate spoilery parts from non-spoilery I am posting this small wall of text here.
First impression was a mind blowing. Days 1-2 give an unparalleled freedom in roleplay, tasks and approaches to solving them. Only hitch is that everything happens on the same, pretty cramped map. World-opening at the day 3 was a welcome relief from a growing claustrophobia. Day 3 was also a time when disappointment started to crawl in. Due to RP choices, my own incompetence or a bug (?) I ended up with situation, where all my options to find Ruby were reduced to scamming Shivers check on the wall to progress the main plot. Felt really weird and flow-breaking. Linear Tribunal and gated island access right after had not improved situation. But I rather liked the final and glad that ZA/UM avoided dragging out a plot for a playtime sake.
Any letdowns in the story are easily covered by characters. Cast hits a perfect note in relatable/wacky balance. It is so easy to care about them or be proud of the hard-won friendships. I also loved a little things like catching Kuno when he stops talking about himself third-person or figuring out that Measurehead was born in Revachol and has no idea of the race he is "perfect embodiment of".
Lore is a bit of mixed bug. For me it shined the most at the explanation about Pale and isolas and revelation that the world is almost eaten by Entropy at this point and nobody cares hit me harder than anything in recent fiction. So well timed story-wise, when you had a chance to grew attached to the people around. Apocalyptic cop was suddenly right all along.
But in some parts (I blame high Encyclopedia) game was drowning me with unnecessary details about geography and politics. Quite annoying cause the most names in the setting has almost supra-natural ability to slip from my memory without a trace. Politics were often extra bad since a bit later in game it condensed into four mandatory retarded answers in random dialogues. No wonder that I ended up being centrist for using "let just skip this" option.
I also really liked how game accommodates every "type" of Harry - he is gym coach (phys builds) turned into can-opener police officer (int variance) with "make world better" idea, and later adopts drunken-menace-superstar act (psyche for art-cop) trying, and failing, to cope with heartbreak and burnout. He also has ridiculous amount of flair that makes him feel much more as his own person than a player's avatar. And so damn sad that I just don't have it in me to explore the path where he hits a rock bottom with drugs and alcohol and gets kicked out of force. I am not this cruel.
All in all, it is so nice to have a game that tries to do something new with a story, lore and characters. Influences are easy to see but defining Disco Elysium as "P:T spiritual successor" is almost offensive. There are so much more.
Canon Harry before losing memory seems to have dumped psyche: zero volition, empathy and esprit de corps. Very high physique and quite high motorics and intellect since he solved so many cases. He is cop of apocalypse that would explain volition but high inland empire.