Just look at Vince, you think any troll or fanboi is going to phase him after spending years here?
He's one cool customer. Nothing phases him. lol
Just look at Vince, you think any troll or fanboi is going to phase him after spending years here?
Yes, this is why Sengoku Rance is such a beloved Codexian institution. I'm glad we understand each other.In short RPGs are just an excuse for Codex depravity.And I don't see much catering to purely Codexian tastes. It is after all, low on challenge, survival elements, character building, tits, tasteful rape, even more tits, and harem gameplay.
In this case this site should only cover Japanese games.
Let's see - weak challenge, weak survival elements, weak RPG elements, focus on story and story choices. Hmm, it seems they already went Biowarian. Minus only the harem gameplay.Let me put the point across your numbskulls.Okay, it is turn-based and has story choices, though. But then, so are browser-based games like No One Has To Die.
Expedition:Conquistador sold poorly, maybe the fact that the first release fried graphic cards has something to do with that, bur KKKodexers were a-okay with it because they could satisfy their racism and inperialism fantasies.
Now the Codex rejoice that the publisher of that game is filing for insolvency, true, BitComposer is guilty of a Jagged Allince travesty and maybe the Demise of Chaos Chronicles.
Now they are happy that DoubleBear will go out of business.
All of the above only proves that going the Codex route is suicide for everyone, on a side note, Obsidian in fact survived because of slam dunking and catering to the mainstream.
Let's take a look at companies the Codex 'hates', Bethesda, 'nuff said, Bioware, they are still selling millions of copies despite their besr efforts to fail.
In short, anyone that want to be a succesful developer should stay away from the Codex.
Let see how Brian and Vince will fare.
How many of them post here?It is? Someone should phone Swen, Brian and those guys from Harebrained Studios, they're actually broke.This thread proves only that catering to the tastes of the KKKodex is the real mistake.
Your examples just prove that the Codex should be kept at arm's lenght.
And Larian needed Kickstarter to complete their game, jist saying.
PS:
And they are all males.
Bioware got very little hate, you are confusing being loudmouth with being the majority, ME3 got abysmal reception because of the RGB ending not the rest of glaring flaws, Hepler's mistake was to put herself in the role of the lighting rod, a mistake made by Annie too unfortunately.Yes, because BioWare wasn't getting tons of hate for ME3 and/or Hepler's twitterings. Also, which part of DoubleBear's current predicament comes from Codex, gender or politics, exactly? Or because of catering to Codexian tastes. Pls to specify, I think I missed something important.I must admit that Gaider and Vogel were right, start doing popamole mainstream shit and rack in the money without the hassle of 'customers' that hate you, literally, because of your gender or political ideas, whatever, while keeping your fingers crossed that you breack even.
And get real, Hepler was right when saying that her being a woman earned such hatred, exactly the same thing happing in this thread, the shortcomings of the game are just an excuse for the retardo KKKrew to go on a rampage.
And must be noted that until now Developers get in such predicament only when they are women or working on RPGS, the oldschool type is rife with women haters as this site proves.
Kept at arms length? KKK? Is that the tolerance SJW demand of others, but do not practice themselves?
My dear, you better than anyone else should know that my idea of a Social Jusice Warrior is Pol Pot.
You prove the stupidity of Codexian arguments once again..
I think that if a Steam review has 1,000 upvotes, then those upvotes are there for 1,000 different reasons, but the stated purpose of that button is "this review was helpful". It does not in any way imply some kind of popular "I agree with you and you are correct" mandate.
Irrelevant to the AAA maybe, but im so past giving a shit about them.Heh, I remember when DA2 come out Gaider blamed Metracritic scores on the Codex, then switched to /v/ (likely because few on their forums even knew what the fuck was RPG Codex).
We been irrelevant for quite a while.
Haven't yet. How long is it supposed to be, days-wise?Out of curiosity, how many here have finished the game? I've shelved it for now, got up to about day 40, I'll probably get around to finishing it eventually, but definitely can't see myself replaying the game in its current state. How do you peeps who have finished the game or gotten to 40+ days of it feel about the game overall?
Out of curiosity, how many here have finished the game? I've shelved it for now, got up to about day 40, I'll probably get around to finishing it eventually, but definitely can't see myself replaying the game in its current state. How do you peeps who have finished the game or gotten to 40+ days of it feel about the game overall?
I don't think the argument is that Annie did anything wrong by stopping posting here, but that's proof that DoubleBear was not "making a game for the codex".I don't think we've reached the stage where we can demand that devs post here. Swen (account name lar_q) posted here a handful of times. Then he left to work on his game, just like Annie did.
