Talk a little about Dead State’s – and DoubleBear’s – commitment to having a diverse cast of characters in the game.
BRIAN: First off, we try to be diverse without being Captain Planet. I don't think it's realistic to represent every single ethnicity, sexual preference, and political point of view. It's just not realistic. I mean, look at who's in central Texas, what the population makeup of that area is, what the probability of certain people coming in are. Who lives in central Texas, who are the groups there – the militia, and the Coyotes – they have real world counterparts.
Two points about diversity here:
First, this is an RPG. We designed it so our players could “go nuts” - do whatever they want with their characters, make their characters whoever they want them to be. As far as people in the Shelter go, we definitely wanted to have a great number of different people from different backgrounds.
Second, I think diversity means including people from a variety of socioeconomic backgrounds and ages. In a lot of games, there's no old character, except, for instance “the mage”, “a witch”, or “the old king." Our old characters are some of the best characters in the game. What's the last game you played where the cast was mostly over 30?
ANNIE: The thing about diversity in games is that it doesn’t "just happen." You actually have to try; you have to think about it; you have to care about it. And you very well might mess up or have blind spots. I still look at our cast and see gaps. But you have to be true to these characters as people first because if you're just thinking about them as ticking a box, that's almost as bad. Then you’re just using a recipe because you think “we need this type of character” instead of really thinking about their personalities.
Something I like in our game is that Darlene and Regina are legitimately strong women, not “Strong Women” as some kind of definer – not made strong by a traumatic event. And actually as a contrast, the guy bad-asses are kind of damaged, like Sir Charleston and Getz, and even Bud regresses to a “war mind” kind of state. I know I wanted to have a chair-kicking kind of tough woman in the game, and Brian did too, and there they are. I would be terrified to be facing down a group that had both of them in it!