Three, if more game companies had designers like Jeff Husges, who is a rock solid designer, completely trustworthy to get his work done in a timely and efficient manner, and be a master at implementing content without breaking game engines, and be a nice, confident and soft spoken person who gets along well with others, more game companies would be better off.
Hell, the world would be better off with more people like Jeff in it.
I say all of this with 100% confidence that not a single person at Obsidian, or anyone outside of Obsidian who knows Jeff, would disagree with me. Most would say I am not giving ENOUGH credit to how awesome he is. Avellone and Sawyer both routinely praise Jeff's work.
With all these ah-mazing people at Obsidian you'd think they'd make fun games more often, yet they do not.
Participation awards for all!
That is a loaded comment. Almost a fair one, but then you say something subjective like "fun". I find Obsidian games to be a ton of fun. A LOOOOT of people do. Something
objective, which would make a better argument, would be to say, "You'd think their games would have better reviews." That is objective and has facts to back it up.
Let's pretend you actually know how to debate and argue and that is what you actually said.
I would then say, Let's try looking at this a different way:
Knowing that there are a lot of amazing and talented people at Obsidian, why do their games not always achieve the highest marks/reviews?
A large part of it can be accounted for by time and money, things which Obsidian does not have as much of as say... Bethesda, or Rockstar.
Some of it is straight up cognitive dissonance on the part of game reviewers and even some gamers. For example, there are gamers and reviewers out there that honestly believe there are more bugs in Fallout New Vegas than in Fallout 3. This is empirically not true yet many reviewers, including good ones like Jeff Gerstmann, believe this.
Another reason is that Obsidian, despite being talented, has in the past had difficulty maintaining scope. Believe it or not, that is one of the hardest skills for a game developer to learn, but Obsidian was able to learn it as a whole. See Dungeon Siege 3.
Some of if it is perhaps, marketing missteps. For example I believe in my heart that Dungeon Siege 3 would have done a LOT better if it had been called Dungeon Siege Legends, or something similar. Something close in name to show its roots, but different so that gamers and game reviewers would manage their expectations. Some people legitimately wanted the next iteration of interactive screen saver, and we did not give them anything close to that.
Some part of it is luck, or lack of luck.
They make games I want to play and they take every painful lesson to heart. Obsidian endures.