Yes, Annie was a longtime poster and it's kind of lame that she left, but you can say the same about any number of Obsidian devs who stopped posting on the Codex when FO:NV development began and never returned.
Curbstomping imbeciles like you is always enterteaning, even if you can only resort to codexims.Kz3r0, you should never go full retard, mon cher ami. Better stop before you embarrass yourself. Your arguments are weak, your rhetoric is fresh as a lutefisk and your concern over others' rectums is frankly concerning, unless you're a professional.
Really, though, why don't you stop pulling things out of your ass and check what actually happened? You'll probably be shocked to discover that the start-event had nothing to do with Codex, and that the initial reaction to it all was fairly supportive towards DB until they started heading in the direction where you actually went at a very brisk pace. Hell, you might even find out that I'm pretty positive towards the company, the devs and the game. All sorts of amazing things happen when you learn to read, Officer Barbrady.
With that, though, I recommend that you stop quoting me. Not because I'm butthurt though, sorry, in fact this has been quite entertaining, but rather, because your lines are growing stale.
Haven't yet. How long is it supposed to be, days-wise?Out of curiosity, how many here have finished the game? I've shelved it for now, got up to about day 40, I'll probably get around to finishing it eventually, but definitely can't see myself replaying the game in its current state. How do you peeps who have finished the game or gotten to 40+ days of it feel about the game overall?
This thread proves only that catering to the tastes of the KKKodex is the real mistake.
It tells all that the most 'outraged' shitheads here are renown popamolers like Minus Habens, AKA mastermind.
Eh, at least in my context, I was just saying that it'd be cool if she kept posting rather than anything else. Maybe for others it's proof of that, though, different shit for different people.I don't think the argument is that Annie did anything wrong by stopping posting here, but that's proof that DoubleBear was not "making a game for the codex".I don't think we've reached the stage where we can demand that devs post here. Swen (account name lar_q) posted here a handful of times. Then he left to work on his game, just like Annie did.
Yes, Annie was a longtime poster and it's kind of lame that she left, but you can say the same about any number of Obsidian devs who stopped posting on the Codex when FO:NV development began and never returned.
Might just be bugs, though? Sounds like broken scripts to me.Also, the game has retarded shit like dead people "resurrecting". A guy that I killed in an enemy base came back asking help; and 2 survivors who were no longer with me (I took Regina for a walk) will still talk in the end game crisis event.
Yawn. Your posts bore meCurbstomping imbeciles like you is always enterteaning, even if you can only resort to codexims.
Nobody here wanted this game.
Nobody here wanted this game.
Oh? Let's see if that's true.
http://www.rpgcodex.net/article.php?id=6172
http://www.rpgcodex.net/article.php?id=6176
http://www.rpgcodex.net/tags.php?id=713
One thing's for sure - that's a hell of a lot of responses for a game nobody cared about.
The truth is that in the pre-Kickstarter period of decline, "weird" RPGs like Dead State, Knights of the Chalice, Age of Decadence, Grimoire, etc, were a big big deal on the Codex.
Since Kickstarter began, so much has changed that people can't really wrap their heads around how things were back then. The past is a different country.
Nobody here wanted this game.
Oh? Let's see if that's true.
http://www.rpgcodex.net/article.php?id=6172
http://www.rpgcodex.net/article.php?id=6176
http://www.rpgcodex.net/tags.php?id=713
One thing's for sure - that's a hell of a lot of responses for a game nobody cared about.
The truth is that in the pre-Kickstarter period of decline, "weird" RPGs like Dead State, Knights of the Chalice, Age of Decadence, Grimoire, etc, were a big big deal on the Codex.
Since Kickstarter began, so much has changed that people can't really wrap their heads around how things were back then. The past is a different country.
Out of curiosity, how many here have finished the game?
Heh, I remember when DA2 come out Gaider blamed Metracritic scores on the Codex, then switched to /v/ (likely because few on their forums even knew what the fuck was RPG Codex).
We been irrelevant for quite a while.
The problem with Kickstarter is it sells the fantasy of whatever people make up in their heads. No game can live up it. If it does its rare.
Oh? Let's see if that's true.
One thing's for sure - that's a hell of a lot of responses for a game nobody cared about.
The truth is that in the pre-Kickstarter period of decline, "weird" RPGs like Dead State, Knights of the Chalice, Age of Decadence, Grimoire, etc, were a big big deal on the Codex.
Since Kickstarter began, so much has changed that people can't really wrap their heads around how things were back then. The past is a different country.