Dadd
Self-Ejected
- Joined
- Aug 20, 2022
- Messages
- 2,727
If they wanted to do something about immunities, they should have removed most synergies, which, if you want a strong character, force you to put tens of points into other synergistic skills that do the same type of elemental damage or you would rarely directly use, and instead made each point put into each skill have greater effects, so that you can put points into multiple skills that weren't predetermined by devs to be synergistic to cover a wide range of elemental damage types or supplement builds in other ways. This would have increased the range of viable builds since you would have more skill points to experiment with because you wouldn't be dumping points into skills you would never directly use just to increase the damage of the one or two main skills. I liked monster immunities, I liked how in D2 there were brutal things that you could do, and brutal things that could be done to you; by experimenting with different items that had benefits that weren't strictly better or worse than others and coming up with combinations to solve or sometimes circumvent these challenges that best suited your character and playstyle was an attractive part of the game, until you get infinity and enigma and now these charms, after which the game becomes homogenized and boring.
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