Talk a little about Dead State’s – and DoubleBear’s – commitment to having a diverse cast of characters in the game[...]
Something I like in our game is that Darlene and Regina are legitimately strong women, not “Strong Women” as some kind of definer – not made strong by a traumatic event. And actually as a contrast, the guy bad-asses are kind of damaged, like Sir Charleston and Getz, and even Bud regresses to a “war mind” kind of state. I know I wanted to have a chair-kicking kind of tough woman in the game, and Brian did too, and there they are. I would be terrified to be facing down a group that had both of them in it!
Really? Regina's whole character is "I'm a brutish thug", to the point you could replace her with a guy and little would change. Also, she somehow becomes a Sub-leader in spite of any scene telling you so (I guess she punched everyone that disagreed with her). At least she's not as insufferably "chaotic (stupid) evil" like Lloyd*. Darlene, meanwhile, hints she had some issues even BEFORE the "zombiepocalypse" started. And then she has grown so jaded from killing people that she's wondering if that's a bad thing she doesn't care anymore about the issue of murdering. So she's definitively damaged.
If you were looking for "strong females", I would say Aimee is a good example, since despite the horrible situation you find her, she recovers and keeps a somewhat cheerful behavior. Then there's Anita, a character you start the game with, who's supposed to be a humble truck driver, although she has above average strength, is deadly with hammer-type weapons and quite good at mechanical stuff. I guess truck driving is a really serious business in the Dead State universe.
Then, for the guys, there are several examples of badass people who are not damaged, such as Paul, the ex-Ranger (and perhaps one of the two sub-leaders who's actually reasonable and/or not an annoying retard); Davis Cray, the incredible "do-it-all" crippled man (who also has a part-time job of being the writer's mouthpiece) and Mark Corbeau, who was able to keep alive an old woman and an asmathic kid in the middle of nowhere, with limited resources and without external help.
Also, for so much talk about diversity, there is a somewhat offensive autistic stereotype, a black guy with all of the race cards cliche, a Japanese woman who still worries about the importance of education and schooling (even after the world fucking ended) and a snobby rich woman who behaves like the topics about rich people say.
Lastly, considering how quickly zombies drop to any weapon that's not a shitty revolver, I would say that the only reason the apocalypse happened is because everyone suffered from a case of terminal stupidity, reaching Junji Ito's "no sense of self-preservation" average cast of characters.
*That's one thing that annoys me the most: evil actions here are closer to Biowarian lolEVIIL than those from the Practical Incarnation from Torment: many evil actions are counterproductive in the long or the short term and do nothing except to shoot yourself on the foot. That's painfully visible with Lloyd, who's supposed to be a ruthless pragmatist, but comes out as a idiot jackass unable to think about the consequences of his actions and whose ideas are dangerous at best, downright suicidal at worst.