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Diablo 2: Resurrected remaster

Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
If they wanted to do something about immunities, they should have removed most synergies, which, if you want a strong character, force you to put tens of points into other synergistic skills that do the same type of elemental damage or you would rarely directly use, and instead made each point put into each skill have greater effects, so that you can put points into multiple skills that weren't predetermined by devs to be synergistic to cover a wide range of elemental damage types or supplement builds in other ways. This would have increased the range of viable builds since you would have more skill points to experiment with because you wouldn't be dumping points into skills you would never directly use just to increase the damage of the one or two main skills. I liked monster immunities, I liked how in D2 there were brutal things that you could do, and brutal things that could be done to you; by experimenting with different items that had benefits that weren't strictly better or worse than others and coming up with combinations to solve or sometimes circumvent these challenges that best suited your character and playstyle was an attractive part of the game, until you get infinity and enigma and now these charms, after which the game becomes homogenized and boring.
 
Last edited:

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,167
Location
Eastern block
I'm glad I just played it when it came out for a while, had some fun, finished Hell, farmed a bit, and then stopped playing before they fucked with it further (of course it was already fucked with; removing Necromancer dialogue for example).

And before this fucking casual shit got added in:
https://news.blizzard.com/en-us/dia...urrected-ptr-2-5-terror-zones-now-live#Charms
To promote increased class build diversity, we are introducing six new Unique Grand Charms that allow the player to break specific monster immunity types while the charm is in their inventory.

You’ll notice a new keyword below called Sunder. This keyword means that if a monster has immunity to a specific damage type, their resistance will be reduced to 95% regardless of what their starting resistance percentage was—breaking their immunity and allowing damage of that type to be dealt to them. Sunder is applied before other resistance reducing modifiers and only affects non-players. These new unique charms will only drop from Terrorized monsters of Champion, Unique, Superunique, or Boss difficulty. There is one tradeoff the comes with the new Unique Grand Charms—while they reduce a monster’s resistance, they also reduce your resistance to the same element, allowing you to receive more damage of that type. During the PTR, Sundering Charms will not drop from monsters and can only be tested through the PTR character templates mentioned later in the blog.

The Black Cleft​

  • Monster Magic Immunity if Sundered
  • Magic Resist –50%

The Bone Break​

  • Monster Physical Immunity is Sundered
  • Physical Damage Received Increased by 25%

The Cold Rupture​

  • Monster Cold Immunity is Sundered
  • Cold Resist –75%

The Crack of the Heavens​

  • Monster Lightning Immunity is Sundered
  • Lightning Resist –75%

The Flame Rift​

  • Monster Fire Immunity is Sundered
  • Fire Resist –75%

The Rotting Fissure​

  • Monster Poison Immunity is Sundered
  • Poison Resist –75%
ye that shit about sundering charms is casual af

i remember when u had to use your brain to bypass immunities such as baranars star on switch + shopping for a lower resist wand
 
Joined
Jan 7, 2012
Messages
15,257
I feel like monsters having immunities that are almost unbreakable was basically the whole point of endgame D2 that set it apart from all of the imitators who let you just overpower enemy resistances easily. The fact that it's applied before other resistance modifiers means that that 95% will be reduced to the point where immunities are ignorable very quickly. The resistance penalty to the player is basically a joke except possibly for the -50% magic resistance one. Except, as long as it obeys other mechanics, you can just move the immunity breaker charm into your Horadric Cube to deactivate it when you don't need it and only put it "on" for the few enemies you need to break. So even the downside on hard to stack resistances (magic/physical) can mostly be ignored.
 
Joined
Dec 24, 2018
Messages
1,898
Is anyone playing this?
No. I'll probably reinstall it in a few years when I get my next hankering for Diablo 2, but I am annoyed that they're making gameplay changes. I was really hoping they'd keep the remake as cosmetic-only as possible and not fuck with the content. But here they are, fucking with the content.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,968
Location
The Desert Wasteland
Is anyone playing this? Any issues?

are there many bots?

It's fine in single-player, generally enough mods to get whatever experience you're looking for. GGS was playing it quite a bit online a few months ago, he seemed happy with it. No idea about the economy, but he was selling stuff. I would assume there's botting.
 

coldcrow

Prophet
Patron
Joined
Mar 6, 2009
Messages
1,717
D2 MP is not that engaging anyways these days (outside of Legacy modded on private servers or TCP/IP). It's either absolutely silent people who want to finish stuff asap to run the new treadmill Terrorized or idiots.
The only thing left is D2 PvP, but that gets stale pretty quickly too.
 
Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
Project Diablo 2 is good if you want more content that is congruent with LoD. Reworked uniques and runewords so there are more viable options rather than obvious best in slot gear. New ubers, new skills, new uniques, runewords, some quality of life additions like detailed character stats, quickcast, etc. New season will be starting soon.

They will be adding an option to reduce monster density in maps while increasing monster health this coming season, which will help characters with high single target damage and low aoe clear areas more effectively.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
It being reduced won't fix the very substantial problem it has. Namely that once you've gone through the game on normal, you've seen 95% of what it has to offer.
 

Spike

Educated
Joined
Apr 6, 2023
Messages
960
It being reduced won't fix the very substantial problem it has. Namely that once you've gone through the game on normal, you've seen 95% of what it has to offer.
Completely false. Your build doesn't start until Normal ends, and you have seen practically none of your character's potential. I understand how you can think this, but it's just simply wrong. Nightmare and Hell require so much more of you and engage you so much more. You do not even get to see your build in action until Nightmare. It's not for everyone though but I urge you to try again.

I have been having a blast playing a paly, zon, sorc, and barb on bnet like it's 2006 again.
 

copebot

Learned
Joined
Dec 27, 2020
Messages
387
Not sure if anyone has brought this up, but D2:R looks far better than D4, especially for things like spell effects but also more generally in terms of lighting. It's not that D4 is ugly; it's just that it looks a lot like D3.5. I think it has to do with the concept of hand-designed environments versus just telling the computer to generate terrain.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,422
I hate tranny art. Sexy demons need more tits, nipples, twat, and sexy faces smirked with evil.

We get Bruce jenner tranny shit, homeless druggies, big nosed niggers, and agenda shit.

And again, "SANITIZED" text.
 
Joined
Dec 19, 2012
Messages
1,795
Project Diablo 2 is good if you want more content that is congruent with LoD. Reworked uniques and runewords so there are more viable options rather than obvious best in slot gear. New ubers, new skills, new uniques, runewords, some quality of life additions like detailed character stats, quickcast, etc. New season will be starting soon.

They will be adding an option to reduce monster density in maps while increasing monster health this coming season, which will help characters with high single target damage and low aoe clear areas more effectively.


I acknowledge PD2 has so much stuff that would make me want to play it over D2:R- just the fact that it has maps at the end game and stacking items kinda sells me on it.

But the last time I tried it the little QOL stuff that D2:R added that was missing from PD2 made me drop it pretty quickly. Things like seeing items on the ground being a toggle instead of having to hold the button down, and being able to select which key was mapped to 'show all items', auto-gold pickup, stuff like that. Maybe it does have those features and I was just too tarded to find where they were.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,819
Location
Ommadawn
Can someone explain to me why this takes 68k gold to repair? Is it because of the charged ability?

I'm still on Normal difficulty.

image.png
 
Joined
Jan 7, 2012
Messages
15,257
It being reduced won't fix the very substantial problem it has. Namely that once you've gone through the game on normal, you've seen 95% of what it has to offer.
Completely false. Your build doesn't start until Normal ends, and you have seen practically none of your character's potential. I understand how you can think this, but it's just simply wrong. Nightmare and Hell require so much more of you and engage you so much more. You do not even get to see your build in action until Nightmare. It's not for everyone though but I urge you to try again.

I have been having a blast playing a paly, zon, sorc, and barb on bnet like it's 2006 again.
"builds" are a cancer on the genre and playing the game twice to start getting challenged is awful. I say this as someone who has finished probably around 15 games on D2 in my adult like (i.e. not in to 00s), many of them finishing nightmare or hell.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,112
Location
Swedex
playing the game twice to start getting challenged is awful

I agree, but many casuals find the game quite challenging already on normal. And even experienced players can die here and there on normal difficulty. I died once in Act 3 with my Frenzy Barb I'm playing right now (a few other closed calls too). And I know how the game functions and always act careful even on softcore. In Act 4 now, btw.

Also, while playing in HC mode, the game requires that you pay FULL attention at all times already on normal.
 

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